diff options
author | Michael Lutz <michi@icosahedron.de> | 2019-03-17 01:59:46 +0100 |
---|---|---|
committer | Michael Lutz <michi@icosahedron.de> | 2019-04-06 11:27:39 +0200 |
commit | 05bc2ed7cbe07cb4cd535932f10778b35f72e944 (patch) | |
tree | 0faaf12fd1bafb0786236ffc82052e8b83dfca60 /src/video | |
parent | 05f4e7360886e36b221ef5c3af4426625a3de686 (diff) | |
download | openttd-05bc2ed7cbe07cb4cd535932f10778b35f72e944.tar.xz |
Codechange: Replace custom thread code with C++11 thread objects.
We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
Diffstat (limited to 'src/video')
-rw-r--r-- | src/video/dedicated_v.cpp | 3 | ||||
-rw-r--r-- | src/video/sdl_v.cpp | 15 | ||||
-rw-r--r-- | src/video/win32_v.cpp | 14 |
3 files changed, 12 insertions, 20 deletions
diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp index 58d7d04e0..e0096c893 100644 --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -73,6 +73,7 @@ static void DedicatedSignalHandler(int sig) # include <time.h> # include <tchar.h> # include "../os/windows/win32.h" +# include "../thread.h" static HANDLE _hInputReady, _hWaitForInputHandling; static HANDLE _hThread; // Thread to close static char _win_console_thread_buffer[200]; @@ -80,7 +81,7 @@ static char _win_console_thread_buffer[200]; /* Windows Console thread. Just loop and signal when input has been received */ static void WINAPI CheckForConsoleInput() { - SetWin32ThreadName(-1, "ottd:win-console"); + SetCurrentThreadName("ottd:win-console"); DWORD nb; HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE); diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp index b1609f7b3..5e3fb4552 100644 --- a/src/video/sdl_v.cpp +++ b/src/video/sdl_v.cpp @@ -17,7 +17,7 @@ #include "../rev.h" #include "../blitter/factory.hpp" #include "../network/network.h" -#include "../thread/thread.h" +#include "../thread.h" #include "../progress.h" #include "../core/random_func.hpp" #include "../core/math_func.hpp" @@ -38,8 +38,6 @@ static bool _all_modes; /** Whether the drawing is/may be done in a separate thread. */ static bool _draw_threaded; -/** Thread used to 'draw' to the screen, i.e. push data to the screen. */ -static ThreadObject *_draw_thread = NULL; /** Mutex to keep the access to the shared memory controlled. */ static std::recursive_mutex *_draw_mutex = NULL; /** Signal to draw the next frame. */ @@ -173,7 +171,7 @@ static void DrawSurfaceToScreen() } } -static void DrawSurfaceToScreenThread(void *) +static void DrawSurfaceToScreenThread() { /* First tell the main thread we're started */ std::unique_lock<std::recursive_mutex> lock(*_draw_mutex); @@ -188,8 +186,6 @@ static void DrawSurfaceToScreenThread(void *) DrawSurfaceToScreen(); _draw_signal->wait(lock); } - - _draw_thread->Exit(); } static const Dimension _default_resolutions[] = { @@ -671,6 +667,7 @@ void VideoDriver_SDL::MainLoop() CheckPaletteAnim(); + std::thread draw_thread; std::unique_lock<std::recursive_mutex> draw_lock; if (_draw_threaded) { /* Initialise the mutex first, because that's the thing we *need* @@ -683,7 +680,7 @@ void VideoDriver_SDL::MainLoop() _draw_signal = new std::condition_variable_any(); _draw_continue = true; - _draw_threaded = ThreadObject::New(&DrawSurfaceToScreenThread, NULL, &_draw_thread, "ottd:draw-sdl"); + _draw_threaded = StartNewThread(&draw_thread, "ottd:draw-sdl", &DrawSurfaceToScreenThread); /* Free the mutex if we won't be able to use it. */ if (!_draw_threaded) { @@ -795,15 +792,13 @@ void VideoDriver_SDL::MainLoop() _draw_signal->notify_one(); if (draw_lock.owns_lock()) draw_lock.unlock(); draw_lock.release(); - _draw_thread->Join(); + draw_thread.join(); delete _draw_mutex; delete _draw_signal; - delete _draw_thread; _draw_mutex = NULL; _draw_signal = NULL; - _draw_thread = NULL; } } diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp index ef7bc89e2..5aec329b2 100644 --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -19,7 +19,7 @@ #include "../core/math_func.hpp" #include "../core/random_func.hpp" #include "../texteff.hpp" -#include "../thread/thread.h" +#include "../thread.h" #include "../progress.h" #include "../window_gui.h" #include "../window_func.h" @@ -67,8 +67,6 @@ DWORD _imm_props; /** Whether the drawing is/may be done in a separate thread. */ static bool _draw_threaded; -/** Thread used to 'draw' to the screen, i.e. push data to the screen. */ -static ThreadObject *_draw_thread = NULL; /** Mutex to keep the access to the shared memory controlled. */ static std::recursive_mutex *_draw_mutex = NULL; /** Signal to draw the next frame. */ @@ -395,7 +393,7 @@ static void PaintWindow(HDC dc) DeleteDC(dc2); } -static void PaintWindowThread(void *) +static void PaintWindowThread() { /* First tell the main thread we're started */ std::unique_lock<std::recursive_mutex> lock(*_draw_mutex); @@ -426,8 +424,6 @@ static void PaintWindowThread(void *) _draw_signal->wait(*_draw_mutex); } - - _draw_thread->Exit(); } /** Forward key presses to the window system. */ @@ -1190,6 +1186,7 @@ void VideoDriver_Win32::MainLoop() uint32 last_cur_ticks = cur_ticks; uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK; + std::thread draw_thread; std::unique_lock<std::recursive_mutex> draw_lock; if (_draw_threaded) { @@ -1206,7 +1203,7 @@ void VideoDriver_Win32::MainLoop() draw_lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex); _draw_continue = true; - _draw_threaded = ThreadObject::New(&PaintWindowThread, NULL, &_draw_thread, "ottd:draw-win32"); + _draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &PaintWindowThread); /* Free the mutex if we won't be able to use it. */ if (!_draw_threaded) { @@ -1308,11 +1305,10 @@ void VideoDriver_Win32::MainLoop() _draw_signal->notify_all(); if (draw_lock.owns_lock()) draw_lock.unlock(); draw_lock.release(); - _draw_thread->Join(); + draw_thread.join(); delete _draw_mutex; delete _draw_signal; - delete _draw_thread; _draw_mutex = NULL; } |