diff options
author | Michael Lutz <michi@icosahedron.de> | 2021-01-22 22:29:46 +0100 |
---|---|---|
committer | Michael Lutz <michi@icosahedron.de> | 2021-02-13 22:21:17 +0100 |
commit | 88f6c7a9f353c3e78f30ddeaaeef91694af4d189 (patch) | |
tree | a424132fd9d73372608149fc6131b77d7448fa4c /src/video | |
parent | e6bea3961fa2245c6bc7bb268f9c9bffd4c22fff (diff) | |
download | openttd-88f6c7a9f353c3e78f30ddeaaeef91694af4d189.tar.xz |
Codechange: [OSX] Fold remaining Cocoa video subdriver into the main driver.
Diffstat (limited to 'src/video')
-rw-r--r-- | src/video/cocoa/cocoa_v.h | 128 | ||||
-rw-r--r-- | src/video/cocoa/cocoa_v.mm | 229 | ||||
-rw-r--r-- | src/video/cocoa/cocoa_wnd.h | 14 | ||||
-rw-r--r-- | src/video/cocoa/cocoa_wnd.mm | 10 | ||||
-rw-r--r-- | src/video/cocoa/event.mm | 102 |
5 files changed, 207 insertions, 276 deletions
diff --git a/src/video/cocoa/cocoa_v.h b/src/video/cocoa/cocoa_v.h index a52cbb06e..adeadd3be 100644 --- a/src/video/cocoa/cocoa_v.h +++ b/src/video/cocoa/cocoa_v.h @@ -18,9 +18,37 @@ extern bool _cocoa_video_started; class VideoDriver_Cocoa : public VideoDriver { private: - Dimension orig_res; ///< Saved window size for non-fullscreen mode. + Dimension orig_res; ///< Saved window size for non-fullscreen mode. + + int device_width; ///< Width of device in pixel + int device_height; ///< Height of device in pixel + int device_depth; ///< Colour depth of device in bit + + int window_width; ///< Current window width in pixel + int window_height; ///< Current window height in pixel + int window_pitch; + + int buffer_depth; ///< Colour depth of used frame buffer + void *pixel_buffer; ///< used for direct pixel access + void *window_buffer; ///< Colour translation from palette to screen + +# define MAX_DIRTY_RECTS 100 + Rect dirty_rects[MAX_DIRTY_RECTS]; ///< dirty rectangles + int num_dirty_rects = MAX_DIRTY_RECTS; ///< Number of dirty rectangles + uint32 palette[256]; ///< Colour Palette public: + bool active; ///< Whether the window is visible + bool setup; + + id window; ///< Pointer to window object + id cocoaview; ///< Pointer to view object + CGColorSpaceRef color_space; ///< Window color space + CGContextRef cgcontext; ///< Context reference for Quartz subdriver + +public: + VideoDriver_Cocoa(); + const char *Start(const StringList ¶m) override; /** Stop the video driver */ @@ -70,26 +98,28 @@ public: /** Main game loop. */ void GameLoop(); // In event.mm. + /** Resize the window. + * @return whether the window was successfully resized + */ + bool WindowResized(); + + /** Convert local coordinate to window server (CoreGraphics) coordinate + * @param p local coordinates + * @return window driver coordinates + */ + CGPoint PrivateLocalToCG(NSPoint *p); + protected: Dimension GetScreenSize() const override; private: - friend class WindowQuartzSubdriver; + bool PollEvent(); // In event.mm. + void MouseMovedEvent(int x, int y); // In event.mm. + void WarpCursor(int x, int y); // In event.mm. void GameSizeChanged(); void UpdateVideoModes(); -}; -class FVideoDriver_Cocoa : public DriverFactoryBase { -public: - FVideoDriver_Cocoa() : DriverFactoryBase(Driver::DT_VIDEO, 10, "cocoa", "Cocoa Video Driver") {} - Driver *CreateInstance() const override { return new VideoDriver_Cocoa(); } -}; - - - -class WindowQuartzSubdriver { -private: /** * This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode. * @@ -103,48 +133,11 @@ private: void GetDeviceInfo(); bool SetVideoMode(int width, int height, int bpp); -public: - int device_width; ///< Width of device in pixel - int device_height; ///< Height