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authorTechGeekNZ <git@tech.geek.nz>2020-07-03 09:36:10 +1200
committerNiels Martin Hansen <nielsm@indvikleren.dk>2020-07-03 09:08:46 +0200
commit716c883737b76757e0f3bcddeacc1e276dfff13b (patch)
treeafd30f0dc704eb6264499b1999a2a0f9d48d69f8 /src/viewport_sprite_sorter_sse4.cpp
parent97592c409378c2d353a1cdd6b50f80b7e81b67c2 (diff)
downloadopenttd-716c883737b76757e0f3bcddeacc1e276dfff13b.tar.xz
Fix: Globally apply preprocessor directive coding style
Global; except for the 32-bit SSE blitter, which has some #DEFINEs in not-very-nice places.
Diffstat (limited to 'src/viewport_sprite_sorter_sse4.cpp')
-rw-r--r--src/viewport_sprite_sorter_sse4.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/viewport_sprite_sorter_sse4.cpp b/src/viewport_sprite_sorter_sse4.cpp
index 46068c41d..6d1a2ceee 100644
--- a/src/viewport_sprite_sorter_sse4.cpp
+++ b/src/viewport_sprite_sorter_sse4.cpp
@@ -18,9 +18,9 @@
#ifdef _SQ64
assert_compile((sizeof(ParentSpriteToDraw) % 16) == 0);
- #define LOAD_128 _mm_load_si128
+# define LOAD_128 _mm_load_si128
#else
- #define LOAD_128 _mm_loadu_si128
+# define LOAD_128 _mm_loadu_si128
#endif
/** Sort parent sprites pointer array using SSE4.1 optimizations. */