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authorrubidium <rubidium@openttd.org>2007-11-17 12:42:15 +0000
committerrubidium <rubidium@openttd.org>2007-11-17 12:42:15 +0000
commitef6c4c1cdfad2614fa24d96fc26af6b7f57f4d23 (patch)
tree841decf2bd4b1149856cf8d6e0d1ac9deb6c5e5e /src/void_map.h
parentfd9e2887b2450fc75992a3df9233ae47862ce17d (diff)
downloadopenttd-ef6c4c1cdfad2614fa24d96fc26af6b7f57f4d23.tar.xz
(svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.
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