of device in pixel - int device_depth; ///< Colour depth of device in bit - - int window_width; ///< Current window width in pixel - int window_height; ///< Current window height in pixel - int window_pitch; - - int buffer_depth; ///< Colour depth of used frame buffer - void *pixel_buffer; ///< used for direct pixel access - void *window_buffer; ///< Colour translation from palette to screen - -# define MAX_DIRTY_RECTS 100 - Rect dirty_rects[MAX_DIRTY_RECTS]; ///< dirty rectangles - int num_dirty_rects; ///< Number of dirty rectangles - uint32 palette[256]; ///< Colour Palette - - bool active; ///< Whether the window is visible - bool setup; - - id window; ///< Pointer to window object - id cocoaview; ///< Pointer to view object - CGColorSpaceRef color_space; ///< Window color space - CGContextRef cgcontext; ///< Context reference for Quartz subdriver - - WindowQuartzSubdriver(); - ~WindowQuartzSubdriver(); - /** Draw window * @param force_update Whether to redraw unconditionally */ void Draw(bool force_update = false); - /** Mark dirty a screen region - * @param left x-coordinate of left border - * @param top y-coordinate of top border - * @param width width or dirty rectangle - * @param height height of dirty rectangle - */ - void MakeDirty(int left, int top, int width, int height); - /** Update the palette */ void UpdatePalette(uint first_color, uint num_colors); @@ -162,32 +155,11 @@ public: */ bool IsFullscreen(); - /** Toggle between fullscreen and windowed mode - * @return whether switch was successful - */ - bool ToggleFullscreen(bool fullscreen); - - /** Return the width of the current view - * @return width of the current view - */ - int GetWidth() { return window_width; } - - /** Return the height of the current view - * @return height of the current view - */ - int GetHeight() { return window_height; } - /** Return the current pixel buffer * @return pixelbuffer */ void *GetPixelBuffer() { return buffer_depth == 8 ? pixel_buffer : window_buffer; } - /** Convert local coordinate to window server (CoreGraphics) coordinate - * @param p local coordinates - * @return window driver coordinates - */ - CGPoint PrivateLocalToCG(NSPoint *p); - /** Return the mouse location * @param event UI event * @return mouse location as NSPoint @@ -200,15 +172,13 @@ public: */ bool MouseIsInsideView(NSPoint *pt); - /** Return whether the window is active (visible) */ - bool IsActive() { return active; } - - /** Resize the window. - * @return whether the window was successfully resized - */ - bool WindowResized(); + void CheckPaletteAnim(); }; -extern WindowQuartzSubdriver *_cocoa_subdriver; +class FVideoDriver_Cocoa : public DriverFactoryBase { +public: + FVideoDriver_Cocoa() : DriverFactoryBase(Driver::DT_VIDEO, 10, "cocoa", "Cocoa Video Driver") {} + Driver *CreateInstance() const override { return new VideoDriver_Cocoa(); } +}; #endif /* VIDEO_COCOA_H */ diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm index 77dbbd21f..9d1fe3782 100644 --- a/src/video/cocoa/cocoa_v.mm +++ b/src/video/cocoa/cocoa_v.mm @@ -55,7 +55,6 @@ #endif bool _cocoa_video_started = false; -WindowQuartzSubdriver *_cocoa_subdriver = NULL; /** List of common display/window sizes. */ @@ -74,30 +73,27 @@ static const Dimension _default_resolutions[] = { { 2560, 1440 } }; -/** - * Update the video modus. - */ -void VideoDriver_Cocoa::UpdateVideoModes() +static FVideoDriver_Cocoa iFVideoDriver_Cocoa; + + +VideoDriver_Cocoa::VideoDriver_Cocoa() { - _resolutions.clear(); + this->window_width = 0; + this->window_height = 0; + this->buffer_depth = 0; + this->window_buffer = nullptr; + this->pixel_buffer = nullptr; + this->active = false; + this->setup = false; - if (_cocoa_subdriver != nullptr && _cocoa_subdriver->IsFullscreen()) { - /* Full screen, there is only one possible resolution. */ - NSSize screen = [ [ _cocoa_subdriver->window screen ] frame ].size; - _resolutions.emplace_back((uint)screen.width, (uint)screen.height); - } else { - /* Windowed; offer a selection of common window sizes up until the - * maximum usable screen space. This excludes the menu and dock areas. */ - NSSize maxSize = [ [ NSScreen mainScreen] visibleFrame ].size; - for (const auto &d : _default_resolutions) { - if (d.width < maxSize.width && d.height < maxSize.height) _resolutions.push_back(d); - } - _resolutions.emplace_back((uint)maxSize.width, (uint)maxSize.height); - } -} + this->window = nil; + this->cocoaview = nil; + this->color_space = nullptr; + this->cgcontext = nullptr; -static FVideoDriver_Cocoa iFVideoDriver_Cocoa; + this->num_dirty_rects = MAX_DIRTY_RECTS; +} /** * Stop the cocoa video subdriver. @@ -108,8 +104,14 @@ void VideoDriver_Cocoa::Stop() CocoaExitApplication(); - delete _cocoa_subdriver; - _cocoa_subdriver = nullptr; + /* Release window mode resources */ + if (this->window != nil) [ this->window close ]; + + CGContextRelease(this->cgcontext); + + CGColorSpaceRelease(this->color_space); + free(this->window_buffer); + free(this->pixel_buffer); _cocoa_video_started = false; } @@ -139,18 +141,17 @@ const char *VideoDriver_Cocoa::Start(const StringList &parm) return "The cocoa quartz subdriver only supports 8 and 32 bpp."; } - _cocoa_subdriver = new WindowQuartzSubdriver(); - if (!_cocoa_subdriver->ChangeResolution(width, height, bpp)) { + if (!this->ChangeResolution(width, height, bpp)) { Stop(); return "Could not create subdriver"; } - if (_fullscreen) _cocoa_subdriver->ToggleFullscreen(_fullscreen); + if (_fullscreen) this->ToggleFullscreen(_fullscreen); this->GameSizeChanged(); this->UpdateVideoModes(); - return NULL; + return nullptr; } /** @@ -163,9 +164,13 @@ const char *VideoDriver_Cocoa::Start(const StringList &parm) */ void VideoDriver_Cocoa::MakeDirty(int left, int top, int width, int height) { - assert(_cocoa_subdriver != NULL); - - _cocoa_subdriver->MakeDirty(left, top, width, height); + if (this->num_dirty_rects < MAX_DIRTY_RECTS) { + dirty_rects[this->num_dirty_rects].left = left; + dirty_rects[this->num_dirty_rects].top = top; + dirty_rects[this->num_dirty_rects].right = left + width; + dirty_rects[this->num_dirty_rects].bottom = top + height; + } + this->num_dirty_rects++; } /** @@ -190,12 +195,8 @@ void VideoDriver_Cocoa::MainLoop() */ bool VideoDriver_Cocoa::ChangeResolution(int w, int h) { - assert(_cocoa_subdriver != NULL); - - bool ret = _cocoa_subdriver->ChangeResolution(w, h, BlitterFactory::GetCurrentBlitter()->GetScreenDepth()); - + bool ret = this->ChangeResolution(w, h, BlitterFactory::GetCurrentBlitter()->GetScreenDepth()); this->GameSizeChanged(); - return ret; } @@ -207,11 +208,15 @@ bool VideoDriver_Cocoa::ChangeResolution(int w, int h) */ bool VideoDriver_Cocoa::ToggleFullscreen(bool full_screen) { - assert(_cocoa_subdriver != NULL); + if (this->IsFullscreen() == full_screen) return true; - bool res = _cocoa_subdriver->ToggleFullscreen(full_screen); - this->UpdateVideoModes(); - return res; + if ([ this->window respondsToSelector:@selector(toggleFullScreen:) ]) { + [ this->window performSelector:@selector(toggleFullScreen:) withObject:this->window ]; + this->UpdateVideoModes(); + return true; + } + + return false; } /** @@ -229,7 +234,7 @@ bool