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authorKUDr <kudr@openttd.org>2007-01-10 18:12:09 +0000
committerKUDr <kudr@openttd.org>2007-01-10 18:12:09 +0000
commite373ea7096c741a8189f7a480863fd21dd6f6be1 (patch)
treed9abc3d9810159441bed9f82a52bd1ee52d770dd /src/water_cmd.c
parent001d858b528d78743deaf7dcea46ea8f0736bad9 (diff)
downloadopenttd-e373ea7096c741a8189f7a480863fd21dd6f6be1.tar.xz
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
Diffstat (limited to 'src/water_cmd.c')
-rw-r--r--src/water_cmd.c731
1 files changed, 0 insertions, 731 deletions
diff --git a/src/water_cmd.c b/src/water_cmd.c
deleted file mode 100644
index 10051e877..000000000
--- a/src/water_cmd.c
+++ /dev/null
@@ -1,731 +0,0 @@
-/* $Id$ */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "bridge_map.h"
-#include "station_map.h"
-#include "table/sprites.h"
-#include "table/strings.h"
-#include "functions.h"
-#include "map.h"
-#include "tile.h"
-#include "vehicle.h"
-#include "viewport.h"
-#include "command.h"
-#include "town.h"
-#include "news.h"
-#include "sound.h"
-#include "depot.h"
-#include "vehicle_gui.h"
-#include "train.h"
-#include "water_map.h"
-#include "newgrf.h"
-
-static const SpriteID _water_shore_sprites[] = {
- 0,
- SPR_SHORE_TILEH_1,
- SPR_SHORE_TILEH_2,
- SPR_SHORE_TILEH_3,
- SPR_SHORE_TILEH_4,
- 0,
- SPR_SHORE_TILEH_6,
- 0,
- SPR_SHORE_TILEH_8,
- SPR_SHORE_TILEH_9,
- 0,
- 0,
- SPR_SHORE_TILEH_12,
- 0,
- 0
-};
-
-
-static void FloodVehicle(Vehicle *v);
-
-/** Build a ship depot.
- * @param tile tile where ship depot is built
- * @param p1 depot direction (0 == X or 1 == Y)
- * @param p2 unused
- */
-int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- TileIndex tile2;
-
- int32 cost, ret;
- Depot *depot;
-
- SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
-
- if (p1 > 1) return CMD_ERROR;
-
- if (!EnsureNoVehicle(tile)) return CMD_ERROR;
-
- tile2 = tile + (p1 ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
- if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
-
- if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
- return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
-
- if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
-
- ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- if (CmdFailed(ret)) return CMD_ERROR;
- ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- if (CmdFailed(ret)) return CMD_ERROR;
-
- // pretend that we're not making land from the water even though we actually are.
- cost = 0;
-
- depot = AllocateDepot();
- if (depot == NULL) return CMD_ERROR;
-
- if (flags & DC_EXEC) {
- depot->xy = tile;
- depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
-
- MakeShipDepot(tile,_current_player, DEPOT_NORTH, p1);
- MakeShipDepot(tile2,_current_player, DEPOT_SOUTH, p1);
- MarkTileDirtyByTile(tile);
- MarkTileDirtyByTile(tile2);
- }
-
- return cost + _price.build_ship_depot;
-}
-
-static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
-{
- TileIndex tile2;
-
- if (!IsShipDepot(tile)) return CMD_ERROR;
- if (!CheckTileOwnership(tile)) return CMD_ERROR;
- if (!EnsureNoVehicle(tile)) return CMD_ERROR;
-
- tile2 = GetOtherShipDepotTile(tile);
-
- if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
-
- if (flags & DC_EXEC) {
- /* Kill the depot, which is registered at the northernmost tile. Use that one */
- DeleteDepot(GetDepotByTile(tile2 < tile ? tile2 : tile));
-
- MakeWater(tile);
- MakeWater(tile2);
- MarkTileDirtyByTile(tile);
- MarkTileDirtyByTile(tile2);
- }
-
- return _price.remove_ship_depot;
-}
-
-// build a shiplift
-static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
-{
- int32 ret;
- int delta;
-
- // middle tile
- ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- if (CmdFailed(ret)) return CMD_ERROR;
-
- delta = TileOffsByDiagDir(dir);
- // lower tile
- ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- if (CmdFailed(ret)) return CMD_ERROR;
- if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) {
- return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
- }
-
- // upper tile
- ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- if (CmdFailed(ret)) return CMD_ERROR;
- if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) {
- return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
- }
-
- if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) ||
- (MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) ||
- (MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) {
- return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
- }
-
- if (flags & DC_EXEC) {
- MakeLock(tile, _current_player, dir);
- MarkTileDirtyByTile(tile);
- MarkTileDirtyByTile(tile - delta);
- MarkTileDirtyByTile(tile + delta);
- }
-
- return _price.clear_water * 22 >> 3;
-}
-
-static int32 RemoveShiplift(TileIndex tile, uint32 flags)
-{
- TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));
-
- if (!CheckTileOwnership(tile)) return CMD_ERROR;
-
- // make sure no vehicle is on the tile.
