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authorfrosch <frosch@openttd.org>2010-05-01 15:32:17 +0000
committerfrosch <frosch@openttd.org>2010-05-01 15:32:17 +0000
commit68c1213efa1cbe051a5c0cf88a552bd741720d96 (patch)
treed2f3f4916f82098cbb0bb4179e4d45fb626d3721 /src/window.cpp
parent7563432119660a13ce47fc8779cef4da156c4bcd (diff)
downloadopenttd-68c1213efa1cbe051a5c0cf88a552bd741720d96.tar.xz
(svn r19746) -Fix [FS#3675]: Do not recenter usually centered windows when resizing main window or changing language, if they have been moved/resized before.
Diffstat (limited to 'src/window.cpp')
-rw-r--r--src/window.cpp27
1 files changed, 14 insertions, 13 deletions
diff --git a/src/window.cpp b/src/window.cpp
index 4b824a775..447f247d6 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -835,22 +835,22 @@ static void BringWindowToFront(Window *w)
/**
* Initializes the data (except the position and initial size) of a new Window.
- * @param cls Class of the window, used for identification and grouping. @see WindowClass
+ * @param desc Window description.
* @param window_number Number being assigned to the new window
- * @param desc_flags Window flags. @see WindowDefaultFlag
* @return Window pointer of the newly created window
* @pre If nested widgets are used (\a widget is \c NULL), #nested_root and #nested_array_size must be initialized.
* In addition, #nested_array is either \c NULL, or already initialized.
*/
-void Window::InitializeData(WindowClass cls, int window_number, uint32 desc_flags)
+void Window::InitializeData(const WindowDesc *desc, WindowNumber window_number)
{
/* Set up window properties; some of them are needed to set up smallest size below */
- this->window_class = cls;
+ this->window_class = desc->cls;
this->flags4 |= WF_WHITE_BORDER_MASK; // just opened windows have a white border
+ if (desc->default_pos == WDP_CENTER) this->flags4 |= WF_CENTERED;
this->owner = INVALID_OWNER;
this->nested_focus = NULL;
this->window_number = window_number;
- this->desc_flags = desc_flags;
+ this->desc_flags = desc->flags;
this->OnInit();
/* Initialize nested widget tree. */
@@ -1235,7 +1235,7 @@ void Window::CreateNestedTree(const WindowDesc *desc, bool fill_nested)
*/
void Window::FinishInitNested(const WindowDesc *desc, WindowNumber window_number)
{
- this->InitializeData(desc->cls, window_number, desc->flags);
+ this->InitializeData(desc, window_number);
Point pt = this->OnInitialPosition(desc, this->nested_root->smallest_x, this->nested_root->smallest_y, window_number);
this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
this->FindWindowPlacementAndResize(desc->default_width, desc->default_height);
@@ -1702,6 +1702,7 @@ static bool HandleWindowDragging()
static void StartWindowDrag(Window *w)
{
w->flags4 |= WF_DRAGGING;
+ w->flags4 &= ~WF_CENTERED;
_dragging_window = true;
_drag_delta.x = w->left - _cursor.pos.x;
@@ -1719,6 +1720,7 @@ static void StartWindowDrag(Window *w)
static void StartWindowSizing(Window *w, bool to_left)
{
w->flags4 |= to_left ? WF_SIZING_LEFT : WF_SIZING_RIGHT;
+ w->flags4 &= ~WF_CENTERED;
_dragging_window = true;
_drag_delta.x = _cursor.pos.x;
@@ -2578,13 +2580,6 @@ void RelocateAllWindows(int neww, int newh)
left = PositionMainToolbar(w); // changes toolbar orientation
break;
- case WC_SELECT_GAME:
- case WC_GAME_OPTIONS:
- case WC_NETWORK_WINDOW:
- top = (newh - w->height) >> 1;
- left = (neww - w->width) >> 1;
- break;
-
case WC_NEWS_WINDOW:
top = newh - w->height;
left = (neww - w->width) >> 1;
@@ -2607,6 +2602,12 @@ void RelocateAllWindows(int neww, int newh)
continue;
default: {
+ if (w->flags4 & WF_CENTERED) {
+ top = (newh - w->height) >> 1;
+ left = (neww - w->width) >> 1;
+ break;
+ }
+
left = w->left;
if (left + (w->width >> 1) >= neww) left = neww - w->width;
if (left < 0) left = 0;