VideoDriver_Cocoa::AfterBlitterChange() */ void VideoDriver_Cocoa::EditBoxLostFocus() { - if (_cocoa_subdriver != NULL) [ [ _cocoa_subdriver->cocoaview inputContext ] discardMarkedText ]; + [ [ this->cocoaview inputContext ] discardMarkedText ]; /* Clear any marked string from the current edit box. */ HandleTextInput(NULL, true); } @@ -248,16 +253,14 @@ Dimension VideoDriver_Cocoa::GetScreenSize() const */ void VideoDriver_Cocoa::GameSizeChanged() { - if (_cocoa_subdriver == nullptr) return; - /* Tell the game that the resolution has changed */ - _screen.width = _cocoa_subdriver->GetWidth(); - _screen.height = _cocoa_subdriver->GetHeight(); - _screen.pitch = _cocoa_subdriver->GetWidth(); - _screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer(); + _screen.width = this->window_width; + _screen.height = this->window_height; + _screen.pitch = this->window_width; + _screen.dst_ptr = this->GetPixelBuffer(); /* Store old window size if we entered fullscreen mode. */ - bool fullscreen = _cocoa_subdriver->IsFullscreen(); + bool fullscreen = this->IsFullscreen(); if (fullscreen && !_fullscreen) this->orig_res = _cur_resolution; _fullscreen = fullscreen; @@ -266,18 +269,16 @@ void VideoDriver_Cocoa::GameSizeChanged() ::GameSizeChanged(); } -class WindowQuartzSubdriver; - /* Subclass of OTTD_CocoaView to fix Quartz rendering */ @interface OTTD_QuartzView : OTTD_CocoaView -- (void)setDriver:(WindowQuartzSubdriver *)drv; +- (void)setDriver:(VideoDriver_Cocoa *)drv; - (void)drawRect:(NSRect)invalidRect; @end @implementation OTTD_QuartzView -- (void)setDriver:(WindowQuartzSubdriver *)drv +- (void)setDriver:(VideoDriver_Cocoa *)drv { driver = drv; } @@ -360,7 +361,29 @@ class WindowQuartzSubdriver; @end -void WindowQuartzSubdriver::GetDeviceInfo() +/** + * Update the video modus. + */ +void VideoDriver_Cocoa::UpdateVideoModes() +{ + _resolutions.clear(); + + if (this->IsFullscreen()) { + /* Full screen, there is only one possible resolution. */ + NSSize screen = [ [ this->window screen ] frame ].size; + _resolutions.emplace_back((uint)screen.width, (uint)screen.height); + } else { + /* Windowed; offer a selection of common window sizes up until the + * maximum usable screen space. This excludes the menu and dock areas. */ + NSSize maxSize = [ [ NSScreen mainScreen] visibleFrame ].size; + for (const auto &d : _default_resolutions) { + if (d.width < maxSize.width && d.height < maxSize.height) _resolutions.push_back(d); + } + _resolutions.emplace_back((uint)maxSize.width, (uint)maxSize.height); + } +} + +void VideoDriver_Cocoa::GetDeviceInfo() { /* Initialize the video settings; this data persists between mode switches * and gather some information that is useful to know about the display */ @@ -375,27 +398,12 @@ void WindowQuartzSubdriver::GetDeviceInfo() CGDisplayModeRelease(cur_mode); } -bool WindowQuartzSubdriver::IsFullscreen() +bool VideoDriver_Cocoa::IsFullscreen() { return this->window != nil && ([ this->window styleMask ] & NSWindowStyleMaskFullScreen) != 0; } -/** Switch to full screen mode on OSX 10.7 - * @return Whether we switched to full screen - */ -bool WindowQuartzSubdriver::ToggleFullscreen(bool fullscreen) -{ - if (this->IsFullscreen() == fullscreen) return true; - - if ([ this->window respondsToSelector:@selector(toggleFullScreen:) ]) { - [ this->window performSelector:@selector(toggleFullScreen:) withObject:this->window ]; - return true; - } - - return false; -} - -bool WindowQuartzSubdriver::SetVideoMode(int width, int height, int bpp) +bool VideoDriver_Cocoa::SetVideoMode(int width, int height, int bpp) { this->setup = true; this->GetDeviceInfo(); @@ -508,7 +516,7 @@ bool WindowQuartzSubdriver::SetVideoMode(int width, int height, int bpp) return ret; } -void WindowQuartzSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom) +void VideoDriver_Cocoa::BlitIndexedToView32(int left, int top, int right, int bottom) { const uint32 *pal = this->palette; const uint8 *src = (uint8*)this->pixel_buffer; @@ -524,37 +532,7 @@ void WindowQuartzSubdriver::BlitIndexedToView32(int left, int top, int right, in } -WindowQuartzSubdriver::WindowQuartzSubdriver() -{ - this->window_width = 0; - this->window_height = 0; - this->buffer_depth = 0; - this->window_buffer = NULL; - this->pixel_buffer = NULL; - this->active = false; - this->setup = false; - - this->window = nil; - this->cocoaview = nil; - - this->cgcontext = NULL; - - this->num_dirty_rects = MAX_DIRTY_RECTS; -} - -WindowQuartzSubdriver::~WindowQuartzSubdriver() -{ - /* Release window mode resources */ - if (this->window != nil) [ this->window close ]; - - CGContextRelease(this->cgcontext); - - CGColorSpaceRelease(this->color_space); - free(this->window_buffer); - free(this->pixel_buffer); -} - -void WindowQuartzSubdriver::Draw(bool force_update) +void VideoDriver_Cocoa::Draw(bool force_update) { PerformanceMeasurer framerate(PFE_VIDEO); @@ -596,18 +574,7 @@ void WindowQuartzSubdriver::Draw(bool force_update) this->num_dirty_rects = 0; } -void WindowQuartzSubdriver::MakeDirty(int left, int top, int width, int height) -{ - if (this->num_dirty_rects < MAX_DIRTY_RECTS) { - dirty_rects[this->num_dirty_rects].left = left; - dirty_rects[this->num_dirty_rects].top = top; - dirty_rects[this->num_dirty_rects].right = left + width; - dirty_rects[this->num_dirty_rects].bottom = top + height; - } - this->num_dirty_rects++; -} - -void WindowQuartzSubdriver::UpdatePalette(uint first_color, uint num_colors) +void VideoDriver_Cocoa::UpdatePalette(uint first_color, uint num_colors) { if (this->buffer_depth != 8) return; @@ -622,7 +589,7 @@ void WindowQuartzSubdriver::UpdatePalette(uint first_color, uint num_colors) this->num_dirty_rects = MAX_DIRTY_RECTS; } -bool WindowQuartzSubdriver::ChangeResolution(int w, int h, int bpp) +bool VideoDriver_Cocoa::ChangeResolution(int w, int h, int bpp) { int old_width = this->window_width; int old_height = this->window_height; @@ -635,7 +602,7 @@ bool WindowQuartzSubdriver::ChangeResolution(int w, int h, int bpp) } /* Convert local coordinate to window server (CoreGraphics) coordinate */ -CGPoint WindowQuartzSubdriver::PrivateLocalToCG(NSPoint *p) +CGPoint VideoDriver_Cocoa::PrivateLocalToCG(NSPoint *p) { p->y = this->window_height - p->y; @@ -651,7 +618,7 @@ CGPoint WindowQuartzSubdriver::PrivateLocalToCG(NSPoint *p) return cgp; } -NSPoint WindowQuartzSubdriver::GetMouseLocation(NSEvent *event) +NSPoint VideoDriver_Cocoa::GetMouseLocation(NSEvent *event) { NSPoint pt; @@ -666,7 +633,7 @@ NSPoint WindowQuartzSubdriver::GetMouseLocation(NSEvent *event) return pt; } -bool WindowQuartzSubdriver::MouseIsInsideView(NSPoint *pt) +bool VideoDriver_Cocoa::MouseIsInsideView(NSPoint *pt) { return [ cocoaview mouse:*pt inRect:[ this->cocoaview bounds ] ]; } @@ -682,7 +649,7 @@ static void ClearWindowBuffer(uint32 *buffer, uint32 pitch, uint32 height) } } -bool WindowQuartzSubdriver::WindowResized() +bool VideoDriver_Cocoa::WindowResized() { if (this->window == nil || this->cocoaview == nil) return true; @@ -722,7 +689,7 @@ bool WindowQuartzSubdriver::WindowResized() } } - static_cast<VideoDriver_Cocoa *>(VideoDriver::GetInstance())->GameSizeChanged(); + this->GameSizeChanged(); /* Redraw