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author | rubidium <rubidium@openttd.org> | 2007-08-30 20:40:33 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-08-30 20:40:33 +0000 |
commit | 8a6cc3aa104b5f8631dcb74343dcd68ffa3308ec (patch) | |
tree | 1e96eadb775a124c36850f50c357f93af14e4be2 /src/waypoint.cpp | |
parent | 9833639b00ff84b671a3943e350ed195935e31ad (diff) | |
download | openttd-8a6cc3aa104b5f8631dcb74343dcd68ffa3308ec.tar.xz |
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
Diffstat (limited to 'src/waypoint.cpp')
-rw-r--r-- | src/waypoint.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/waypoint.cpp b/src/waypoint.cpp index 7383a2e9f..52eed75ed 100644 --- a/src/waypoint.cpp +++ b/src/waypoint.cpp @@ -418,12 +418,6 @@ Waypoint::~Waypoint() this->xy = 0; } -bool Waypoint::IsValid() const -{ - return this->xy != 0; -} - - /** * Fix savegames which stored waypoints in their old format */ |