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author | rubidium <rubidium@openttd.org> | 2007-03-07 12:11:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-03-07 12:11:48 +0000 |
commit | 24c4d5b06d231785db01500360c26815d8fe4d15 (patch) | |
tree | 757477dbdc02025cc29690a4e66e40f872cab02b /src/viewport.cpp | |
parent | 36bb92ae241403d61dc7a3e5a1696b615be61395 (diff) | |
download | openttd-24c4d5b06d231785db01500360c26815d8fe4d15.tar.xz |
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
Diffstat (limited to 'src/viewport.cpp')
-rw-r--r-- | src/viewport.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp index 2855c112d..ab3e087b4 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -47,34 +47,34 @@ static bool _offset_ground_sprites; * X < > Y * */ -typedef struct StringSpriteToDraw { +struct StringSpriteToDraw { uint16 string; uint16 color; - struct StringSpriteToDraw *next; + StringSpriteToDraw *next; int32 x; int32 y; uint32 params[2]; uint16 width; -} StringSpriteToDraw; +}; -typedef struct TileSpriteToDraw { +struct TileSpriteToDraw { SpriteID image; SpriteID pal; - struct TileSpriteToDraw *next; + TileSpriteToDraw *next; int32 x; int32 y; byte z; -} TileSpriteToDraw; +}; -typedef struct ChildScreenSpriteToDraw { +struct ChildScreenSpriteToDraw { SpriteID image; SpriteID pal; int32 x; int32 y; - struct ChildScreenSpriteToDraw *next; -} ChildScreenSpriteToDraw; + ChildScreenSpriteToDraw *next; +}; -typedef struct ParentSpriteToDraw { +struct ParentSpriteToDraw { SpriteID image; SpriteID pal; int32 left; @@ -89,13 +89,13 @@ typedef struct ParentSpriteToDraw { byte unk16; byte zmin; byte zmax; -} ParentSpriteToDraw; +}; // Quick hack to know how much memory to reserve when allocating from the spritelist // to prevent a buffer overflow. #define LARGEST_SPRITELIST_STRUCT ParentSpriteToDraw -typedef struct ViewportDrawer { +struct ViewportDrawer { DrawPixelInfo dpi; byte *spritelist_mem; @@ -112,7 +112,7 @@ typedef struct ViewportDrawer { byte combine_sprites; int offs_x, offs_y; // used when drawing ground sprites relative -} ViewportDrawer; +}; static ViewportDrawer *_cur_vd; |