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authorrubidium <rubidium@openttd.org>2007-06-14 08:39:27 +0000
committerrubidium <rubidium@openttd.org>2007-06-14 08:39:27 +0000
commit0e5a6661f7054c554d006f78c50123c8887b6f85 (patch)
tree33f410644a51e5ab4cbda8eaa5dd9e8f22f39427 /src/water_cmd.cpp
parent3b5203dbc6972daf7b8e0d4006a22f2d3c6ddd85 (diff)
downloadopenttd-0e5a6661f7054c554d006f78c50123c8887b6f85.tar.xz
(svn r10155) -Fix [FS#601]: Airports didn't flood when there are aircraft on the airport.
Diffstat (limited to 'src/water_cmd.cpp')
-rw-r--r--src/water_cmd.cpp51
1 files changed, 43 insertions, 8 deletions
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index e7841196a..fd4099569 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -618,6 +618,21 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
*/
static Vehicle *FindFloodableVehicleOnTile(TileIndex tile)
{
+ if (IsTileType(tile, MP_STATION) && IsAirport(tile)) {
+ const Station *st = GetStationByTile(tile);
+ const AirportFTAClass *airport = st->Airport();
+ for (uint x = 0; x < airport->size_x; x++) {
+ for (uint y = 0; y < airport->size_y; y++) {
+ tile = TILE_ADDXY(st->airport_tile, x, y);
+ Vehicle *v = FindVehicleOnTileZ(tile, 1 + airport->delta_z);
+ if (v != NULL && (v->vehstatus & VS_CRASHED) == 0) return v;
+ }
+ }
+
+ /* No vehicle could be flooded on this airport anymore */
+ return NULL;
+ }
+
if (!IsBridgeTile(tile)) return FindVehicleOnTileZ(tile, 0);
TileIndex end = GetOtherBridgeEnd(tile);
@@ -642,10 +657,20 @@ static void FloodVehicle(Vehicle *v)
if (!(v->vehstatus & VS_CRASHED)) {
uint16 pass = 0;
- if (v->type == VEH_TRAIN || v->type == VEH_ROAD) {
+ if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_AIRCRAFT) {
+ if (v->type == VEH_AIRCRAFT) {
+ /* Crashing aircraft are always at z_pos == 1, never on z_pos == 0,
+ * because that's always the shadow. Except for the heliport, because
+ * that station has a big z_offset for the aircraft. */
+ if (!IsTileType(v->tile, MP_STATION) || !IsAirport(v->tile) || GetTileMaxZ(v->tile) != 0) return;
+ const Station *st = GetStationByTile(v->tile);
+ const AirportFTAClass *airport = st->Airport();
+
+ if (v->z_pos != airport->delta_z + 1) return;
+ }
Vehicle *u;
- v = GetFirstVehicleInChain(v);
+ if (v->type != VEH_AIRCRAFT) v = GetFirstVehicleInChain(v);
u = v;
/* crash all wagons, and count passengers */
@@ -657,12 +682,22 @@ static void FloodVehicle(Vehicle *v)
v = u;
- if (v->type == VEH_TRAIN) {
- if (IsFrontEngine(v)) pass += 4; // driver
- v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
- } else {
- if (IsRoadVehFront(v)) pass += 1; // driver
- v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
+ switch (v->type) {
+ default: NOT_REACHED();
+ case VEH_TRAIN:
+ if (IsFrontEngine(v)) pass += 4; // driver
+ v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
+ break;
+
+ case VEH_ROAD:
+ if (IsRoadVehFront(v)) pass += 1; // driver
+ v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
+ break;
+
+ case VEH_AIRCRAFT:
+ pass += 2; // driver
+ v->u.air.crashed_counter = 9000; // max 10000, disappear pretty fast
+ break;
}
RebuildVehicleLists();