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author | Peter Nelson <peter1138@openttd.org> | 2018-05-11 17:52:06 +0100 |
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committer | PeterN <peter@fuzzle.org> | 2019-01-11 11:56:21 +0000 |
commit | 59fe4f28c8f0bf47e7af40095dc6fba145188930 (patch) | |
tree | c8007886b450f167b31804315b4011284ec11201 /src/window.cpp | |
parent | ead9c9eab5d206cb13eb169e392e1291e767efaf (diff) | |
download | openttd-59fe4f28c8f0bf47e7af40095dc6fba145188930.tar.xz |
Change: Animate text effects by real time instead of game ticks.
Diffstat (limited to 'src/window.cpp')
-rw-r--r-- | src/window.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/window.cpp b/src/window.cpp index 64bb8fcbb..efa206d56 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -3126,6 +3126,8 @@ void UpdateWindows() _window_highlight_colour = !_window_highlight_colour; } + if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects(delta_ms); + FOR_ALL_WINDOWS_FROM_FRONT(w) { w->ProcessScheduledInvalidations(); w->ProcessHighlightedInvalidations(); |