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author | bjarni <bjarni@openttd.org> | 2007-03-11 21:53:46 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2007-03-11 21:53:46 +0000 |
commit | 4cc3551ef2f9598a2267bd53cf65f672d4d77da3 (patch) | |
tree | 3b2dc7daa60eae1b6aa8a2e76b14a3f46e6f3348 /src/window.cpp | |
parent | 3cf65b8a08c51aca91e2d19de8dc625874a58cf1 (diff) | |
download | openttd-4cc3551ef2f9598a2267bd53cf65f672d4d77da3.tar.xz |
(svn r9126) -Feature: "Function of scrollwheel" can now be set to off as well
Note: since this can be useful for all platforms, the GUI is no longer OSX specific.
Note: scrolling lists is still unaffected by this setting
Diffstat (limited to 'src/window.cpp')
-rw-r--r-- | src/window.cpp | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/src/window.cpp b/src/window.cpp index 15062ad4b..d38abb4e2 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -1665,12 +1665,15 @@ void MouseLoop(int click, int mousewheel) if (vp != NULL && (_game_mode == GM_MENU || IsGeneratingWorld())) return; if (mousewheel != 0) { - WindowEvent e; + if (_patches.scrollwheel_scrolling == 0) { + /* Scrollwheel is in zoom mode. Make the zoom event. */ + WindowEvent e; - /* Send WE_MOUSEWHEEL event to window */ - e.event = WE_MOUSEWHEEL; - e.we.wheel.wheel = mousewheel; - if (!scrollwheel_scrolling) w->wndproc(w, &e); + /* Send WE_MOUSEWHEEL event to window */ + e.event = WE_MOUSEWHEEL; + e.we.wheel.wheel = mousewheel; + w->wndproc(w, &e); + } /* Dispatch a MouseWheelEvent for widgets if it is not a viewport */ if (vp == NULL) DispatchMouseWheelEvent(w, GetWidgetFromPos(w, x - w->left, y - w->top), mousewheel); |