screen */ this->num_dirty_rects = MAX_DIRTY_RECTS; @@ -730,4 +697,28 @@ bool WindowQuartzSubdriver::WindowResized() return true; } +void VideoDriver_Cocoa::CheckPaletteAnim() +{ + if (_cur_palette.count_dirty != 0) { + Blitter *blitter = BlitterFactory::GetCurrentBlitter(); + + switch (blitter->UsePaletteAnimation()) { + case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND: + this->UpdatePalette(_cur_palette.first_dirty, _cur_palette.count_dirty); + break; + + case Blitter::PALETTE_ANIMATION_BLITTER: + blitter->PaletteAnimate(_cur_palette); + break; + + case Blitter::PALETTE_ANIMATION_NONE: + break; + + default: + NOT_REACHED(); + } + _cur_palette.count_dirty = 0; + } +} + #endif /* WITH_COCOA */ diff --git a/src/video/cocoa/cocoa_wnd.h b/src/video/cocoa/cocoa_wnd.h index 837532e9e..35dcaa7c0 100644 --- a/src/video/cocoa/cocoa_wnd.h +++ b/src/video/cocoa/cocoa_wnd.h @@ -12,7 +12,7 @@ #import <Cocoa/Cocoa.h> -class WindowQuartzSubdriver; +class VideoDriver_Cocoa; extern NSString *OTTDMainLaunchGameEngine; @@ -23,10 +23,10 @@ extern NSString *OTTDMainLaunchGameEngine; /** Subclass of NSWindow to cater our special needs */ @interface OTTD_CocoaWindow : NSWindow { - WindowQuartzSubdriver *driver; + VideoDriver_Cocoa *driver; } -- (void)setDriver:(WindowQuartzSubdriver *)drv; +- (void)setDriver:(VideoDriver_Cocoa *)drv; - (void)miniaturize:(id)sender; - (void)display; @@ -39,10 +39,10 @@ extern NSString *OTTDMainLaunchGameEngine; /** Subclass of NSView to fix Quartz rendering and mouse awareness */ @interface OTTD_CocoaView : NSView <NSTextInputClient> { - WindowQuartzSubdriver *driver; + VideoDriver_Cocoa *driver; NSTrackingRectTag trackingtag; } -- (void)setDriver:(WindowQuartzSubdriver *)drv; +- (void)setDriver:(VideoDriver_Cocoa *)drv; - (void)drawRect:(NSRect)rect; - (BOOL)isOpaque; - (BOOL)acceptsFirstResponder; @@ -59,10 +59,10 @@ extern NSString *OTTDMainLaunchGameEngine; /** Delegate for our NSWindow to send ask for quit on close */ @interface OTTD_CocoaWindowDelegate : NSObject <NSWindowDelegate> { - WindowQuartzSubdriver *driver; + VideoDriver_Cocoa *driver; } -- (void)setDriver:(WindowQuartzSubdriver *)drv; +- (void)setDriver:(VideoDriver_Cocoa *)drv; - (BOOL)windowShouldClose:(id)sender; - (void)windowDidEnterFullScreen:(NSNotification *)aNotification; diff --git a/src/video/cocoa/cocoa_wnd.mm b/src/video/cocoa/cocoa_wnd.mm index 256565b2b..ff222ea42 100644 --- a/src/video/cocoa/cocoa_wnd.mm +++ b/src/video/cocoa/cocoa_wnd.mm @@ -70,7 +70,7 @@ static OTTDMain *_ottd_main; - (void)launchGameEngine: (NSNotification*) note { /* Setup cursor for the current _game_mode. */ - [ _cocoa_subdriver->cocoaview resetCursorRects ]; + [ static_cast<VideoDriver_Cocoa *>(VideoDriver::GetInstance())->cocoaview resetCursorRects ]; /* Hand off to main application code. */ static_cast<VideoDriver_Cocoa *>(VideoDriver::GetInstance())->GameLoop(); @@ -282,7 +282,7 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel @implementation OTTD_CocoaWindow -- (void)setDriver:(WindowQuartzSubdriver *)drv +- (void)setDriver:(VideoDriver_Cocoa *)drv { driver = drv; } @@ -404,7 +404,7 @@ static const char *Utf8AdvanceByUtf16Units(const char *str, NSUInteger count) /** * Initialize the driver */ -- (void)setDriver:(WindowQuartzSubdriver *)drv +- (void)setDriver:(VideoDriver_Cocoa *)drv { driver = drv; } @@ -491,7 +491,7 @@ static const char *Utf8AdvanceByUtf16Units(const char *str, NSUInteger count) */ - (void)mouseExited:(NSEvent *)theEvent { - if (_cocoa_subdriver != NULL) UndrawMouseCursor(); + if (driver->window != nil) UndrawMouseCursor(); _cursor.in_window = false; } @@ -810,7 +810,7 @@ static const char *Utf8AdvanceByUtf16Units(const char *str, NSUInteger count) @implementation OTTD_CocoaWindowDelegate /** Initialize the video driver */ -- (void)setDriver:(WindowQuartzSubdriver *)drv +- (void)setDriver:(VideoDriver_Cocoa *)drv { driver = drv; } diff --git a/src/video/cocoa/event.mm b/src/video/cocoa/event.mm index 8a43945f5..86ffd9145 100644 --- a/src/video/cocoa/event.mm +++ b/src/video/cocoa/event.mm @@ -73,15 +73,13 @@ static uint32 GetTick() return tim.tv_usec / 1000 + tim.tv_sec * 1000; } -static void QZ_WarpCursor(int x, int y) +void VideoDriver_Cocoa::WarpCursor(int x, int y) { - assert(_cocoa_subdriver != NULL); - /* Only allow warping when in foreground */ if (![ NSApp isActive ]) return; NSPoint p = NSMakePoint(x, y); - CGPoint cgp = _cocoa_subdriver->PrivateLocalToCG(&p); + CGPoint cgp = this->PrivateLocalToCG(&p); /* Do the actual warp */ CGWarpMouseCursorPosition(cgp); @@ -90,32 +88,6 @@ static void QZ_WarpCursor(int x, int y) } -static void QZ_CheckPaletteAnim() -{ - if (_cur_palette.count_dirty != 0) { - Blitter *blitter = BlitterFactory::GetCurrentBlitter(); - - switch (blitter->UsePaletteAnimation()) { - case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND: - _cocoa_subdriver->UpdatePalette(_cur_palette.first_dirty, _cur_palette.count_dirty); - break; - - case Blitter::PALETTE_ANIMATION_BLITTER: - blitter->PaletteAnimate(_cur_palette); - break; - - case Blitter::PALETTE_ANIMATION_NONE: - break; - - default: - NOT_REACHED(); - } - _cur_palette.count_dirty = 0; - } -} - - - struct VkMapping { unsigned short vk_from; byte map_to; @@ -343,10 +315,10 @@ static void QZ_DoUnsidedModifiers(unsigned int newMods) _current_mods = newMods; } -static void QZ_MouseMovedEvent(int x, int y) +void VideoDriver_Cocoa::MouseMovedEvent(int x, int y) { if (_cursor.UpdateCursorPosition(x, y, false)) { - QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y); + this->WarpCursor(_cursor.pos.x, _cursor.pos.y); } HandleMouseEvents(); } @@ -380,10 +352,8 @@ static void QZ_MouseButtonEvent(int button, BOOL down) -static bool QZ_PollEvent() +bool VideoDriver_Cocoa::PollEvent() { - assert(_cocoa_subdriver != NULL); - #ifdef _DEBUG uint32 et0 = GetTick(); #endif @@ -395,7 +365,7 @@ static bool QZ_PollEvent() #endif if (event == nil) return false; - if (!_cocoa_subdriver->IsActive()) { + if (!this->active) { [ NSApp sendEvent:event ]; return true; } @@ -408,18 +378,18 @@ static bool QZ_PollEvent() case NSMouseMoved: case NSOtherMouseDragged: case NSLeftMouseDragged: - pt = _cocoa_subdriver->GetMouseLocation(event); - if (!_cocoa_subdriver->MouseIsInsideView(&pt) && !_emulating_right_button) { + pt = this->GetMouseLocation(event); + if (!this->MouseIsInsideView(&pt) && !_emulating_right_button) { [ NSApp sendEvent:event ]; break; } - QZ_MouseMovedEvent((int)pt.x, (int)pt.y); + this->MouseMovedEvent((int)pt.x, (int)pt.y); break; case NSRightMouseDragged: - pt = _cocoa_subdriver->GetMouseLocation(event); - QZ_MouseMovedEvent((int)pt.x, (int)pt.y); + pt = this->GetMouseLocation(event); + this->MouseMovedEvent((int)pt.x, (int)pt.y); break; case NSLeftMouseDown: @@ -428,13 +398,13 @@ static bool QZ_PollEvent() if (_settings_client.gui.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask; if (_settings_client.gui.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask; - pt = _cocoa_subdriver->GetMouseLocation(event); + pt = this->GetMouseLocation(event); - if (!([ event modifierFlags ] & keymask) || !_cocoa_subdriver->MouseIsInsideView(&pt)) { + if (!