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authorpeter1138 <peter1138@openttd.org>2008-01-25 13:48:39 +0000
committerpeter1138 <peter1138@openttd.org>2008-01-25 13:48:39 +0000
commiteeeeeb9336b28d53788ca9c909209908fbbb3ee2 (patch)
treefeb41fd20ff60b8a57be1da466861b76a6303eda /src/widget.cpp
parente99c34bef4a4ddbdacd807044c321e36cf4cd630 (diff)
downloadopenttd-eeeeeb9336b28d53788ca9c909209908fbbb3ee2.tar.xz
(svn r11981) -Fix [FS#1698]: Use unicode glyph mapping to fix up missing/shuffled sprites in original data files instead of shuffling or skipping
sprites directly. Some required glyphs were not loaded. -Fix: Large capital U with grave (Ù) along with some other glyphs are broken in the original data files, so do no display them.
Diffstat (limited to 'src/widget.cpp')
-rw-r--r--src/widget.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/widget.cpp b/src/widget.cpp
index d13352f77..3bd140ea1 100644
--- a/src/widget.cpp
+++ b/src/widget.cpp
@@ -14,7 +14,7 @@
#include "table/sprites.h"
#include "table/strings.h"
-static const char *UPARROW = "\xEE\x8A\x80";
+static const char *UPARROW = "\xEE\x8A\xA0";
static const char *DOWNARROW = "\xEE\x8A\xAA";
static Point HandleScrollbarHittest(const Scrollbar *sb, int top, int bottom)