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authorrubidium <rubidium@openttd.org>2014-10-12 18:26:54 +0000
committerrubidium <rubidium@openttd.org>2014-10-12 18:26:54 +0000
commitfddeeb5e49f5daee49d79210dcfa1c845ff4a0d5 (patch)
tree2e2840dc927ef6d682333466035fb8e817c13e77 /src/viewport.cpp
parent94f5a442d0ed9db01722d117d420e294e525dced (diff)
downloadopenttd-fddeeb5e49f5daee49d79210dcfa1c845ff4a0d5.tar.xz
(svn r27002) -Fix-ish: replace some non-ASCII characters with ASCII characters, e.g. @þaram to @param
Diffstat (limited to 'src/viewport.cpp')
-rw-r--r--src/viewport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 76cc19d45..7757d504e 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -2049,7 +2049,7 @@ static inline int ClampXYToMap(Point &curr_tile, int &iter, int iter_limit, int
/*
* First get an estimate of the tiles relevant for us at that edge. Relevant in the sense
- * "at least close to the visible area".Thus, we don´t look at exactly each tile, inspecting
+ * "at least close to the visible area". Thus, we don't look at exactly each tile, inspecting
* e.g. every tenth should be enough. After all, the desired screen limit is set such that
* the bordermost tiles are painted in the middle of the screen when one hits the limit,
* i.e. it is no harm if there is some small error in that calculation