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authorsmatz <smatz@openttd.org>2009-05-26 22:45:48 +0000
committersmatz <smatz@openttd.org>2009-05-26 22:45:48 +0000
commit5a463c8347fe1e68ab31dda1425e9060d52bfbd6 (patch)
tree55f5c9de8dcbda6268d003b29af59650594ce27a /src/waypoint_cmd.cpp
parent7ee882d03f4c41d8659ed82fd5be0d0efbae0a0c (diff)
downloadopenttd-5a463c8347fe1e68ab31dda1425e9060d52bfbd6.tar.xz
(svn r16442) -Codechange: use new Vehicle accessors at more places
Diffstat (limited to 'src/waypoint_cmd.cpp')
-rw-r--r--src/waypoint_cmd.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/waypoint_cmd.cpp b/src/waypoint_cmd.cpp
index bac5417c3..f2443f69c 100644
--- a/src/waypoint_cmd.cpp
+++ b/src/waypoint_cmd.cpp
@@ -185,10 +185,8 @@ CommandCost CmdBuildTrainWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1
/* First we update the destination for all vehicles that
* have the old waypoint in their orders. */
Vehicle *v;
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_TRAIN &&
- v->First() == v &&
- v->current_order.IsType(OT_GOTO_WAYPOINT) &&
+ FOR_ALL_TRAINS(v) {
+ if (v->First() == v && v->current_order.IsType(OT_GOTO_WAYPOINT) &&
v->dest_tile == wp->xy) {
v->dest_tile = tile;
}