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authorPatric Stout <truebrain@openttd.org>2021-03-24 14:48:12 +0100
committerPatric Stout <github@truebrain.nl>2021-03-26 12:22:32 +0100
commitcafe4eed6e482149eefe75393ad3a13e0f6e7ffe (patch)
treecc4188cdc13664f8ecc9750e0500e6e14c8d2d30 /src/widgets
parent7a886cb4d4538e8b94a7cbf633705a31a2856b47 (diff)
downloadopenttd-cafe4eed6e482149eefe75393ad3a13e0f6e7ffe.tar.xz
Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense to the human, while still allowing the niche player to set (by finding the correct %) a snow line height they like. This makes for easier defaults, as it decoupled terrain height from amount of snow. Maps can never be 100% snow, as we do not have sprites for coastal tiles. Internally, this calculates the best snow line height to approach this coverage as close as possible.
Diffstat (limited to 'src/widgets')
-rw-r--r--src/widgets/genworld_widget.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/widgets/genworld_widget.h b/src/widgets/genworld_widget.h
index 11226b5fa..28e2a17a5 100644
--- a/src/widgets/genworld_widget.h
+++ b/src/widgets/genworld_widget.h
@@ -34,9 +34,9 @@ enum GenerateLandscapeWidgets {
WID_GL_START_DATE_TEXT, ///< Start year.
WID_GL_START_DATE_UP, ///< Increase start year.
- WID_GL_SNOW_LEVEL_DOWN, ///< Decrease snow level.
- WID_GL_SNOW_LEVEL_TEXT, ///< Snow level.
- WID_GL_SNOW_LEVEL_UP, ///< Increase snow level.
+ WID_GL_SNOW_COVERAGE_DOWN, ///< Decrease snow coverage.
+ WID_GL_SNOW_COVERAGE_TEXT, ///< Snow coverage.
+ WID_GL_SNOW_COVERAGE_UP, ///< Increase snow coverage.
WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'.