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author | Patric Stout <truebrain@openttd.org> | 2021-03-24 16:38:36 +0100 |
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committer | Patric Stout <github@truebrain.nl> | 2021-03-26 12:22:32 +0100 |
commit | 70bc55cfd6e14f710427012b03aa211a0d85ca0f (patch) | |
tree | b61c6c7e26f799afe542000d77f7cd3811d252d4 /src/widgets | |
parent | cafe4eed6e482149eefe75393ad3a13e0f6e7ffe (diff) | |
download | openttd-70bc55cfd6e14f710427012b03aa211a0d85ca0f.tar.xz |
Feature: setting to indicate desert coverage for tropic climate
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.
In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
Diffstat (limited to 'src/widgets')
-rw-r--r-- | src/widgets/genworld_widget.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/widgets/genworld_widget.h b/src/widgets/genworld_widget.h index 28e2a17a5..dfc7b1a78 100644 --- a/src/widgets/genworld_widget.h +++ b/src/widgets/genworld_widget.h @@ -38,6 +38,10 @@ enum GenerateLandscapeWidgets { WID_GL_SNOW_COVERAGE_TEXT, ///< Snow coverage. WID_GL_SNOW_COVERAGE_UP, ///< Increase snow coverage. + WID_GL_DESERT_COVERAGE_DOWN, ///< Decrease desert coverage. + WID_GL_DESERT_COVERAGE_TEXT, ///< Desert coverage. + WID_GL_DESERT_COVERAGE_UP, ///< Increase desert coverage. + WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'. WID_GL_HEIGHTMAP_NAME_TEXT, ///< Heightmap name. @@ -55,6 +59,9 @@ enum GenerateLandscapeWidgets { WID_GL_WATER_NE, ///< NE 'Water'/'Freeform'. WID_GL_WATER_SE, ///< SE 'Water'/'Freeform'. WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'. + + WID_GL_CLIMATE_SEL_LABEL, ///< NWID_SELECTION for snow or desert coverage label + WID_GL_CLIMATE_SEL_SELECTOR, ///< NWID_SELECTION for snow or desert coverage selector }; /** Widgets of the #CreateScenarioWindow class. */ |