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authorsmatz <smatz@openttd.org>2009-01-03 16:06:58 +0000
committersmatz <smatz@openttd.org>2009-01-03 16:06:58 +0000
commit254e19da91309da11416c69ae7899dc11e608df0 (patch)
treecfe8a97df4f219709152bb304eee65541e9ab8db /src/waypoint.h
parent21308de6cb2995912d67af4ae704a8870d90e156 (diff)
downloadopenttd-254e19da91309da11416c69ae7899dc11e608df0.tar.xz
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
Diffstat (limited to 'src/waypoint.h')
-rw-r--r--src/waypoint.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/waypoint.h b/src/waypoint.h
index a4afbba43..8b07bdbac 100644
--- a/src/waypoint.h
+++ b/src/waypoint.h
@@ -33,10 +33,10 @@ struct Waypoint : PoolItem<Waypoint, WaypointID, &_Waypoint_pool> {
byte deleted; ///< Delete counter. If greater than 0 then it is decremented until it reaches 0; the waypoint is then is deleted.
- Waypoint(TileIndex tile = 0);
+ Waypoint(TileIndex tile = INVALID_TILE);
~Waypoint();
- inline bool IsValid() const { return this->xy != 0; }
+ inline bool IsValid() const { return this->xy != INVALID_TILE; }
};
static inline bool IsValidWaypointID(WaypointID index)