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authoralberth <alberth@openttd.org>2009-12-21 16:06:20 +0000
committeralberth <alberth@openttd.org>2009-12-21 16:06:20 +0000
commitca66652005babd3a45717e00ab89f3653098122a (patch)
treecc797ff9856637b5969a826e33523ee937ea4dea /src/window.cpp
parentc03aadda08b2a1626aba0a3cd50595df0a368f46 (diff)
downloadopenttd-ca66652005babd3a45717e00ab89f3653098122a.tar.xz
(svn r18583) -Codechange: Add WWT_SHADEBOX widget and its functions (heavily based on code by erikjanp).
Diffstat (limited to 'src/window.cpp')
-rw-r--r--src/window.cpp57
1 files changed, 52 insertions, 5 deletions
diff --git a/src/window.cpp b/src/window.cpp
index 2ca6e0104..1b3028526 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -333,6 +333,11 @@ static void DispatchLeftClickEvent(Window *w, int x, int y, bool double_click)
nw->SetDirty(w);
return;
+ case WWT_SHADEBOX:
+ nw->SetDirty(w);
+ w->SetShaded(!w->IsShaded());
+ return;
+
case WWT_STICKYBOX:
w->flags4 ^= WF_STICKY;
nw->SetDirty(w);
@@ -391,6 +396,13 @@ static void DispatchMouseWheelEvent(Window *w, const NWidgetCore *nwid, int whee
{
if (nwid == NULL) return;
+ /* Using wheel on caption/shade-box shades or unshades the window. */
+ if (nwid->type == WWT_CAPTION || nwid->type == WWT_SHADEBOX) {
+ w->SetShaded(!w->IsShaded());
+ return;
+ }
+
+ /* Scroll the widget attached to the scrollbar. */
Scrollbar *sb = nwid->FindScrollbar(w);
if (sb != NULL && sb->GetCount() > sb->GetCapacity()) {
sb->UpdatePosition(wheel);
@@ -532,6 +544,30 @@ void Window::ReInit(int rx, int ry)
this->SetDirty();
}
+/** Set the shaded state of the window to \a make_shaded.
+ * @param make_shaded If \c true, shade the window (roll up until just the title bar is visible), else unshade/unroll the window to its original size.
+ * @note The method uses #Window::ReInit(), thus after the call, the whole window should be considered changed.
+ */
+void Window::SetShaded(bool make_shaded)
+{
+ if (this->shade_select == NULL) return;
+
+ int desired = make_shaded ? STACKED_SELECTION_ZERO_SIZE : 0;
+ if (this->shade_select->shown_plane != desired) {
+ if (make_shaded) {
+ this->unshaded_size.width = this->width;
+ this->unshaded_size.height = this->height;
+ this->shade_select->SetDisplayedPlane(desired);
+ this->ReInit();
+ } else {
+ this->shade_select->SetDisplayedPlane(desired);
+ int dx = ((int)this->unshaded_size.width > this->width) ? (int)this->unshaded_size.width - this->width : 0;
+ int dy = ((int)this->unshaded_size.height > this->height) ? (int)this->unshaded_size.height - this->height : 0;
+ this->ReInit(dx, dy);
+ }
+ }
+}
+
/** Find the Window whose parent pointer points to this window
* @param w parent Window to find child of
* @param wc Window class of the window to remove; WC_INVALID if class does not matter
@@ -711,8 +747,8 @@ void ChangeWindowOwner(Owner old_owner, Owner new_owner)
static void BringWindowToFront(Window *w);
-/** Find a window and make it the top-window on the screen. The window
- * gets a white border for a brief period of time to visualize its "activation"
+/** Find a window and make it the top-window on the screen.
+ * The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation".
* @param cls WindowClass of the window to activate
* @param number WindowNumber of the window to activate
* @return a pointer to the window thus activated */
@@ -721,6 +757,8 @@ Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
Window *w = FindWindowById(cls, number);
if (w != NULL) {
+ if (w->IsShaded()) w->SetShaded(false); // Restore original window size if it was shaded.
+
w->flags4 |= WF_WHITE_BORDER_MASK;
BringWindowToFront(w);
w->SetDirty();
@@ -1787,6 +1825,14 @@ static bool MaybeBringWindowToFront(Window *w)
return true;
}
+ /* Use unshaded window size rather than current size for shaded windows. */
+ int w_width = w->width;
+ int w_height = w->height;
+ if (w->IsShaded()) {
+ w_width = w->unshaded_size.width;
+ w_height = w->unshaded_size.height;
+ }
+
Window *u;
FOR_ALL_WINDOWS_FROM_BACK_FROM(u, w->z_front) {
/* A modal child will prevent the activation of the parent window */
@@ -1804,9 +1850,9 @@ static bool MaybeBringWindowToFront(Window *w)
}
/* Window sizes don't interfere, leave z-order alone */
- if (w->left + w->width <= u->left ||
+ if (w->left + w_width <= u->left ||
u->left + u->width <= w->left ||
- w->top + w->height <= u->top ||
+ w->top + w_height <= u->top ||
u->top + u->height <= w->top) {
continue;
}
@@ -2233,7 +2279,8 @@ void UpdateWindows()
DrawDirtyBlocks();
FOR_ALL_WINDOWS_FROM_BACK(w) {
- if (w->viewport != NULL) UpdateViewportPosition(w);
+ /* Update viewport only if window is not shaded. */
+ if (w->viewport != NULL && !w->IsShaded()) UpdateViewportPosition(w);
}
NetworkDrawChatMessage();
/* Redraw mouse cursor in case it was hidden */