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authorTechGeekNZ <git@tech.geek.nz>2020-06-29 13:38:29 +1200
committerCharles Pigott <charlespigott@googlemail.com>2020-07-27 17:31:29 +0100
commita10013dd00ee0e78bba7804feddc81d84ba57d69 (patch)
tree8875568d7e0e1dff52916558f93462badb585295 /src/viewport.cpp
parent7d66540af55fe9c28790cfe9d839bfbf8afb91dc (diff)
downloadopenttd-a10013dd00ee0e78bba7804feddc81d84ba57d69.tar.xz
Codechange: Spell 'Viewport' consistently
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'. This patch makes everything consistent.
Diffstat (limited to 'src/viewport.cpp')
-rw-r--r--src/viewport.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 28345db60..e28a2e606 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -177,7 +177,7 @@ struct ViewportDrawer {
Point foundation_offset[FOUNDATION_PART_END]; ///< Pixel offset for ground sprites on the foundations.
};
-static void MarkViewportDirty(const ViewPort *vp, int left, int top, int right, int bottom);
+static void MarkViewportDirty(const Viewport *vp, int left, int top, int right, int bottom);
static ViewportDrawer _vd;
@@ -188,7 +188,7 @@ bool _draw_dirty_blocks = false;
uint _dirty_block_colour = 0;
static VpSpriteSorter _vp_sprite_sorter = nullptr;
-static Point MapXYZToViewport(const ViewPort *vp, int x, int y, int z)
+static Point MapXYZToViewport(const Viewport *vp, int x, int y, int z)
{
Point p = RemapCoords(x, y, z);
p.x -= vp->virtual_width / 2;
@@ -331,7 +331,7 @@ static void DoSetViewportPosition(const Window *w, int left, int top, int width,
static void SetViewportPosition(Window *w, int x, int y)
{
- ViewPort *vp = w->viewport;
+ Viewport *vp = w->viewport;
int old_left = vp->virtual_left;
int old_top = vp->virtual_top;
int i;
@@ -390,9 +390,9 @@ static void SetViewportPosition(Window *w, int x, int y)
* @return Pointer to the viewport if the xy position is in the viewport of the window,
* otherwise \c nullptr is returned.
*/
-ViewPort *IsPtInWindowViewport(const Window *w, int x, int y)
+Viewport *IsPtInWindowViewport(const Window *w, int x, int y)
{
- ViewPort *vp = w->viewport;
+ Viewport *vp = w->viewport;
if (vp != nullptr &&
IsInsideMM(x, vp->left, vp->left + vp->width) &&
@@ -414,7 +414,7 @@ ViewPort *IsPtInWindowViewport(const Window *w, int x, int y)
* @param clamp_to_map Clamp the coordinate outside of the map to the closest, non-void tile within the map
* @return Tile coordinate or (-1, -1) if given x or y is not within viewport frame
*/
-Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y, bool clamp_to_map)
+Point TranslateXYToTileCoord(const Viewport *vp, int x, int y, bool clamp_to_map)
{
if (!IsInsideBS(x, vp->left, vp->width) || !IsInsideBS(y, vp->top, vp->height)) {
Point pt = { -1, -1 };
@@ -432,7 +432,7 @@ Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y, bool clamp_to_map
static Point GetTileFromScreenXY(int x, int y, int zoom_x, int zoom_y)
{
Window *w;
- ViewPort *vp;
+ Viewport *vp;
Point pt;
if ( (w = FindWindowFromPt(x, y)) != nullptr &&
@@ -452,7 +452,7 @@ Point GetTileBelowCursor()
Point GetTileZoomCenterWindow(bool in, Window * w)
{
int x, y;
- ViewPort *vp = w->viewport;
+ Viewport *vp = w->viewport;
if (in) {
x = ((_cursor.pos.x - vp->left) >> 1) + (vp->width >> 2);
@@ -473,7 +473,7 @@ Point GetTileZoomCenterWindow(bool in, Window * w)
* @param widget_zoom_in widget index for window with zoom-in button
* @param widget_zoom_out widget index for window with zoom-out button
*/
-void HandleZoomMessage(Window *w, const ViewPort *vp, byte widget_zoom_in, byte widget_zoom_out)
+void HandleZoomMessage(Window *w, const Viewport *vp, byte widget_zoom_in, byte widget_zoom_out)
{
w->SetWidgetDisabledState(widget_zoom_in, vp->zoom <= _settings_client.gui.zoom_min);
w->SetWidgetDirty(widget_zoom_in);
@@ -1480,7 +1480,7 @@ void ViewportSign::MarkDirty(ZoomLevel maxzoom) const
Window *w;
FOR_ALL_WINDOWS_FROM_BACK(w) {
- ViewPort *vp = w->viewport;
+ Viewport *vp = w->viewport;
if (vp != nullptr && vp->zoom <= maxzoom) {
assert(vp->width != 0);
Rect &zl = zoomlevels[vp->zoom];
@@ -1651,7 +1651,7 @@ static void ViewportDrawStrings(ZoomLevel zoom, const StringSpriteToDrawVector *
}
}
-void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom)
+void ViewportDoDraw(const Viewport *vp, int left, int top, int right, int bottom)
{
DrawPixelInfo *old_dpi = _cur_dpi;
_cur_dpi = &_vd.dpi;
@@ -1726,7 +1726,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
* Make sure we don't draw a too big area at a time.
