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author | SamuXarick <43006711+SamuXarick@users.noreply.github.com> | 2021-09-19 22:14:07 +0100 |
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committer | GitHub <noreply@github.com> | 2021-09-19 23:14:07 +0200 |
commit | 45edd9f326e810cec03f74d001ed082c886fc502 (patch) | |
tree | 7b1f5056272d293a02f0747cea53dbb8232fbdf0 /src/water_cmd.cpp | |
parent | 31cf9e888b1129ed8147a0ce1ee0bdbf7c121c9b (diff) | |
download | openttd-45edd9f326e810cec03f74d001ed082c886fc502.tar.xz |
Fix: Incorrect error messages on placing water on scenario editor (#9560)
Additionally changes the behaviour of placing sea on sea/river/canal and placing canal/river on canal to (over)build, instead of disallowing it
Diffstat (limited to 'src/water_cmd.cpp')
-rw-r--r-- | src/water_cmd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index a661cb38c..ba09b415a 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -477,8 +477,8 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 bool water = IsWaterTile(current_tile); - /* can't make water of water! */ - if (water && (!IsTileOwner(current_tile, OWNER_WATER) || wc == WATER_CLASS_SEA)) continue; + /* Outside the editor, prevent building canals over your own or OWNER_NONE owned canals */ + if (water && IsCanal(current_tile) && _game_mode != GM_EDITOR && (IsTileOwner(current_tile, _current_company) || IsTileOwner(current_tile, OWNER_NONE))) continue; ret = DoCommand(current_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; |