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author | smatz <smatz@openttd.org> | 2009-08-14 17:11:59 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-08-14 17:11:59 +0000 |
commit | c5533ae4708d85dcdff8e53515e17ab593f7f361 (patch) | |
tree | 8fd6af1f0c5acb1263bb85643a19f5516a6822a5 /src/video | |
parent | 3108ff7ac667edf872ee96c6331f0f45e5253d98 (diff) | |
download | openttd-c5533ae4708d85dcdff8e53515e17ab593f7f361.tar.xz |
(svn r17168) -Codechange: apply coding style to if and while statements
Diffstat (limited to 'src/video')
-rw-r--r-- | src/video/cocoa/wnd_quartz.mm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video/cocoa/wnd_quartz.mm b/src/video/cocoa/wnd_quartz.mm index 3ad0c32b9..c3b6d776e 100644 --- a/src/video/cocoa/wnd_quartz.mm +++ b/src/video/cocoa/wnd_quartz.mm @@ -592,7 +592,7 @@ void WindowQuartzSubdriver::Draw() /* Build the region of dirty rectangles */ for (i = 0; i < num_dirty_rects; i++) { /* We only need to blit in indexed mode since in 32bpp mode the game draws directly to the image. */ - if(buffer_depth == 8) { + if (buffer_depth == 8) { BlitIndexedToView32( dirty_rects[i].left, dirty_rects[i].top, |