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authorpeter1138 <peter1138@openttd.org>2007-05-06 18:14:33 +0000
committerpeter1138 <peter1138@openttd.org>2007-05-06 18:14:33 +0000
commit37a873e03ce5301e9d583072700a938ea889e368 (patch)
tree50b4edf6cde355dbf64d36175e883e73d2e37b4a /src/water_cmd.cpp
parentb0e3c0d40aa66880deef9aa56a8f5d5dea92ae67 (diff)
downloadopenttd-37a873e03ce5301e9d583072700a938ea889e368.tar.xz
(svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.
Diffstat (limited to 'src/water_cmd.cpp')
-rw-r--r--src/water_cmd.cpp51
1 files changed, 37 insertions, 14 deletions
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index 67dcb6f50..69210cfe0 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -25,6 +25,7 @@
#include "train.h"
#include "water_map.h"
#include "newgrf.h"
+#include "newgrf_canal.h"
static const SpriteID _water_shore_sprites[] = {
0,
@@ -373,39 +374,43 @@ void DrawCanalWater(TileIndex tile)
{
uint wa;
+ /* Test for custom graphics, else use the default */
+ SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile);
+ if (dikes_base == 0) dikes_base = SPR_CANALS_BASE + 57;
+
/* determine the edges around with water. */
wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
- if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57, PAL_NONE);
- if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58, PAL_NONE);
- if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59, PAL_NONE);
- if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60, PAL_NONE);
+ if (!(wa & 1)) DrawGroundSprite(dikes_base, PAL_NONE);
+ if (!(wa & 2)) DrawGroundSprite(dikes_base + 1, PAL_NONE);
+ if (!(wa & 4)) DrawGroundSprite(dikes_base + 2, PAL_NONE);
+ if (!(wa & 8)) DrawGroundSprite(dikes_base + 3, PAL_NONE);
/* right corner */
switch (wa & 0x03) {
- case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 4, PAL_NONE); break;
- case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8, PAL_NONE); break;
+ case 0: DrawGroundSprite(dikes_base + 4, PAL_NONE); break;
+ case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(dikes_base + 8, PAL_NONE); break;
}
/* bottom corner */
switch (wa & 0x06) {
- case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 5, PAL_NONE); break;
- case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9, PAL_NONE); break;
+ case 0: DrawGroundSprite(dikes_base + 5, PAL_NONE); break;
+ case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(dikes_base + 9, PAL_NONE); break;
}
/* left corner */
switch (wa & 0x0C) {
- case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 6, PAL_NONE); break;
- case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10, PAL_NONE); break;
+ case 0: DrawGroundSprite(dikes_base + 6, PAL_NONE); break;
+ case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(dikes_base + 10, PAL_NONE); break;
}
/* upper corner */
switch (wa & 0x09) {
- case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 7, PAL_NONE); break;
- case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11, PAL_NONE); break;
+ case 0: DrawGroundSprite(dikes_base + 7, PAL_NONE); break;
+ case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(dikes_base + 11, PAL_NONE); break;
}
}
@@ -421,12 +426,30 @@ static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
SpriteID palette, uint base
)
{
- DrawGroundSprite(wdts++->image, PAL_NONE);
+ SpriteID image;
+ SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
+ SpriteID locks_base = GetCanalSprite(CF_LOCKS, ti->tile);
+
+ /* If no custom graphics, use defaults */
+ if (water_base == 0) water_base = SPR_CANALS_BASE + 5;
+ if (locks_base == 0) {
+ locks_base = SPR_CANALS_BASE + 9;
+ } else {
+ /* If using custom graphics, ignore the variation on height */
+ base = 0;
+ }
+
+ image = wdts++->image;
+ if (image < 4) image += water_base;
+ DrawGroundSprite(image, PAL_NONE);
for (; wdts->delta_x != 0x80; wdts++) {
- SpriteID image = wdts->image + base;
+ SpriteID image = wdts->image;
SpriteID pal;
+ if (image < 24) image += locks_base;
+ image += base;
+
if (HASBIT(_transparent_opt, TO_BUILDINGS)) {
SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
pal = PALETTE_TO_TRANSPARENT;