- if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta))
- return CMD_ERROR;
-
- if (flags & DC_EXEC) {
- DoClearSquare(tile);
- DoClearSquare(tile + delta);
- DoClearSquare(tile - delta);
- }
-
- return _price.clear_water * 2;
-}
-
-static void MarkTilesAroundDirty(TileIndex tile)
-{
- MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
- MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
- MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
- MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
-}
-
-/** Builds a lock (ship-lift)
- * @param tile tile where to place the lock
- * @param p1 unused
- * @param p2 unused
- */
-int32 CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- DiagDirection dir;
-
- SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
-
- switch (GetTileSlope(tile, NULL)) {
- case SLOPE_SW: dir = DIAGDIR_SW; break;
- case SLOPE_SE: dir = DIAGDIR_SE; break;
- case SLOPE_NW: dir = DIAGDIR_NW; break;
- case SLOPE_NE: dir = DIAGDIR_NE; break;
- default: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
- }
- return DoBuildShiplift(tile, dir, flags);
-}
-
-/** Build a piece of canal.
- * @param tile end tile of stretch-dragging
- * @param p1 start tile of stretch-dragging
- * @param p2 ctrl pressed - toggles ocean / canals at sealevel
- */
-int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- int32 cost;
- int size_x, size_y;
- int x;
- int y;
- int sx, sy;
-
- if (p1 >= MapSize()) return CMD_ERROR;
-
- x = TileX(tile);
- y = TileY(tile);
- sx = TileX(p1);
- sy = TileY(p1);
-
- SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
-
- if (x < sx) intswap(x, sx);
- if (y < sy) intswap(y, sy);
- size_x = (x - sx) + 1;
- size_y = (y - sy) + 1;
-
- /* Outside the editor you can only drag canals, and not areas */
- if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;
-
- cost = 0;
- BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
- int32 ret;
-
- if (GetTileSlope(tile, NULL) != SLOPE_FLAT) {
- return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
- }
-
- // can't make water of water!
- if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) continue;
-
- ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
- if (CmdFailed(ret)) return ret;
- cost += ret;
-
- if (flags & DC_EXEC) {
- if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
- MakeWater(tile);
- } else {
- MakeCanal(tile, _current_player);
- }
- MarkTileDirtyByTile(tile);
- MarkTilesAroundDirty(tile);
- }
-
- cost += _price.clear_water;
- } END_TILE_LOOP(tile, size_x, size_y, 0);
-
- if (cost == 0) {
- return_cmd_error(STR_1007_ALREADY_BUILT);
- } else {
- return cost;
- }
-}
-
-static int32 ClearTile_Water(TileIndex tile, byte flags)
-{
- switch (GetWaterTileType(tile)) {
- case WATER_CLEAR:
- if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
-
- // Make sure no vehicle is on the tile
- if (!EnsureNoVehicle(tile)) return CMD_ERROR;
-
- // Make sure it's not an edge tile.
