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authorMichael Lutz <michi@icosahedron.de>2021-01-16 16:43:04 +0100
committerMichael Lutz <michi@icosahedron.de>2021-02-22 22:16:07 +0100
commitef478ade649add1ab1706370ff53bcb0c32798d1 (patch)
treebf39b20030319377edec1b654fe4e8c7ba4594a3 /src/video
parentaf4d32357cc4cea6878c61c366378477e62915d0 (diff)
downloadopenttd-ef478ade649add1ab1706370ff53bcb0c32798d1.tar.xz
Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to the screen.
Diffstat (limited to 'src/video')
-rw-r--r--src/video/CMakeLists.txt6
-rw-r--r--src/video/opengl.cpp222
-rw-r--r--src/video/opengl.h49
-rw-r--r--src/video/win32_v.cpp153
-rw-r--r--src/video/win32_v.h48
5 files changed, 475 insertions, 3 deletions
diff --git a/src/video/CMakeLists.txt b/src/video/CMakeLists.txt
index 02b65d4be..f0f31dac4 100644
--- a/src/video/CMakeLists.txt
+++ b/src/video/CMakeLists.txt
@@ -8,6 +8,12 @@ if(NOT OPTION_DEDICATED)
)
add_files(
+ opengl.cpp
+ opengl.h
+ CONDITION OPENGL_FOUND
+ )
+
+ add_files(
sdl_v.cpp
sdl_v.h
CONDITION SDL_FOUND
diff --git a/src/video/opengl.cpp b/src/video/opengl.cpp
new file mode 100644
index 000000000..4d759e60f
--- /dev/null
+++ b/src/video/opengl.cpp
@@ -0,0 +1,222 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file opengl_v.cpp OpenGL video driver support. */
+
+#include "../stdafx.h"
+
+#if defined(_WIN32)
+# include <windows.h>
+#endif
+
+#if defined(__APPLE__)
+# include <OpenGL/gl3.h>
+#else
+# include <GL/gl.h>
+#endif
+#include "../3rdparty/opengl/glext.h"
+
+#include "opengl.h"
+#include "../core/mem_func.hpp"
+#include "../gfx_func.h"
+#include "../debug.h"
+
+#include "../safeguards.h"
+
+
+/* static */ OpenGLBackend *OpenGLBackend::instance = nullptr;
+
+/**
+ * Find a substring in a string made of space delimited elements. The substring
+ * has to match the complete element, partial matches don't count.
+ * @param string List of space delimited elements.
+ * @param substring Substring to find.
+ * @return Pointer to the start of the match or nullptr if the substring is not present.
+ */
+static const char *FindStringInExtensionList(const char *string, const char *substring)
+{
+ while (1) {
+ /* Is the extension string present at all? */
+ const char *pos = strstr(string, substring);
+ if (pos == nullptr) break;
+
+ /* Is this a real match, i.e. are the chars before and after the matched string
+ * indeed spaces (or the start or end of the string, respectively)? */
+ const char *end = pos + strlen(substring);
+ if ((pos == string || pos[-1] == ' ') && (*end == ' ' || *end == '\0')) return pos;
+
+ /* False hit, try again for the remaining string. */
+ string = end;
+ }
+
+ return nullptr;
+}
+
+/**
+ * Check if an OpenGL extension is supported by the current context.
+ * @param extension The extension string to test.
+ * @return True if the extension is supported, false if not.
+ */
+static bool IsOpenGLExtensionSupported(const char *extension)
+{
+ return FindStringInExtensionList((const char *)glGetString(GL_EXTENSIONS), extension) != nullptr;
+}
+
+static byte _gl_major_ver = 0; ///< Major OpenGL version.
+static byte _gl_minor_ver = 0; ///< Minor OpenGL version.
+
+/**
+ * Check if the current OpenGL version is equal or higher than a given one.
+ * @param major Minimal major version.
+ * @param minor Minimal minor version.
+ * @pre OpenGL was initialized.
+ * @return True if the OpenGL version is equal or higher than the requested one.
+ */
+static bool IsOpenGLVersionAtLeast(byte major, byte minor)
+{
+ return (_gl_major_ver > major) || (_gl_major_ver == major && _gl_minor_ver >= minor);
+}
+
+
+/**
+ * Create and initialize the singleton back-end class.
+ */
+/* static */ const char *OpenGLBackend::Create()
+{
+ if (OpenGLBackend::instance != nullptr) OpenGLBackend::Destroy();
+
+ OpenGLBackend::instance = new OpenGLBackend();
+ return OpenGLBackend::instance->Init();
+}
+
+/**
+ * Free resources and destroy singleton back-end class.
+ */
+/* static */ void OpenGLBackend::Destroy()
+{
+ delete OpenGLBackend::instance;
+ OpenGLBackend::instance = nullptr;
+}
+
+/**
+ * Construct OpenGL back-end class.
