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authorrubidium <rubidium@openttd.org>2009-05-22 22:22:46 +0000
committerrubidium <rubidium@openttd.org>2009-05-22 22:22:46 +0000
commit80e94b9bb15f846189e98f1f457afe2b96ba2b58 (patch)
treeb623c3e1cc75771986452340a138bd3ac60d4cbc /src/water_cmd.cpp
parent7a37220881c995f317bf5bd0f3077fa6c9e9d098 (diff)
downloadopenttd-80e94b9bb15f846189e98f1f457afe2b96ba2b58.tar.xz
(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.
Diffstat (limited to 'src/water_cmd.cpp')
-rw-r--r--src/water_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index 4f157aa55..2ba7dd8d5 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -813,7 +813,7 @@ static void FloodVehicle(Vehicle *v)
/* FreeTrainTrackReservation() calls GetVehicleTrackdir() that doesn't like crashed vehicles.
* In this case, v->direction matches v->u.rail.track, so we can do this (it wasn't crashed before) */
v->vehstatus &= ~VS_CRASHED;
- FreeTrainTrackReservation(v);
+ FreeTrainTrackReservation((Train *)v);
v->vehstatus |= VS_CRASHED;
}
v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast