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author | SamuXarick <43006711+SamuXarick@users.noreply.github.com> | 2019-02-23 12:16:12 +0000 |
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committer | Niels Martin Hansen <nielsm@indvikleren.dk> | 2019-02-23 13:16:12 +0100 |
commit | 4adb91202d7c0118b52daeab2c4e6b040b30e4a9 (patch) | |
tree | 464ac86f5ae02a13a43a3563c87ddcc8e2b25ca5 /src/water_cmd.cpp | |
parent | fde5bd0ccfc56b71f85fb65562dc1eac1c446aee (diff) | |
download | openttd-4adb91202d7c0118b52daeab2c4e6b040b30e4a9.tar.xz |
Fix: Remove desert around lakes upon generation
Diffstat (limited to 'src/water_cmd.cpp')
-rw-r--r-- | src/water_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index 31dafe57f..03b321e68 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -428,7 +428,7 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 MakeRiver(tile, Random()); if (_game_mode == GM_EDITOR) { TileIndex tile2 = tile; - CircularTileSearch(&tile2, 5, RiverModifyDesertZone, NULL); + CircularTileSearch(&tile2, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL); } break; |