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authorrubidium <rubidium@openttd.org>2014-01-02 16:48:16 +0000
committerrubidium <rubidium@openttd.org>2014-01-02 16:48:16 +0000
commit3c94485ba0dcf8bb26f94f3a8e74369cd5619c01 (patch)
tree1c45ff84d185eac6392ea561cf7eb7ceb53b709d /src/viewport.cpp
parentc98a94da447a34f33894f3d5a7ec7cbe869a726a (diff)
downloadopenttd-3c94485ba0dcf8bb26f94f3a8e74369cd5619c01.tar.xz
(svn r26205) -Feature: SSE 4.1 sprite sorter, improving the sorting performance significantly (MJP)
For example with GCC 4.8, x86_64 Linux, Intel i5-3337U this patch improves the performance of Pile, Treham and Hamac test save games by about 10% in over-all run time at fast forward at 1920x1080 when zoomed out and when trees are not disabled.
Diffstat (limited to 'src/viewport.cpp')
-rw-r--r--src/viewport.cpp60
1 files changed, 35 insertions, 25 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp
index d2556bd8c..e80282d02 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -46,6 +46,7 @@
#include "tilehighlight_func.h"
#include "window_gui.h"
#include "linkgraph/linkgraph_gui.h"
+#include "viewport_sprite_sorter.h"
#include "table/strings.h"
#include "table/palettes.h"
@@ -78,29 +79,6 @@ struct ChildScreenSpriteToDraw {
int next; ///< next child to draw (-1 at the end)
};
-/** Parent sprite that should be drawn */
-struct ParentSpriteToDraw {
- SpriteID image; ///< sprite to draw
- PaletteID pal; ///< palette to use
- const SubSprite *sub; ///< only draw a rectangular part of the sprite
-
- int32 x; ///< screen X coordinate of sprite
- int32 y; ///< screen Y coordinate of sprite
-
- int32 left; ///< minimal screen X coordinate of sprite (= x + sprite->x_offs), reference point for child sprites
- int32 top; ///< minimal screen Y coordinate of sprite (= y + sprite->y_offs), reference point for child sprites
-
- int32 xmin; ///< minimal world X coordinate of bounding box
- int32 xmax; ///< maximal world X coordinate of bounding box
- int32 ymin; ///< minimal world Y coordinate of bounding box
- int32 ymax; ///< maximal world Y coordinate of bounding box
- int zmin; ///< minimal world Z coordinate of bounding box
- int zmax; ///< maximal world Z coordinate of bounding box
-
- int first_child; ///< the first child to draw.
- bool comparison_done; ///< Used during sprite sorting: true if sprite has been compared with all other sprites
-};
-
/** Enumeration of multi-part foundations */
enum FoundationPart {
FOUNDATION_PART_NONE = 0xFF, ///< Neither foundation nor groundsprite drawn yet.
@@ -122,7 +100,6 @@ enum SpriteCombineMode {
typedef SmallVector<TileSpriteToDraw, 64> TileSpriteToDrawVector;
typedef SmallVector<StringSpriteToDraw, 4> StringSpriteToDrawVector;
typedef SmallVector<ParentSpriteToDraw, 64> ParentSpriteToDrawVector;
-typedef SmallVector<ParentSpriteToDraw*, 64> ParentSpriteToSortVector;
typedef SmallVector<ChildScreenSpriteToDraw, 16> ChildScreenSpriteToDrawVector;
/** Data structure storing rendering information */
@@ -154,6 +131,7 @@ static TileInfo *_cur_ti;
bool _draw_bounding_boxes = false;
bool _draw_dirty_blocks = false;
uint _dirty_block_colour = 0;
+static VpSpriteSorter _vp_sprite_sorter = NULL;
static Point MapXYZToViewport(const ViewPort *vp, int x, int y, int z)
{
@@ -1288,6 +1266,12 @@ static void ViewportDrawTileSprites(const TileSpriteToDrawVector *tstdv)
}
}
+/** This fallback sprite checker always exists. */
+static bool ViewportSortParentSpritesChecker()
+{
+ return true;
+}
+
/** Sort parent sprites pointer array */
static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv)
{
@@ -1480,7 +1464,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
*_vd.parent_sprites_to_sort.Append() = it;
}
- ViewportSortParentSprites(&_vd.parent_sprites_to_sort);
+ _vp_sprite_sorter(&_vd.parent_sprites_to_sort);
ViewportDrawParentSprites(&_vd.parent_sprites_to_sort, &_vd.child_screen_sprites_to_draw);
if (_draw_bounding_boxes) ViewportDrawBoundingBoxes(&_vd.parent_sprites_to_sort);
@@ -2998,3 +2982,29 @@ Point GetViewportStationMiddle(const ViewPort *vp, const Station *st)
p.y = UnScaleByZoom(p.y - vp->virtual_top, vp->zoom) + vp->top;
return p;
}
+
+/** Helper class for getting the best sprite sorter. */
+struct ViewportSSCSS {
+ VpSorterChecker fct_checker; ///< The check function.
+ VpSpriteSorter fct_sorter; ///< The sorting function.
+};
+
+/** List of sorters ordered from best to worst. */
+static ViewportSSCSS _vp_sprite_sorters[] = {
+#ifdef WITH_SSE
+ { &ViewportSortParentSpritesSSE41Checker, &ViewportSortParentSpritesSSE41 },
+#endif
+ { &ViewportSortParentSpritesChecker, &ViewportSortParentSprites }
+};
+
+/** Choose the "best" sprite sorter and set _vp_sprite_sorter. */
+void InitializeSpriteSorter()
+{
+ for (uint i = 0; i < lengthof(_vp_sprite_sorters); i++) {
+ if (_vp_sprite_sorters[i].fct_checker()) {
+ _vp_sprite_sorter = _vp_sprite_sorters[i].fct_sorter;
+ break;
+ }
+ }
+ assert(_vp_sprite_sorter != NULL);
+}