* If we do, the sprite memory will overflow.
*/
-static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom)
+static void ViewportDrawChk(const Viewport *vp, int left, int top, int right, int bottom)
{
if ((int64)ScaleByZoom(bottom - top, vp->zoom) * (int64)ScaleByZoom(right - left, vp->zoom) > (int64)(180000 * ZOOM_LVL_BASE * ZOOM_LVL_BASE)) {
if ((bottom - top) > (right - left)) {
@@ -1748,7 +1748,7 @@ static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, in
}
}
-static inline void ViewportDraw(const ViewPort *vp, int left, int top, int right, int bottom)
+static inline void ViewportDraw(const Viewport *vp, int left, int top, int right, int bottom)
{
if (right <= vp->left || bottom <= vp->top) return;
@@ -1793,7 +1793,7 @@ void Window::DrawViewport() const
* @param[in,out] scroll_x Viewport X scroll.
* @param[in,out] scroll_y Viewport Y scroll.
*/
-static inline void ClampViewportToMap(const ViewPort *vp, int *scroll_x, int *scroll_y)
+static inline void ClampViewportToMap(const Viewport *vp, int *scroll_x, int *scroll_y)
{
/* Centre of the viewport is hot spot. */
Point pt = {
@@ -1819,7 +1819,7 @@ static inline void ClampViewportToMap(const ViewPort *vp, int *scroll_x, int *sc
*/
void UpdateViewportPosition(Window *w)
{
- const ViewPort *vp = w->viewport;
+ const Viewport *vp = w->viewport;
if (w->viewport->follow_vehicle != INVALID_VEHICLE) {
const Vehicle *veh = Vehicle::Get(w->viewport->follow_vehicle);
@@ -1866,7 +1866,7 @@ void UpdateViewportPosition(Window *w)
* @param bottom Bottom edge of area to repaint
* @ingroup dirty
*/
-static void MarkViewportDirty(const ViewPort *vp, int left, int top, int right, int bottom)
+static void MarkViewportDirty(const Viewport *vp, int left, int top, int right, int bottom)
{
/* Rounding wrt. zoom-out level */
right += (1 << vp->zoom) - 1;
@@ -1906,7 +1906,7 @@ void MarkAllViewportsDirty(int left, int top, int right, int bottom)
{
Window *w;
FOR_ALL_WINDOWS_FROM_BACK(w) {
- ViewPort *vp = w->viewport;
+ Viewport *vp = w->viewport;
if (vp != nullptr) {
assert(vp->width != 0);
MarkViewportDirty(vp, left, top, right, bottom);
@@ -2077,7 +2077,7 @@ void SetSelectionRed(bool b)
* @param sign the sign to check
* @return true if the sign was hit
*/
-static bool CheckClickOnViewportSign(const ViewPort *vp, int x, int y, const ViewportSign *sign)
+static bool CheckClickOnViewportSign(const Viewport *vp, int x, int y, const ViewportSign *sign)
{
bool small = (vp->zoom >= ZOOM_LVL_OUT_16X);
int sign_half_width = ScaleByZoom((small ? sign->width_small : sign->width_normal) / 2, vp->zoom);
@@ -2095,7 +2095,7 @@ static bool CheckClickOnViewportSign(const ViewPort *vp, int x, int y, const Vie
* @param y Y position of click
* @return true if the sign was hit
*/
-static bool CheckClickOnViewportSign(const ViewPort *vp, int x, int y)
+static bool CheckClickOnViewportSign(const Viewport *vp, int x, int y)
{
if (_game_mode == GM_MENU) return false;
@@ -2267,7 +2267,7 @@ void RebuildViewportKdtree()
}
-static bool CheckClickOnLandscape(const ViewPort *vp, int x, int y)
+static bool CheckClickOnLandscape(const Viewport *vp, int x, int y)
{
Point pt = TranslateXYToTileCoord(vp, x, y);
@@ -2296,7 +2296,7 @@ static void PlaceObject()
}
-bool HandleViewportClicked(const ViewPort *vp, int x, int y)
+bool HandleViewportClicked(const Viewport *vp, int x, int y)
{
const Vehicle *v = CheckClickOnVehicle(vp, x, y);
@@ -3355,7 +3355,7 @@ void ResetObjectToPlace()
SetObjectToPlace(SPR_CURSOR_MOUSE, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
}
-Point GetViewportStationMiddle(const ViewPort *vp, const Station *st)
+Point GetViewportStationMiddle(const Viewport *vp, const Station *st)
{
int x = TileX(st->xy) * TILE_SIZE;
int y = TileY(st->xy) * TILE_SIZE;