diff options
author | truelight <truelight@openttd.org> | 2007-06-12 20:24:12 +0000 |
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committer | truelight <truelight@openttd.org> | 2007-06-12 20:24:12 +0000 |
commit | f3f744d36a60431a6845d2b7e3ce17e64ee2e4f5 (patch) | |
tree | bed173ca279e1556489d31b0b8aa873a6d1cf110 /src/video | |
parent | 381b11c9796d6b40653f8b4c319c33f9920f047a (diff) | |
download | openttd-f3f744d36a60431a6845d2b7e3ce17e64ee2e4f5.tar.xz |
(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
Diffstat (limited to 'src/video')
-rw-r--r-- | src/video/cocoa_v.mm | 5 | ||||
-rw-r--r-- | src/video/dedicated_v.cpp | 10 | ||||
-rw-r--r-- | src/video/null_v.cpp | 14 | ||||
-rw-r--r-- | src/video/sdl_v.cpp | 22 | ||||
-rw-r--r-- | src/video/win32_v.cpp | 101 |
5 files changed, 55 insertions, 97 deletions
diff --git a/src/video/cocoa_v.mm b/src/video/cocoa_v.mm index b8193e902..7c563d281 100644 --- a/src/video/cocoa_v.mm +++ b/src/video/cocoa_v.mm @@ -69,6 +69,7 @@ extern "C" void HideMenuBar(); #include "../macros.h" #include "../os/macosx/splash.h" #include "../variables.h" +#include "../blitter/blitter.hpp" #include "cocoa_v.h" #include "cocoa_keys.h" @@ -950,6 +951,10 @@ static void QZ_SetPortAlphaOpaque() static void QZ_UpdateWindowPalette(uint start, uint count) { + /* We can only update the palette in 8bpp for now */ + /* TODO -- We need support for other bpps too! */ + if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 8) return; + uint i; switch (_cocoa_video_data.device_bpp) { diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp index 046dc2ac8..4aa6b9f20 100644 --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -13,6 +13,7 @@ #include "../console.h" #include "../variables.h" #include "../genworld.h" +#include "../blitter/blitter.hpp" #include "dedicated_v.h" #ifdef BEOS_NET_SERVER @@ -112,7 +113,7 @@ static void CloseWindowsConsoleThread() #endif -static Pixel *_dedicated_video_mem; +static void *_dedicated_video_mem; extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm); extern void SwitchMode(int new_mode); @@ -120,9 +121,14 @@ extern void SwitchMode(int new_mode); static const char *DedicatedVideoStart(const char * const *parm) { + int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); + if (bpp == 0) _dedicated_video_mem = NULL; + else _dedicated_video_mem = malloc(_cur_resolution[0] * _cur_resolution[1] * (bpp / 8)); + _screen.width = _screen.pitch = _cur_resolution[0]; _screen.height = _cur_resolution[1]; - _dedicated_video_mem = (Pixel *)malloc(_cur_resolution[0] * _cur_resolution[1] * sizeof(Pixel)); + _screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); + if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); SetDebugString("net=6"); diff --git a/src/video/null_v.cpp b/src/video/null_v.cpp index fd15954d9..0c1f4715e 100644 --- a/src/video/null_v.cpp +++ b/src/video/null_v.cpp @@ -5,19 +5,23 @@ #include "../gfx.h" #include "../variables.h" #include "../window.h" +#include "../debug.h" +#include "../blitter/blitter.hpp" #include "null_v.h" -static Pixel *_null_video_mem = NULL; - static const char* NullVideoStart(const char* const* parm) { _screen.width = _screen.pitch = _cur_resolution[0]; _screen.height = _cur_resolution[1]; - _null_video_mem = (Pixel *)malloc(_cur_resolution[0] * _cur_resolution[1] * sizeof(Pixel)); + /* Do not render, nor blit */ + DEBUG(misc, 1, "Forcing blitter 'null'..."); + BlitterFactoryBase::SelectBlitter("null"); + _screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); + if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); return NULL; } -static void NullVideoStop() { free(_null_video_mem); } +static void NullVideoStop() { } static void NullVideoMakeDirty(int left, int top, int width, int height) {} @@ -27,7 +31,7 @@ static void NullVideoMainLoop() for (i = 0; i < 1000; i++) { GameLoop(); - _screen.dst_ptr = _null_video_mem; + _screen.dst_ptr = NULL; UpdateWindows(); } } diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp index 9a70b55a6..8b851e2d6 100644 --- a/src/video/sdl_v.cpp +++ b/src/video/sdl_v.cpp @@ -13,6 +13,8 @@ #include "../window.h" #include "../network/network.h" #include "../variables.h" +#include "../blitter/blitter.hpp" +#include "../renderer/renderer.hpp" #include "sdl_v.h" #include <SDL.h> @@ -36,6 +38,10 @@ static void SdlVideoMakeDirty(int left, int top, int width, int height) static void UpdatePalette(uint start, uint count) { + /* We can only update the palette in 8bpp for now */ + /* TODO -- We need support for other bpps too! */ + if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 8) return; + SDL_Color pal[256]; uint i; @@ -172,10 +178,13 @@ static bool CreateMainSurface(int w, int h) extern const char _openttd_revision[]; SDL_Surface *newscreen, *icon; char caption[50]; + int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); GetAvailableVideoMode(&w, &h); - DEBUG(driver, 1, "SDL: using mode %dx%d", w, h); + DEBUG(driver, 1, "SDL: using mode %dx%dx%d", w, h, bpp); + + if (bpp == 0) error("Can't use a blitter that blits 0 bpp for normal visuals"); /* Give the application an icon */ icon = SDL_CALL SDL_LoadBMP(ICON_DIR PATHSEP "openttd.32.bmp"); @@ -189,14 +198,15 @@ static bool CreateMainSurface(int w, int h) } // DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK - newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE)); + newscreen = SDL_CALL SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE)); if (newscreen == NULL) return false; _screen.width = newscreen->w; _screen.height = newscreen->h; - _screen.pitch = newscreen->pitch / sizeof(Pixel); - + _screen.pitch = newscreen->pitch / (bpp / 8); + _screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); + if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); _sdl_screen = newscreen; InitPalette(); @@ -469,7 +479,7 @@ static void SdlVideoMainLoop() (keys[SDLK_DOWN] ? 8 : 0); GameLoop(); - _screen.dst_ptr = (Pixel*)_sdl_screen->pixels; + _screen.dst_ptr = _sdl_screen->pixels; UpdateWindows(); if (++pal_tick > 4) { CheckPaletteAnim(); @@ -478,7 +488,7 @@ static void SdlVideoMainLoop() DrawSurfaceToScreen(); } else { SDL_CALL SDL_Delay(1); - _screen.dst_ptr = (Pixel*)_sdl_screen->pixels; + _screen.dst_ptr = _sdl_screen->pixels; DrawTextMessage(); DrawMouseCursor(); DrawSurfaceToScreen(); diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp index cee533c7c..9e14290d3 100644 --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -9,6 +9,7 @@ #include "../variables.h" #include "../win32.h" #include "../window.h" +#include "../blitter/blitter.hpp" #include "win32_v.h" #include <windows.h> #include <tchar.h> @@ -16,22 +17,18 @@ static struct { HWND main_wnd; HBITMAP dib_sect; - Pixel *bitmap_bits; - Pixel *buffer_bits; - Pixel *alloced_bits; + void *buffer_bits; HPALETTE gdi_palette; int width; int height; int width_org; int height_org; bool fullscreen; - bool double_size; bool has_focus; bool running; } _wnd; bool _force_full_redraw; -bool _double_size; bool _window_maximize; uint _display_hz; uint _fullscreen_bpp; @@ -63,6 +60,10 @@ static void MakePalette() static void UpdatePalette(HDC dc, uint start, uint count) { + /* We can only update the palette in 8bpp for now */ + /* TODO -- We need support for other bpps too! */ + if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 8) return; + RGBQUAD rgb[256]; uint i; @@ -136,11 +137,6 @@ static bool AllocateDibSection(int w, int h); static void ClientSizeChanged(int w, int h) { - if (_wnd.double_size) { - w /= 2; - h /= 2; - } - // allocate new dib section of the new size if (AllocateDibSection(w, h)) { // mark all palette colors dirty @@ -319,11 +315,6 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP DrawMouseCursor(); } - if (_wnd.double_size) { - x /= 2; - y /= 2; - } - if (_cursor.fix_at) { int dx = x - _cursor.pos.x; int dy = y - _cursor.pos.y; @@ -334,10 +325,6 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP pt.x = _cursor.pos.x; pt.y = _cursor.pos.y; - if (_wnd.double_size) { - pt.x *= 2; - pt.y *= 2; - } ClientToScreen(hwnd, &pt); SetCursorPos(pt.x, pt.y); } @@ -400,13 +387,6 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP * WM_KEYDOWN only handles CTRL+ commands and special keys like VK_LEFT, etc. */ if (keycode == 0 || (keycode > WKC_PAUSE && GB(keycode, 13, 4) == 0)) return 0; - if (keycode == ('D' | WKC_CTRL) && !