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authorrubidium <rubidium@openttd.org>2010-12-07 21:13:00 +0000
committerrubidium <rubidium@openttd.org>2010-12-07 21:13:00 +0000
commit5dbd80ff3cfe9dc161a1d4e1c2cf940e67330a4d (patch)
treeea89e5d5dae2b4fc9934738a77bdf9ba2093f82a /src/window.cpp
parent0c23b0b3a400457754b2429e56c3e9a9dbaad1a4 (diff)
downloadopenttd-5dbd80ff3cfe9dc161a1d4e1c2cf940e67330a4d.tar.xz
(svn r21430) -Feature [FS#1521]: building while paused always works in the scenario editor
Diffstat (limited to 'src/window.cpp')
-rw-r--r--src/window.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/window.cpp b/src/window.cpp
index 7d1f6e120..5c6ef3fa7 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -2213,7 +2213,7 @@ static void MouseLoop(MouseClick click, int mousewheel)
case MC_DOUBLE_LEFT:
case MC_LEFT:
DEBUG(misc, 2, "Cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite);
- if (_thd.place_mode != HT_NONE && _pause_mode != PM_UNPAUSED) {
+ if (_thd.place_mode != HT_NONE && _pause_mode != PM_UNPAUSED && _game_mode != GM_EDITOR) {
switch (_settings_game.construction.command_pause_level) {
case CMDPL_ALL_ACTIONS:
/* We allow all actions. */