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author | SamuXarick <43006711+SamuXarick@users.noreply.github.com> | 2019-02-23 12:16:12 +0000 |
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committer | Niels Martin Hansen <nielsm@indvikleren.dk> | 2019-02-23 13:16:12 +0100 |
commit | 4adb91202d7c0118b52daeab2c4e6b040b30e4a9 (patch) | |
tree | 464ac86f5ae02a13a43a3563c87ddcc8e2b25ca5 /src/water.h | |
parent | fde5bd0ccfc56b71f85fb65562dc1eac1c446aee (diff) | |
download | openttd-4adb91202d7c0118b52daeab2c4e6b040b30e4a9.tar.xz |
Fix: Remove desert around lakes upon generation
Diffstat (limited to 'src/water.h')
-rw-r--r-- | src/water.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/water.h b/src/water.h index cb7237fc7..1b804720f 100644 --- a/src/water.h +++ b/src/water.h @@ -40,6 +40,7 @@ void DrawShoreTile(Slope tileh); void MakeWaterKeepingClass(TileIndex tile, Owner o); bool RiverModifyDesertZone(TileIndex tile, void *data); +static const uint RIVER_OFFSET_DESERT_DISTANCE = 5; ///< Circular tile search radius to create non-desert around a river tile. bool IsWateredTile(TileIndex tile, Direction from); |