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authortruebrain <truebrain@openttd.org>2011-12-16 16:27:45 +0000
committertruebrain <truebrain@openttd.org>2011-12-16 16:27:45 +0000
commite9f584ac210913a404e246184c8d3c1f52428b63 (patch)
treedbeb19676245b06fde6921f26e31575ec6979fd2 /src/widgets/genworld_widget.h
parentb90aa80e77e1321bcae2389a014fe7595301e0e2 (diff)
downloadopenttd-e9f584ac210913a404e246184c8d3c1f52428b63.tar.xz
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
Diffstat (limited to 'src/widgets/genworld_widget.h')
-rw-r--r--src/widgets/genworld_widget.h137
1 files changed, 65 insertions, 72 deletions
diff --git a/src/widgets/genworld_widget.h b/src/widgets/genworld_widget.h
index 7ff0c5423..d6ecf6218 100644
--- a/src/widgets/genworld_widget.h
+++ b/src/widgets/genworld_widget.h
@@ -12,82 +12,75 @@
#ifndef WIDGETS_GENWORLD_WIDGET_H
#define WIDGETS_GENWORLD_WIDGET_H
-/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in GenerateLandscapeWindowWidgets and CreateScenarioWindowWidgets). */
-enum GenenerateLandscapeWindowMode {
- GLWM_GENERATE, ///< Generate new game
- GLWM_HEIGHTMAP, ///< Load from heightmap
- GLWM_SCENARIO, ///< Generate flat land
+/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in CreateScenarioWidgets). */
+enum GenerateLandscapeWidgets {
+ WID_GL_TEMPERATE, ///< Button with icon "Temperate".
+ WID_GL_ARCTIC, ///< Button with icon "Arctic".
+ WID_GL_TROPICAL, ///< Button with icon "Tropical".
+ WID_GL_TOYLAND, ///< Button with icon "Toyland".
+
+ WID_GL_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'.
+ WID_GL_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'.
+
+ WID_GL_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'.
+ WID_GL_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'.
+
+ WID_GL_RANDOM_EDITBOX, ///< 'Random seed' editbox.
+ WID_GL_RANDOM_BUTTON, ///< 'Randomise' button.
+
+ WID_GL_GENERATE_BUTTON, ///< 'Generate' button.
+
+ WID_GL_START_DATE_DOWN, ///< Decrease start year.
+ WID_GL_START_DATE_TEXT, ///< Start year.
+ WID_GL_START_DATE_UP, ///< Increase start year.
+
+ WID_GL_SNOW_LEVEL_DOWN, ///< Decrease snow level.
+ WID_GL_SNOW_LEVEL_TEXT, ///< Snow level.
+ WID_GL_SNOW_LEVEL_UP, ///< Increase snow level.
+
+ WID_GL_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'.
+ WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'.
+
+ WID_GL_HEIGHTMAP_NAME_TEXT, ///< Heightmap name.
+ WID_GL_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap.
+ WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'.
+
+ WID_GL_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'.
+ WID_GL_WATER_PULLDOWN, ///< Dropdown 'Sea level'.
+ WID_GL_RIVER_PULLDOWN, ///< Dropdown 'Rivers'.
+ WID_GL_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'.
+ WID_GL_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'.
+
+ WID_GL_BORDERS_RANDOM, ///< 'Random'/'Manual' borders.
+ WID_GL_WATER_NW, ///< NW 'Water'/'Freeform'.
+ WID_GL_WATER_NE, ///< NE 'Water'/'Freeform'.
+ WID_GL_WATER_SE, ///< SE 'Water'/'Freeform'.
+ WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'.
