diff options
author | Michael Lutz <michi@icosahedron.de> | 2021-02-06 20:09:12 +0100 |
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committer | Michael Lutz <michi@icosahedron.de> | 2021-02-13 22:21:17 +0100 |
commit | 23389e949169ee65ca2b53cb09c11f6d4ce2bd67 (patch) | |
tree | 62f027ce879cd7165247bf223cf7c3519a48b659 /src/video | |
parent | 063b90b97db14e19a339a3970eb33c6ba6e6d37f (diff) | |
download | openttd-23389e949169ee65ca2b53cb09c11f6d4ce2bd67.tar.xz |
Remove: [OSX] Startup splash screen.
It wasn't displayed anyway as it was never copied to the bundle.
Diffstat (limited to 'src/video')
-rw-r--r-- | src/video/cocoa/event.mm | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/src/video/cocoa/event.mm b/src/video/cocoa/event.mm index 17d4c437d..c7ab70538 100644 --- a/src/video/cocoa/event.mm +++ b/src/video/cocoa/event.mm @@ -23,7 +23,6 @@ #include "../../openttd.h" #include "../../debug.h" -#include "../../os/macosx/splash.h" #include "../../settings_type.h" #include "../../core/geometry_type.hpp" #include "cocoa_v.h" @@ -93,24 +92,6 @@ void VideoDriver_Cocoa::GameLoop() uint32 st = 0; #endif - DisplaySplashImage(); - this->CheckPaletteAnim(); - this->Draw(true); - CSleep(1); - - for (int i = 0; i < 2; i++) ::GameLoop(); - - UpdateWindows(); - this->CheckPaletteAnim(); - this->Draw(); - CSleep(1); - - /* Set the proper OpenTTD palette which got spoilt by the splash - * image when using 8bpp blitter */ - GfxInitPalettes(); - this->CheckPaletteAnim(); - this->Draw(true); - for (;;) { @autoreleasepool { |