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authorfrosch <frosch@openttd.org>2010-04-18 14:56:05 +0000
committerfrosch <frosch@openttd.org>2010-04-18 14:56:05 +0000
commit2e90f7f8b975d380c3d544995ef6db9d6c8a86d8 (patch)
tree90fb0852bd31229b016ca998a8e6c0ce44d699dd /src/viewport.cpp
parent2330851d1dc0650335bc73ec4cfd010f08c55742 (diff)
downloadopenttd-2e90f7f8b975d380c3d544995ef6db9d6c8a86d8.tar.xz
(svn r19670) -Codechange: Add CeilDiv() and RoundDiv() to simplify integer divisions with rounding.
Diffstat (limited to 'src/viewport.cpp')
-rw-r--r--src/viewport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 8347c3e8b..52488e140 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -2478,7 +2478,7 @@ static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y, int meth
* 2 tiles have a length of 1. To bias towards the ceiling we add
* one before division. It feels more natural to count 3 lengths as 2 */
if ((b & HT_DIR_MASK) != HT_DIR_X && (b & HT_DIR_MASK) != HT_DIR_Y) {
- distance = (distance + 1) / 2;
+ distance = CeilDiv(distance, 2);
}
params[index++] = distance;