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authorrubidium <rubidium@openttd.org>2014-01-02 16:48:16 +0000
committerrubidium <rubidium@openttd.org>2014-01-02 16:48:16 +0000
commit3c94485ba0dcf8bb26f94f3a8e74369cd5619c01 (patch)
tree1c45ff84d185eac6392ea561cf7eb7ceb53b709d /src/viewport_sprite_sorter.h
parentc98a94da447a34f33894f3d5a7ec7cbe869a726a (diff)
downloadopenttd-3c94485ba0dcf8bb26f94f3a8e74369cd5619c01.tar.xz
(svn r26205) -Feature: SSE 4.1 sprite sorter, improving the sorting performance significantly (MJP)
For example with GCC 4.8, x86_64 Linux, Intel i5-3337U this patch improves the performance of Pile, Treham and Hamac test save games by about 10% in over-all run time at fast forward at 1920x1080 when zoomed out and when trees are not disabled.
Diffstat (limited to 'src/viewport_sprite_sorter.h')
-rw-r--r--src/viewport_sprite_sorter.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/viewport_sprite_sorter.h b/src/viewport_sprite_sorter.h
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+++ b/src/viewport_sprite_sorter.h
@@ -0,0 +1,58 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file viewport_sprite_sorter.h Types related to sprite sorting. */
+
+#include "stdafx.h"
+#include "core/smallvec_type.hpp"
+#include "gfx_type.h"
+
+#ifndef VIEWPORT_SPRITE_SORTER_H
+#define VIEWPORT_SPRITE_SORTER_H
+
+/** Parent sprite that should be drawn */
+struct ParentSpriteToDraw {
+ /* Block of 16B loadable in xmm register */
+ int32 xmin; ///< minimal world X coordinate of bounding box
+ int32 ymin; ///< minimal world Y coordinate of bounding box
+ int32 zmin; ///< minimal world Z coordinate of bounding box
+ int32 x; ///< screen X coordinate of sprite
+
+ /* Second block of 16B loadable in xmm register */
+ int32 xmax; ///< maximal world X coordinate of bounding box
+ int32 ymax; ///< maximal world Y coordinate of bounding box
+ int32 zmax; ///< maximal world Z coordinate of bounding box
+ int32 y; ///< screen Y coordinate of sprite
+
+ SpriteID image; ///< sprite to draw
+ PaletteID pal; ///< palette to use
+ const SubSprite *sub; ///< only draw a rectangular part of the sprite
+
+ int32 left; ///< minimal screen X coordinate of sprite (= x + sprite->x_offs), reference point for child sprites
+ int32 top; ///< minimal screen Y coordinate of sprite (= y + sprite->y_offs), reference point for child sprites
+
+ int first_child; ///< the first child to draw.
+ bool comparison_done; ///< Used during sprite sorting: true if sprite has been compared with all other sprites
+};
+
+typedef SmallVector<ParentSpriteToDraw*, 64> ParentSpriteToSortVector;
+
+/** Type for method for checking whether a viewport sprite sorter exists. */
+typedef bool (*VpSorterChecker)();
+/** Type for the actual viewport sprite sorter. */
+typedef void (*VpSpriteSorter)(ParentSpriteToSortVector *psd);
+
+#ifdef WITH_SSE
+bool ViewportSortParentSpritesSSE41Checker();
+void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv);
+#endif
+
+void InitializeSpriteSorter();
+
+#endif /* VIEWPORT_SPRITE_SORTER_H */