- if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
- !IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
- return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
- }
-
- if (GetTileOwner(tile) != OWNER_WATER && !CheckTileOwnership(tile)) return CMD_ERROR;
-
- if (flags & DC_EXEC) DoClearSquare(tile);
- return _price.clear_water;
-
- case WATER_COAST: {
- Slope slope = GetTileSlope(tile, NULL);
-
- // Make sure no vehicle is on the tile
- if (!EnsureNoVehicle(tile)) return CMD_ERROR;
-
- // Make sure it's not an edge tile.
- if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
- !IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
- return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
- }
-
- if (flags & DC_EXEC) DoClearSquare(tile);
- if (slope == SLOPE_N || slope == SLOPE_E || slope == SLOPE_S || slope == SLOPE_W) {
- return _price.clear_water;
- } else {
- return _price.purchase_land;
- }
- }
-
- case WATER_LOCK: {
- static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
- { 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle
- {-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower
- { 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper
- };
-
- if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
- if (_current_player == OWNER_WATER) return CMD_ERROR;
- // move to the middle tile..
- return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
- }
-
- case WATER_DEPOT:
- if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
- return RemoveShipDepot(tile, flags);
-
- default:
- NOT_REACHED();
- return 0;
- }
-
- return 0; // useless but silences warning
-}
-
-// return true if a tile is a water tile.
-static bool IsWateredTile(TileIndex tile)
-{
- switch (GetTileType(tile)) {
- case MP_WATER:
- if (!IsCoast(tile)) return true;
-
- switch (GetTileSlope(tile, NULL)) {
- case SLOPE_W:
- case SLOPE_S:
- case SLOPE_E:
- case SLOPE_N:
- return true;
-
- default:
- return false;
- }
-
- case MP_STATION: return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile);
- default: return false;
- }
-}
-
-// draw a canal styled water tile with dikes around
-void DrawCanalWater(TileIndex tile)
-{
- uint wa;
-
- // determine the edges around with water.
- wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
- wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
- wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
- wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
-
- if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57);
- if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58);
- if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59);
- if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60);
-
- // right corner
- switch (wa & 0x03) {
- case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 4); break;
- case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8); break;
- }
-
- // bottom corner
- switch (wa & 0x06) {
- case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 5); break;
- case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9); break;
- }
-
- // left corner
- switch (wa & 0x0C) {
- case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 6); break;
- case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10); break;
- }
-
- // upper corner
- switch (wa & 0x09) {
- case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 7); break;
- case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11); break;
- }
-}
-
-typedef struct LocksDrawTileStruct {
- int8 delta_x, delta_y, delta_z;
- byte width, height, depth;
- SpriteID image;
-} LocksDrawTileStruct;
-
-#include "table/water_land.h"
-
-static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
- uint32 palette, uint base
-)
-{
- DrawGroundSprite(wdts++->image);
-
- for (; wdts->delta_x != 0x80; wdts++) {
- uint32 image = wdts->image + base;
- if (_display_opt & DO_TRANS_BUILDINGS) {
- MAKE_TRANSPARENT(image);
- } else {
- image |= palette;
- }
- AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z);
- }
-}
-
-static void DrawTile_Water(TileInfo *ti)
-{
- switch (GetWaterTileType(ti->tile)) {
- case WATER_CLEAR:
- DrawGroundSprite(SPR_FLAT_WATER_TILE);
- if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile);
- DrawBridgeMiddle(ti);
- break;
-
- case WATER_COAST:
- assert(!IsSteepSlope(ti->tileh));
- if (_coast_base != 0) {
- DrawGroundSprite(_coast_base + ti->tileh);
- } else {
