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authordP <dp@dpointer.org>2020-01-26 00:53:16 +0300
committerPatric Stout <github@truebrain.nl>2020-12-20 10:13:35 +0100
commit5ca8a0bda9157ee34c12cb4360f46493dba69979 (patch)
treebabb78b7837a595e06f9b65cc4c825b0f1d3030e /src/viewport_sprite_sorter.h
parent4c1ee264a69537b93e8cb9dfd03a8e6b54672ab8 (diff)
downloadopenttd-5ca8a0bda9157ee34c12cb4360f46493dba69979.tar.xz
Feature #7962: Significantly improve sprite sorter performance
Diffstat (limited to 'src/viewport_sprite_sorter.h')
-rw-r--r--src/viewport_sprite_sorter.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/viewport_sprite_sorter.h b/src/viewport_sprite_sorter.h
index d9948b7c2..2a91f48a4 100644
--- a/src/viewport_sprite_sorter.h
+++ b/src/viewport_sprite_sorter.h
@@ -36,7 +36,7 @@ struct ParentSpriteToDraw {
int32 top; ///< minimal screen Y coordinate of sprite (= y + sprite->y_offs), reference point for child sprites
int32 first_child; ///< the first child to draw.
- bool comparison_done; ///< Used during sprite sorting: true if sprite has been compared with all other sprites
+ uint32 order; ///< Used during sprite sorting
};
typedef std::vector<ParentSpriteToDraw*> ParentSpriteToSortVector;