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author | Peter Nelson <peter1138@openttd.org> | 2018-05-04 21:29:22 +0100 |
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committer | PeterN <peter@fuzzle.org> | 2019-01-11 11:56:21 +0000 |
commit | 2a8fa5fef9021bff67a13899832bf6f0a18e6ea1 (patch) | |
tree | c712f1973d6c74938e968f752a069b499dde7266 /src/window_gui.h | |
parent | 916e911806083a2fe06a79f6f10e275015079149 (diff) | |
download | openttd-2a8fa5fef9021bff67a13899832bf6f0a18e6ea1.tar.xz |
Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.
Diffstat (limited to 'src/window_gui.h')
-rw-r--r-- | src/window_gui.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/window_gui.h b/src/window_gui.h index b81b06e39..f5f9734c3 100644 --- a/src/window_gui.h +++ b/src/window_gui.h @@ -678,7 +678,7 @@ public: /** * Called once per (game) tick. */ - virtual void OnTick() {} + virtual void OnGameTick() {} /** * Called once every 100 (game) ticks. @@ -686,6 +686,11 @@ public: virtual void OnHundredthTick() {} /** + * Called periodically. + */ + virtual void OnRealtimeTick(uint delta_ms) {} + + /** * Called when this window's timeout has been reached. */ virtual void OnTimeout() {} |