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authorsmatz <smatz@openttd.org>2008-04-03 19:55:40 +0000
committersmatz <smatz@openttd.org>2008-04-03 19:55:40 +0000
commitfebc5150c9ee3f2df2a1cad8ef527d9541697b22 (patch)
tree6e5ae7f6b1b5f40dbc7a0e75f50db327a96a8b37 /src/water_cmd.cpp
parent83f9e141e038d1564ca2ed9d2ff034afbc948dbc (diff)
downloadopenttd-febc5150c9ee3f2df2a1cad8ef527d9541697b22.tar.xz
(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
Diffstat (limited to 'src/water_cmd.cpp')
-rw-r--r--src/water_cmd.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index eba83f1d3..822ebad45 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -597,6 +597,9 @@ static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
if (image < 4) image += water_base;
if (draw_ground) DrawGroundSprite(image, PAL_NONE);
+ /* End now if buildings are invisible */
+ if (IsInvisibilitySet(TO_BUILDINGS)) return;
+
for (; wdts->delta_x != 0x80; wdts++) {
AddSortableSpriteToDraw(wdts->image + base + ((wdts->image < 24) ? locks_base : 0), palette,
ti->x + wdts->delta_x, ti->y + wdts->delta_y,