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author | smatz <smatz@openttd.org> | 2008-02-16 16:40:47 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-02-16 16:40:47 +0000 |
commit | 058f39fe180bcbe829afa8f3ac377aeb877a41df (patch) | |
tree | 43a2c1e1a3b14b24617b84cdf4007ca172fec406 /src/waypoint.h | |
parent | e7173d3ba456c3f3ec0cc69161396cd7410fe248 (diff) | |
download | openttd-058f39fe180bcbe829afa8f3ac377aeb877a41df.tar.xz |
(svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per town, so weird things won't happen anymore
Diffstat (limited to 'src/waypoint.h')
-rw-r--r-- | src/waypoint.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/waypoint.h b/src/waypoint.h index 9737d5942..c995dca0d 100644 --- a/src/waypoint.h +++ b/src/waypoint.h @@ -16,7 +16,7 @@ struct Waypoint : PoolItem<Waypoint, WaypointID, &_Waypoint_pool> { TileIndex xy; ///< Tile of waypoint TownID town_index; ///< Town associated with the waypoint - byte town_cn; ///< The Nth waypoint for this town (consecutive number) + uint16 town_cn; ///< The Nth waypoint for this town (consecutive number) StringID string; ///< C000-C03F have special meaning in old games char *name; ///< Custom name. If not set, town + town_cn is used for naming |