- DrawGroundSprite(_water_shore_sprites[ti->tileh]);
- }
- DrawBridgeMiddle(ti);
- break;
-
- case WATER_LOCK: {
- const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)];
- DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
- } break;
-
- case WATER_DEPOT:
- DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
- break;
- }
-}
-
-void DrawShipDepotSprite(int x, int y, int image)
-{
- const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];
-
- DrawSprite(wdts++->image, x, y);
-
- for (; wdts->delta_x != 0x80; wdts++) {
- Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
- DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
- }
-}
-
-
-static uint GetSlopeZ_Water(TileIndex tile, uint x, uint y)
-{
- uint z;
- uint tileh = GetTileSlope(tile, &z);
-
- return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
-}
-
-static Slope GetSlopeTileh_Water(TileIndex tile, Slope tileh)
-{
- return tileh;
-}
-
-static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
-{
- /* not used */
-}
-
-static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
-{
- switch (GetWaterTileType(tile)) {
- case WATER_CLEAR:
- if (TilePixelHeight(tile) == 0 || IsTileOwner(tile, OWNER_WATER)) {
- td->str = STR_3804_WATER;
- } else {
- td->str = STR_LANDINFO_CANAL;
- }
- break;
- case WATER_COAST: td->str = STR_3805_COAST_OR_RIVERBANK; break;
- case WATER_LOCK : td->str = STR_LANDINFO_LOCK; break;
- case WATER_DEPOT: td->str = STR_3806_SHIP_DEPOT; break;
- default: assert(0); break;
- }
-
- td->owner = GetTileOwner(tile);
-}
-
-static void AnimateTile_Water(TileIndex tile)
-{
- /* not used */
-}
-
-static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
-{
- TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0]));
-
- // type of this tile mustn't be water already.
- if (IsTileType(target, MP_WATER)) return;
-
- if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 ||
- TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0) {
- return;
- }
-
- if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 ||
- TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
- // make coast..
- switch (GetTileType(target)) {
- case MP_RAILWAY: {
- TrackBits tracks;
- Slope slope;
-
- if (!IsPlainRailTile(target)) break;
-
- tracks = GetTrackBits(target);
- slope = GetTileSlope(target, NULL);
- if (!(
- (slope == SLOPE_W && tracks == TRACK_BIT_RIGHT) ||
- (slope == SLOPE_S && tracks == TRACK_BIT_UPPER) ||
- (slope == SLOPE_E && tracks == TRACK_BIT_LEFT) ||
- (slope == SLOPE_N && tracks == TRACK_BIT_LOWER)
- )) {
- break;
- }
- }
- /* FALLTHROUGH */
-
- case MP_CLEAR:
- case MP_TREES:
- _current_player = OWNER_WATER;
- if (!CmdFailed(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
- MakeShore(target);
- MarkTileDirtyByTile(target);
- }
- break;
-
- default:
- break;
- }
- } else {
- _current_player = OWNER_WATER;
- {
- Vehicle *v = FindVehicleOnTileZ(target, 0);
- if (v != NULL) FloodVehicle(v);
- }
-
- if (!CmdFailed(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
- MakeWater(target);
- MarkTileDirtyByTile(target);
- }
- }
-}
-
-static void FloodVehicle(Vehicle *v)
-{
- if (!(v->vehstatus & VS_CRASHED)) {
- uint16 pass = 0;
-
- if (v->type == VEH_Road) { // flood bus/truck
- pass = 1; // driver
- if (v->cargo_type == CT_PASSENGERS)
- pass += v->cargo_count;
-
- v->vehstatus |= VS_CRASHED;
- v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
- RebuildVehicleLists();
- } else if (v->type == VEH_Train) {
- Vehicle *u;
-
- v = GetFirstVehicleInChain(v);
- u = v;
- if (IsFrontEngine(v)) pass = 4; // driver
-
- // crash all wagons, and count passangers
- BEGIN_ENUM_WAGONS(v)
- if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
- v->vehstatus |= VS_CRASHED;
- END_ENUM_WAGONS(v)
-
- v = u;
- v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
- RebuildVehicleLists();
- } else {
- return;
- }
-
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
- InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
-
- SetDParam(0, pass);
- AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
- NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
- v->index,
- 0);
- CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
- SndPlayVehicleFx(SND_12_EXPLOSION, v);
- }
-}
-
-// called from tunnelbridge_cmd, and by TileLoop_Industry()
-void TileLoop_Water(TileIndex tile)
-{
- static const TileIndexDiffC _tile_loop_offs_array[][5] = {
- // tile to mod shore? shore?