};
-/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in GenenerateLandscapeWindowMode and CreateScenarioWindowWidgets). */
-enum GenerateLandscapeWindowWidgets {
- GLAND_TEMPERATE, ///< Button with icon "Temperate"
- GLAND_ARCTIC, ///< Button with icon "Arctic"
- GLAND_TROPICAL, ///< Button with icon "Tropical"
- GLAND_TOYLAND, ///< Button with icon "Toyland"
-
- GLAND_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'
- GLAND_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'
-
- GLAND_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'
- GLAND_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'
-
- GLAND_RANDOM_EDITBOX, ///< 'Random seed' editbox
- GLAND_RANDOM_BUTTON, ///< 'Randomise' button
-
- GLAND_GENERATE_BUTTON, ///< 'Generate' button
-
- GLAND_START_DATE_DOWN, ///< Decrease start year
- GLAND_START_DATE_TEXT, ///< Start year
- GLAND_START_DATE_UP, ///< Increase start year
-
- GLAND_SNOW_LEVEL_DOWN, ///< Decrease snow level
- GLAND_SNOW_LEVEL_TEXT, ///< Snow level
- GLAND_SNOW_LEVEL_UP, ///< Increase snow level
-
- GLAND_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'
- GLAND_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'
-
- GLAND_HEIGHTMAP_NAME_TEXT, ///< Heightmap name
- GLAND_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap
- GLAND_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'
-
- GLAND_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'
- GLAND_WATER_PULLDOWN, ///< Dropdown 'Sea level'
- GLAND_RIVER_PULLDOWN, ///< Dropdown 'Rivers'
- GLAND_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'
- GLAND_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'
-
- GLAND_BORDERS_RANDOM, ///< 'Random'/'Manual' borders
- GLAND_WATER_NW, ///< NW 'Water'/'Freeform'
- GLAND_WATER_NE, ///< NE 'Water'/'Freeform'
- GLAND_WATER_SE, ///< SE 'Water'/'Freeform'
- GLAND_WATER_SW, ///< SW 'Water'/'Freeform'
-};
-
-/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in GenerateLandscapeWindowWidgets and GenenerateLandscapeWindowMode). */
-enum CreateScenarioWindowWidgets {
- CSCEN_TEMPERATE, ///< Select temperate landscape style.
- CSCEN_ARCTIC, ///< Select arctic landscape style.
- CSCEN_TROPICAL, ///< Select tropical landscape style.
- CSCEN_TOYLAND, ///< Select toy-land landscape style.
- CSCEN_EMPTY_WORLD, ///< Generate an empty flat world.
- CSCEN_RANDOM_WORLD, ///< Generate random land button
- CSCEN_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size.
- CSCEN_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size.
- CSCEN_START_DATE_DOWN, ///< Decrease start year (start earlier).
- CSCEN_START_DATE_TEXT, ///< Clickable start date value.
- CSCEN_START_DATE_UP, ///< Increase start year (start later).
- CSCEN_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height.
- CSCEN_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value.
- CSCEN_FLAT_LAND_HEIGHT_UP ///< Increase flat land height.
+/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in GenerateLandscapeWidgets). */
+enum CreateScenarioWidgets {
+ WID_CS_TEMPERATE, ///< Select temperate landscape style.
+ WID_CS_ARCTIC, ///< Select arctic landscape style.
+ WID_CS_TROPICAL, ///< Select tropical landscape style.
+ WID_CS_TOYLAND, ///< Select toy-land landscape style.
+ WID_CS_EMPTY_WORLD, ///< Generate an empty flat world.
+ WID_CS_RANDOM_WORLD, ///< Generate random land button
+ WID_CS_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size.
+ WID_CS_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size.
+ WID_CS_START_DATE_DOWN, ///< Decrease start year (start earlier).
+ WID_CS_START_DATE_TEXT, ///< Clickable start date value.
+ WID_CS_START_DATE_UP, ///< Increase start year (start later).
+ WID_CS_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height.
+ WID_CS_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value.
+ WID_CS_FLAT_LAND_HEIGHT_UP ///< Increase flat land height.
};
-/** Widgets of the WC_MODAL_PROGRESS (WC_MODAL_PROGRESS is also used in ScanProgressWindowWidgets). */
-enum GenerationProgressWindowWidgets {
- GPWW_PROGRESS_BAR,
- GPWW_PROGRESS_TEXT,
- GPWW_ABORT,
+/** Widgets of the WC_MODAL_PROGRESS (WC_MODAL_PROGRESS is also used in ScanProgressWidgets). */
+enum GenerationProgressWidgets {
+ WID_GP_PROGRESS_BAR, ///< Progress bar.
+ WID_GP_PROGRESS_TEXT, ///< Text with the progress bar.
+ WID_GP_ABORT, ///< Abort button.
};
#endif /* WIDGETS_GENWORLD_WIDGET_H */