_wnd.fullscreen) { - _double_size ^= 1; - _wnd.double_size = _double_size; - ClientSizeChanged(_wnd.width, _wnd.height); - MarkWholeScreenDirty(); - } - HandleKeypress(0 | (keycode << 16)); return 0; } @@ -455,16 +435,8 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP w = r->right - r->left - (r2.right - r2.left); h = r->bottom - r->top - (r2.bottom - r2.top); - if (_wnd.double_size) { - w /= 2; - h /= 2; - } w = clamp(w, 64, MAX_SCREEN_WIDTH); h = clamp(h, 64, MAX_SCREEN_HEIGHT); - if (_wnd.double_size) { - w *= 2; - h *= 2; - } SetRect(&r2, 0, 0, w, h); AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE); @@ -567,8 +539,6 @@ static void MakeWindow(bool full_screen) { _fullscreen = full_screen; - _wnd.double_size = _double_size && !full_screen; - // recreate window? if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) { DestroyWindow(_wnd.main_wnd); @@ -581,6 +551,9 @@ static void MakeWindow(bool full_screen) if (full_screen) { DEVMODE settings; + /* Make sure we are always at least the screen-depth of the blitter */ + if (_fullscreen_bpp < BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth()) _fullscreen_bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); + memset(&settings, 0, sizeof(settings)); settings.dmSize = sizeof(settings); settings.dmFields = @@ -649,49 +622,39 @@ static bool AllocateDibSection(int w, int h) { BITMAPINFO *bi; HDC dc; + int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); w = clamp(w, 64, MAX_SCREEN_WIDTH); h = clamp(h, 64, MAX_SCREEN_HEIGHT); + if (bpp == 0) error("Can't use a blitter that blits 0 bpp for normal visuals"); + if (w == _screen.width && h == _screen.height) return false; _screen.width = w; _screen.pitch = ALIGN(w, 4); _screen.height = h; - - if (_wnd.alloced_bits) { - free(_wnd.alloced_bits); - _wnd.alloced_bits = NULL; - } - + _screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); + if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer()); bi = (BITMAPINFO*)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256); memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256); bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - if (_wnd.double_size) { - w = ALIGN(w, 4); - _wnd.alloced_bits = _wnd.buffer_bits = (Pixel *)malloc(w * h * sizeof(Pixel)); - w *= 2; - h *= 2; - } - bi->bmiHeader.biWidth = _wnd.width = w; bi->bmiHeader.biHeight = -(_wnd.height = h); bi->bmiHeader.biPlanes = 1; - bi->bmiHeader.biBitCount = 8; + bi->bmiHeader.biBitCount = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); bi->bmiHeader.biCompression = BI_RGB; if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect); dc = GetDC(0); - _wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.bitmap_bits, NULL, 0); + _wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.buffer_bits, NULL, 0); if (_wnd.dib_sect == NULL) error("CreateDIBSection failed"); ReleaseDC(0, dc); - if (!_wnd.double_size) _wnd.buffer_bits = _wnd.bitmap_bits; - return true; } @@ -723,7 +686,7 @@ static void FindResolutions() * Doesn't really matter since we don't pass a string anyways, but still * a letdown */ for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) { - if (dm.dmBitsPerPel == 8 && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) && + if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) && IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)) { uint j; @@ -786,43 +749,13 @@ static void Win32GdiStop() #if !defined(WINCE) if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0); #endif - if (_wnd.double_size) { - _cur_resolution[0] *= 2; - _cur_resolution[1] *= 2; - } - MyShowCursor(true); } -// simple upscaler by 2 -static void filter(int left, int top, int width, int height) -{ - uint p = _screen.pitch; - const Pixel *s = _wnd.buffer_bits + top * p + left; - Pixel *d = _wnd.bitmap_bits + top * p * 4 + left * 2; - - for (; height > 0; height--) { - int i; - - for (i = 0; i != width; i++) { - d[i * 2] = d[i * 2 + 1] = d[i * 2 + p * 2] = d[i * 2 + 1 + p * 2] = s[i]; - } - s += p; - d += p * 4; - } -} - static void Win32GdiMakeDirty(int left, int top, int width, int height) { RECT r = { left, top, left + width, top + height }; - if (_wnd.double_size) { - filter(left, top, width, height); - r.left *= 2; - r.top *= 2; - r.right *= 2; - r.bottom *= 2; - } InvalidateRect(_wnd.main_wnd, &r, FALSE); } |