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authorrubidium <rubidium@openttd.org>2009-05-06 15:06:57 +0000
committerrubidium <rubidium@openttd.org>2009-05-06 15:06:57 +0000
commit2664f2a2d95dbc2122ff1f9b96e8569ae401892f (patch)
treefb2112ce7a51edd259190186790bf00319a53510 /src/window.cpp
parentbb121a1510fbd3faea71b794b1f6bdaba1641665 (diff)
downloadopenttd-2664f2a2d95dbc2122ff1f9b96e8569ae401892f.tar.xz
(svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
Diffstat (limited to 'src/window.cpp')
-rw-r--r--src/window.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/window.cpp b/src/window.cpp
index fa56189a5..dc887a27a 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -1979,7 +1979,7 @@ void MouseLoop(MouseClick click, int mousewheel)
/* query button and place sign button work in pause mode */
_cursor.sprite != SPR_CURSOR_QUERY &&
_cursor.sprite != SPR_CURSOR_SIGN &&
- _pause_game != 0 &&
+ _pause_mode != PM_UNPAUSED &&
!_cheats.build_in_pause.value) {
return;
}