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authorrubidium <rubidium@openttd.org>2009-01-23 16:05:58 +0000
committerrubidium <rubidium@openttd.org>2009-01-23 16:05:58 +0000
commit2a76f869a3d72aa97d75675cd892ff50c2b7289f (patch)
treeeaa46a2c91de7d15076e400cc0a45114e66c8253 /src/video
parent8800294a33a868f19b2b3690108586a82ad5c087 (diff)
downloadopenttd-2a76f869a3d72aa97d75675cd892ff50c2b7289f.tar.xz
(svn r15232) -Codechange: sprinklin' of coding style
Diffstat (limited to 'src/video')
-rw-r--r--src/video/sdl_v.cpp56
1 files changed, 25 insertions, 31 deletions
diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp
index a86feae98..d121c1800 100644
--- a/src/video/sdl_v.cpp
+++ b/src/video/sdl_v.cpp
@@ -43,9 +43,8 @@ void VideoDriver_SDL::MakeDirty(int left, int top, int width, int height)
static void UpdatePalette(uint start, uint count)
{
SDL_Color pal[256];
- uint i;
- for (i = 0; i != count; i++) {
+ for (uint i = 0; i != count; i++) {
pal[i].r = _cur_palette[start + i].r;
pal[i].g = _cur_palette[start + i].g;
pal[i].b = _cur_palette[start + i].b;
@@ -87,12 +86,13 @@ static void CheckPaletteAnim()
static void DrawSurfaceToScreen()
{
int n = _num_dirty_rects;
- if (n != 0) {
- _num_dirty_rects = 0;
- if (n > MAX_DIRTY_RECTS)
- SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
- else
- SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
+ if (n == 0) return;
+
+ _num_dirty_rects = 0;
+ if (n > MAX_DIRTY_RECTS) {
+ SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
+ } else {
+ SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
}
}
@@ -148,22 +148,18 @@ static void GetVideoModes()
static void GetAvailableVideoMode(int *w, int *h)
{
- int i;
- int best;
- uint delta;
-
- // all modes available?
+ /* All modes available? */
if (_all_modes || _num_resolutions == 0) return;
- // is the wanted mode among the available modes?
- for (i = 0; i != _num_resolutions; i++) {
+ /* Is the wanted mode among the available modes? */
+ for (int i = 0; i != _num_resolutions; i++) {
if (*w == _resolutions[i].width && *h == _resolutions[i].height) return;
}
- // use the closest possible resolution
- best = 0;
- delta = abs((_resolutions[0].width - *w) * (_resolutions[0].height - *h));
- for (i = 1; i != _num_resolutions; ++i) {
+ /* Use the closest possible resolution */
+ int best = 0;
+ uint delta = abs((_resolutions[0].width - *w) * (_resolutions[0].height - *h));
+ for (int i = 1; i != _num_resolutions; ++i) {
uint newdelta = abs((_resolutions[i].width - *w) * (_resolutions[i].height - *h));
if (newdelta < delta) {
best = i;
@@ -208,7 +204,7 @@ static bool CreateMainSurface(int w, int h)
SDL_CALL SDL_FreeSurface(icon);
}
- // DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
+ /* DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK */
newscreen = SDL_CALL SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
if (newscreen == NULL) {
DEBUG(driver, 0, "SDL: Couldn't allocate a window to draw on");
@@ -303,7 +299,7 @@ static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
}
}
- // check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
+ /* check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards) */
#if defined(WIN32) || defined(__OS2__)
if (sym->scancode == 41) key = WKC_BACKQUOTE;
#elif defined(__APPLE__)
@@ -321,16 +317,12 @@ static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
if (sym->scancode == 49) key = WKC_BACKQUOTE;
#endif
- // META are the command keys on mac
+ /* META are the command keys on mac */
if (sym->mod & KMOD_META) key |= WKC_META;
if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
if (sym->mod & KMOD_ALT) key |= WKC_ALT;
- // these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
-#if 0
- DEBUG(driver, 0, "Scancode character pressed %u", sym->scancode);
- DEBUG(driver, 0, "Unicode character pressed %u", sym->unicode);
-#endif
+
return (key << 16) + sym->unicode;
}
@@ -408,9 +400,11 @@ static int PollEvent()
}
break;
- case SDL_QUIT: HandleExitGameRequest(); break;
+ case SDL_QUIT:
+ HandleExitGameRequest();
+ break;
- case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
+ case SDL_KEYDOWN: // Toggle full-screen on ALT + ENTER/F
if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
ToggleFullScreen(!_fullscreen);
@@ -496,7 +490,7 @@ void VideoDriver_SDL::MainLoop()
_ctrl_pressed = !!(mod & KMOD_CTRL);
_shift_pressed = !!(mod & KMOD_SHIFT);
- // determine which directional keys are down
+ /* determine which directional keys are down */
_dirkeys =
(keys[SDLK_LEFT] ? 1 : 0) |
(keys[SDLK_UP] ? 2 : 0) |
@@ -534,7 +528,7 @@ bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen)
_fullscreen = fullscreen;
GetVideoModes(); // get the list of available video modes
if (_num_resolutions == 0 || !this->ChangeResolution(_cur_resolution.width, _cur_resolution.height)) {
- // switching resolution failed, put back full_screen to original status
+ /* switching resolution failed, put back full_screen to original status */
_fullscreen ^= true;
return false;
}