([ event modifierFlags ] & keymask) || !this->MouseIsInsideView(&pt)) { [ NSApp sendEvent:event ]; } - QZ_MouseMovedEvent((int)pt.x, (int)pt.y); + this->MouseMovedEvent((int)pt.x, (int)pt.y); /* Right mouse button emulation */ if ([ event modifierFlags ] & keymask) { @@ -448,9 +418,9 @@ static bool QZ_PollEvent() case NSLeftMouseUp: [ NSApp sendEvent:event ]; - pt = _cocoa_subdriver->GetMouseLocation(event); + pt = this->GetMouseLocation(event); - QZ_MouseMovedEvent((int)pt.x, (int)pt.y); + this->MouseMovedEvent((int)pt.x, (int)pt.y); /* Right mouse button emulation */ if (_emulating_right_button) { @@ -462,24 +432,24 @@ static bool QZ_PollEvent() break; case NSRightMouseDown: - pt = _cocoa_subdriver->GetMouseLocation(event); - if (!_cocoa_subdriver->MouseIsInsideView(&pt)) { + pt = this->GetMouseLocation(event); + if (!this->MouseIsInsideView(&pt)) { [ NSApp sendEvent:event ]; break; } - QZ_MouseMovedEvent((int)pt.x, (int)pt.y); + this->MouseMovedEvent((int)pt.x, (int)pt.y); QZ_MouseButtonEvent(1, YES); break; case NSRightMouseUp: - pt = _cocoa_subdriver->GetMouseLocation(event); - if (!_cocoa_subdriver->MouseIsInsideView(&pt)) { + pt = this->GetMouseLocation(event); + if (!this->MouseIsInsideView(&pt)) { [ NSApp sendEvent:event ]; break; } - QZ_MouseMovedEvent((int)pt.x, (int)pt.y); + this->MouseMovedEvent((int)pt.x, (int)pt.y); QZ_MouseButtonEvent(1, NO); break; @@ -492,7 +462,7 @@ static bool QZ_PollEvent() break; } - QZ_MouseMovedEvent((int)pt.x, (int)pt.y); + this->MouseMovedEvent((int)pt.x, (int)pt.y); QZ_MouseButtonEvent([ event buttonNumber ], YES); break; @@ -503,7 +473,7 @@ static bool QZ_PollEvent() break; } - QZ_MouseMovedEvent((int)pt.x, (int)pt.y); + this->MouseMovedEvent((int)pt.x, (int)pt.y); QZ_MouseButtonEvent([ event buttonNumber ], NO); break; #endif @@ -524,7 +494,7 @@ static bool QZ_PollEvent() unsigned short unicode = [ chars length ] > 0 ? [ chars characterAtIndex:0 ] : 0; if (EditBoxInGlobalFocus()) { if (QZ_KeyEvent([ event keyCode ], unicode, YES)) { - [ _cocoa_subdriver->cocoaview interpretKeyEvents:[ NSArray arrayWithObject:event ] ]; + [ this->cocoaview interpretKeyEvents:[ NSArray arrayWithObject:event ] ]; } } else { QZ_KeyEvent([ event keyCode ], unicode, YES); @@ -629,32 +599,32 @@ void VideoDriver_Cocoa::GameLoop() #endif DisplaySplashImage(); - QZ_CheckPaletteAnim(); - _cocoa_subdriver->Draw(true); + this->CheckPaletteAnim(); + this->Draw(true); CSleep(1); for (int i = 0; i < 2; i++) ::GameLoop(); UpdateWindows(); - QZ_CheckPaletteAnim(); - _cocoa_subdriver->Draw(); + this->CheckPaletteAnim(); + this->Draw(); CSleep(1); /* Set the proper OpenTTD palette which got spoilt by the splash * image when using 8bpp blitter */ GfxInitPalettes(); - QZ_CheckPaletteAnim(); - _cocoa_subdriver->Draw(true); + this->CheckPaletteAnim(); + this->Draw(true); for (;;) { uint32 prev_cur_ticks = cur_ticks; // to check for wrapping InteractiveRandom(); // randomness - while (QZ_PollEvent()) {} + while (this->PollEvent()) {} if (_exit_game) { /* Restore saved resolution if in fullscreen mode. */ - if (_cocoa_subdriver->IsFullscreen()) _cur_resolution = this->orig_res; + if (this->IsFullscreen()) _cur_resolution = this->orig_res; break; } @@ -685,8 +655,8 @@ void VideoDriver_Cocoa::GameLoop() ::GameLoop(); UpdateWindows(); - QZ_CheckPaletteAnim(); - _cocoa_subdriver->Draw(); + this->CheckPaletteAnim(); + this->Draw(); } else { #ifdef _DEBUG uint32 st0 = GetTick(); @@ -697,7 +667,7 @@ void VideoDriver_Cocoa::GameLoop() #endif NetworkDrawChatMessage(); DrawMouseCursor(); - _cocoa_subdriver->Draw(); + this->Draw(); } } |