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authorAlexander Weiss <ik@alexanderweiss.nl>2018-04-28 00:12:49 +0200
committerMichael Lutz <michi@icosahedron.de>2018-05-24 21:31:37 +0200
commite1a164b5316a6242d69d56b53c9df19edb9d279f (patch)
treed818e4d7ff211cd34cb458099be113b31ba2ea9a /src/window.cpp
parent6df7ced343deb150323f709822b5fde1e8fe1d97 (diff)
downloadopenttd-e1a164b5316a6242d69d56b53c9df19edb9d279f.tar.xz
Change: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom
Diffstat (limited to 'src/window.cpp')
-rw-r--r--src/window.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/window.cpp b/src/window.cpp
index 30c1b8705..f17fccf93 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -2858,8 +2858,8 @@ static void MouseLoop(MouseClick click, int mousewheel)
if (vp != NULL && (_game_mode == GM_MENU || HasModalProgress())) return;
if (mousewheel != 0) {
- /* Send mousewheel event to window */
- w->OnMouseWheel(mousewheel);
+ /* Send mousewheel event to window, unless we're scrolling a viewport or the map */
+ if (!scrollwheel_scrolling || (vp == NULL && w->window_class != WC_SMALLMAP)) w->OnMouseWheel(mousewheel);
/* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
if (vp == NULL) DispatchMouseWheelEvent(w, w->nested_root->GetWidgetFromPos(x - w->left, y - w->top), mousewheel);