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authorPatric Stout <truebrain@openttd.org>2021-03-24 09:37:51 +0100
committerPatric Stout <github@truebrain.nl>2021-03-26 12:22:32 +0100
commit23f27db8c30793384ca107db15548ea43dbdf329 (patch)
treef4213deb34b0ef96bdd3479f2f963186e22422b1 /src/widgets
parent70bc55cfd6e14f710427012b03aa211a0d85ca0f (diff)
downloadopenttd-23f27db8c30793384ca107db15548ea43dbdf329.tar.xz
Change: remove "maximum map height" from the New Game GUI
This setting influence the max heightlevel, and not as the name suggests: the height of the generated map. How ever you slice it, it is a very weird place to add this setting, and it is better off being only in the settings menu. Commits following this commit also make it more useful, so users no longer have to care about it.
Diffstat (limited to 'src/widgets')
-rw-r--r--src/widgets/genworld_widget.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/widgets/genworld_widget.h b/src/widgets/genworld_widget.h
index dfc7b1a78..40e803ba7 100644
--- a/src/widgets/genworld_widget.h
+++ b/src/widgets/genworld_widget.h
@@ -26,10 +26,6 @@ enum GenerateLandscapeWidgets {
WID_GL_GENERATE_BUTTON, ///< 'Generate' button.
- WID_GL_MAX_HEIGHTLEVEL_DOWN, ///< Decrease max. heightlevel
- WID_GL_MAX_HEIGHTLEVEL_TEXT, ///< Max. heightlevel
- WID_GL_MAX_HEIGHTLEVEL_UP, ///< Increase max. heightlevel
-
WID_GL_START_DATE_DOWN, ///< Decrease start year.
WID_GL_START_DATE_TEXT, ///< Start year.
WID_GL_START_DATE_UP, ///< Increase start year.