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authorfrosch <frosch@openttd.org>2010-08-01 19:44:49 +0000
committerfrosch <frosch@openttd.org>2010-08-01 19:44:49 +0000
commit4bd32799f13480763bfb58db82bb98d1500753ae (patch)
tree3aff9492cad51a7cb456158b0a3a32c90f978fe4 /src/window.cpp
parent613b273f36ffd1d300ea08c5d6b1c469d145a591 (diff)
downloadopenttd-4bd32799f13480763bfb58db82bb98d1500753ae.tar.xz
(svn r20286) -Codechange: Unify end of doxygen comments.
Diffstat (limited to 'src/window.cpp')
-rw-r--r--src/window.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/window.cpp b/src/window.cpp
index f9532188b..c1198a0bd 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -764,7 +764,8 @@ restart_search:
* Delete all windows of a company. We identify windows of a company
* by looking at the caption colour. If it is equal to the company ID
* then we say the window belongs to the company and should be deleted
- * @param id company identifier */
+ * @param id company identifier
+ */
void DeleteCompanyWindows(CompanyID id)
{
Window *w;
@@ -789,7 +790,8 @@ restart_search:
* company in the case of a company merger. Do not change ownership of windows
* that need to be deleted once takeover is complete
* @param old_owner original owner of the window
- * @param new_owner the new owner of the window */
+ * @param new_owner the new owner of the window
+ */
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
{
Window *w;
@@ -822,7 +824,8 @@ static void BringWindowToFront(Window *w);
* The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation".
* @param cls WindowClass of the window to activate
* @param number WindowNumber of the window to activate
- * @return a pointer to the window thus activated */
+ * @return a pointer to the window thus activated
+ */
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
{
Window *w = FindWindowById(cls, number);
@@ -1322,7 +1325,8 @@ Window::Window() : hscroll(false), vscroll(true), vscroll2(true)
* at the topmost window, obviously and work our way down to the bottom
* @param x position x to query
* @param y position y to query
- * @return a pointer to the found window if any, NULL otherwise */
+ * @return a pointer to the found window if any, NULL otherwise
+ */
Window *FindWindowFromPt(int x, int y)
{
Window *w;
@@ -1932,7 +1936,8 @@ static EventState HandleViewportScroll()
* The function will return false when a child window of this window is a
* modal-popup; function returns a false and child window gets a white border
* @param w Window to bring on-top
- * @return false if the window has an active modal child, true otherwise */
+ * @return false if the window has an active modal child, true otherwise
+ */
static bool MaybeBringWindowToFront(Window *w)
{
bool bring_to_front = false;
@@ -2564,7 +2569,8 @@ restart_search:
* 'close' button is outside the gaming area. You cannot close it then; except
* with this function. It closes all windows calling the standard function,
* then, does a little hacked loop of closing all stickied windows. Note
- * that standard windows (status bar, etc.) are not stickied, so these aren't affected */
+ * that standard windows (status bar, etc.) are not stickied, so these aren't affected
+ */
void DeleteAllNonVitalWindows()
{
Window *w;