- {{-1, 0}, {0, 0}, {0, 1}, {-1, 0}, {-1, 1}},
- {{ 0, 1}, {0, 1}, {1, 1}, { 0, 2}, { 1, 2}},
- {{ 1, 0}, {1, 0}, {1, 1}, { 2, 0}, { 2, 1}},
- {{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
- };
-
- /* Ensure sea-level canals do not flood */
- if ((IsTileType(tile, MP_WATER) || IsTileType(tile, MP_TUNNELBRIDGE)) &&
- !IsTileOwner(tile, OWNER_WATER)) return;
-
- if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
- IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
- uint i;
-
- for (i = 0; i != lengthof(_tile_loop_offs_array); i++) {
- TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
- }
- }
- // _current_player can be changed by TileLoopWaterHelper.. reset it back
- // here
- _current_player = OWNER_NONE;
-
- // edges
- if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //NE
- TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);
- }
-
- if (TileX(tile) == MapSizeX() - 2 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //SW
- TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
- }
-
- if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //NW
- TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);
- }
-
- if (TileY(tile) == MapSizeY() - 2 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //SE
- TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);
- }
-}
-
-static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode)
-{
- static const byte coast_tracks[] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
-
- TrackBits ts;
-
- if (mode != TRANSPORT_WATER) return 0;
-
- switch (GetWaterTileType(tile)) {
- case WATER_CLEAR: ts = TRACK_BIT_ALL; break;
- case WATER_COAST: ts = coast_tracks[GetTileSlope(tile, NULL) & 0xF]; break;
- case WATER_LOCK: ts = AxisToTrackBits(DiagDirToAxis(GetLockDirection(tile))); break;
- case WATER_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break;
- default: return 0;
- }
- if (TileX(tile) == 0) {
- // NE border: remove tracks that connects NE tile edge
- ts &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
- }
- if (TileY(tile) == 0) {
- // NW border: remove tracks that connects NW tile edge
- ts &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
- }
- return ts * 0x101;
-}
-
-static void ClickTile_Water(TileIndex tile)
-{
- if (GetWaterTileType(tile) == WATER_DEPOT) {
- TileIndex tile2 = GetOtherShipDepotTile(tile);
-
- ShowDepotWindow(tile < tile2 ? tile : tile2, VEH_Ship);
- }
-}
-
-static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player)
-{
- if (!IsTileOwner(tile, old_player)) return;
-
- if (new_player != PLAYER_SPECTATOR) {
- SetTileOwner(tile, new_player);
- } else {
- DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
- }
-}
-
-static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
-{
- return 0;
-}
-
-
-const TileTypeProcs _tile_type_water_procs = {
- DrawTile_Water, /* draw_tile_proc */
- GetSlopeZ_Water, /* get_slope_z_proc */
- ClearTile_Water, /* clear_tile_proc */
- GetAcceptedCargo_Water, /* get_accepted_cargo_proc */
- GetTileDesc_Water, /* get_tile_desc_proc */
- GetTileTrackStatus_Water, /* get_tile_track_status_proc */
- ClickTile_Water, /* click_tile_proc */
- AnimateTile_Water, /* animate_tile_proc */
- TileLoop_Water, /* tile_loop_clear */
- ChangeTileOwner_Water, /* change_tile_owner_clear */
- NULL, /* get_produced_cargo_proc */
- VehicleEnter_Water, /* vehicle_enter_tile_proc */
- GetSlopeTileh_Water, /* get_slope_tileh_proc */
-};