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author | truelight <truelight@openttd.org> | 2007-03-06 20:59:52 +0000 |
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committer | truelight <truelight@openttd.org> | 2007-03-06 20:59:52 +0000 |
commit | 43133c766c850ac4be15c9d357183d21aa765cc0 (patch) | |
tree | 589dd69d82d0ad95f4e1c72216940e55d6208cf8 /src/window.cpp | |
parent | 5bb9aed844e4c37f9c7bcb01772c409289c2ef86 (diff) | |
download | openttd-43133c766c850ac4be15c9d357183d21aa765cc0.tar.xz |
(svn r9034) -Codechange: renamed _pause to _pause_game, as some targets already have
a symbol called _pause (and therefor our variable conflicts with
thatone. We shouldn't be using _ as global indicator.....)
Diffstat (limited to 'src/window.cpp')
-rw-r--r-- | src/window.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/window.cpp b/src/window.cpp index 4bb43077f..dfb0c383e 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -1673,7 +1673,7 @@ void MouseLoop(int click, int mousewheel) // query button and place sign button work in pause mode _cursor.sprite != SPR_CURSOR_QUERY && _cursor.sprite != SPR_CURSOR_SIGN && - _pause != 0 && + _pause_game != 0 && !_cheats.build_in_pause.value) { return; } |