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author | Patric Stout <truebrain@openttd.org> | 2021-03-24 14:48:12 +0100 |
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committer | Patric Stout <github@truebrain.nl> | 2021-03-26 12:22:32 +0100 |
commit | cafe4eed6e482149eefe75393ad3a13e0f6e7ffe (patch) | |
tree | cc4188cdc13664f8ecc9750e0500e6e14c8d2d30 /src/widgets | |
parent | 7a886cb4d4538e8b94a7cbf633705a31a2856b47 (diff) | |
download | openttd-cafe4eed6e482149eefe75393ad3a13e0f6e7ffe.tar.xz |
Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.
Maps can never be 100% snow, as we do not have sprites for coastal
tiles.
Internally, this calculates the best snow line height to approach
this coverage as close as possible.
Diffstat (limited to 'src/widgets')
-rw-r--r-- | src/widgets/genworld_widget.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/widgets/genworld_widget.h b/src/widgets/genworld_widget.h index 11226b5fa..28e2a17a5 100644 --- a/src/widgets/genworld_widget.h +++ b/src/widgets/genworld_widget.h @@ -34,9 +34,9 @@ enum GenerateLandscapeWidgets { WID_GL_START_DATE_TEXT, ///< Start year. WID_GL_START_DATE_UP, ///< Increase start year. - WID_GL_SNOW_LEVEL_DOWN, ///< Decrease snow level. - WID_GL_SNOW_LEVEL_TEXT, ///< Snow level. - WID_GL_SNOW_LEVEL_UP, ///< Increase snow level. + WID_GL_SNOW_COVERAGE_DOWN, ///< Decrease snow coverage. + WID_GL_SNOW_COVERAGE_TEXT, ///< Snow coverage. + WID_GL_SNOW_COVERAGE_UP, ///< Increase snow coverage. WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'. |