+ */
+OpenGLBackend::OpenGLBackend()
+{
+}
+
+/**
+ * Free allocated resources.
+ */
+OpenGLBackend::~OpenGLBackend()
+{
+ glDeleteTextures(1, &this->vid_texture);
+ free(this->vid_buffer);
+}
+
+/**
+ * Check for the needed OpenGL functionality and allocate all resources.
+ * @return Error string or nullptr if successful.
+ */
+const char *OpenGLBackend::Init()
+{
+ /* Always query the supported OpenGL version as the current context might have changed. */
+ const char *ver = (const char *)glGetString(GL_VERSION);
+ const char *vend = (const char *)glGetString(GL_VENDOR);
+ const char *renderer = (const char *)glGetString(GL_RENDERER);
+
+ if (ver == nullptr || vend == nullptr || renderer == nullptr) return "OpenGL not supported";
+
+ DEBUG(driver, 1, "OpenGL driver: %s - %s (%s)", vend, renderer, ver);
+
+ const char *minor = strchr(ver, '.');
+ _gl_major_ver = atoi(ver);
+ _gl_minor_ver = minor != nullptr ? atoi(minor + 1) : 0;
+
+ /* OpenGL 1.3 is the absolute minimum. */
+ if (!IsOpenGLVersionAtLeast(1, 3)) return "OpenGL version >= 1.3 required";
+ /* Check for non-power-of-two texture support. */
+ if (!IsOpenGLVersionAtLeast(2, 0) && !IsOpenGLExtensionSupported("GL_ARB_texture_non_power_of_two")) return "Non-power-of-two textures not supported";
+
+ /* Setup video buffer texture. */
+ glGenTextures(1, &this->vid_texture);
+ glBindTexture(GL_TEXTURE_2D, this->vid_texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ if (glGetError() != GL_NO_ERROR) return "Can't generate video buffer texture";
+
+ /* Prime vertex array with a full-screen quad. */
+ static const float vert_array[] = { 1.f, -1.f, 1.f, 1.f, -1.f, -1.f, -1.f, 1.f };
+ static const float tex_array[] = { 1.f, 1.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f };
+
+ glVertexPointer(2, GL_FLOAT, 0, vert_array);
+ glTexCoordPointer(2, GL_FLOAT, 0, tex_array);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glDisable(GL_DEPTH_TEST);
+ glEnable(GL_TEXTURE_2D);
+ (void)glGetError(); // Clear errors.
+
+ return nullptr;
+}
+
+/**
+ * Change the size of the drawing window and allocate matching resources.
+ * @param w New width of the window.
+ * @param h New height of the window.
+ * @param force Recreate resources even if size didn't change.
+ * @param False if nothing had to be done, true otherwise.
+ */
+bool OpenGLBackend::Resize(int w, int h, bool force)
+{
+ if (!force && _screen.width == w && _screen.height == h && this->vid_buffer != nullptr) return false;
+
+ glViewport(0, 0, w, h);
+
+ /* Re-allocate video buffer texture. */
+ free(this->vid_buffer);
+ this->vid_buffer = CallocT<uint32>(w * h); // 32bpp
+
+ glBindTexture(GL_TEXTURE_2D, this->vid_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ /* Set new viewport. */
+ _screen.height = h;
+ _screen.width = w;
+ _screen.pitch = w;
+ _screen.dst_ptr = this->GetVideoBuffer();
+
+ return true;
+}
+
+/**
+ * Render video buffer to the screen.
+ */
+void OpenGLBackend::Paint()
+{
+ assert(this->vid_buffer != nullptr);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Update changed rect of the video buffer texture. */
+ glBindTexture(GL_TEXTURE_2D, this->vid_texture);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, _screen.pitch);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _screen.width, _screen.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, this->vid_buffer);
+
+ /* Blit video buffer to screen. */
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+}
+
diff --git a/src/video/opengl.h b/src/video/opengl.h
new file mode 100644
index 000000000..9db1be5f5
--- /dev/null
+++ b/src/video/opengl.h
@@ -0,0 +1,49 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file opengl.h OpenGL video driver support. */
+
+#ifndef VIDEO_OPENGL_H
+#define VIDEO_OPENGL_H
+
+#include "../core/alloc_type.hpp"
+
+/** Platform-independent back-end singleton class for OpenGL video drivers. */
+class OpenGLBackend : public ZeroedMemoryAllocator {
+private:
+ static OpenGLBackend *instance; ///< Singleton instance pointer.
+
+ void *vid_buffer; ///< Pointer to the memory used for the video driver to draw to.
+ GLuint vid_texture; ///< Texture handle for the video buffer texture.
+
+ OpenGLBackend();
+ ~OpenGLBackend();
+
+ const char *Init();
+
+public:
+ /** Get singleton instance of this class. */
+ static inline OpenGLBackend *Get()
+ {
+ return OpenGLBackend::instance;
+ }
+ static const char *Create();
+ static void Destroy();
+
+ bool Resize(int w, int h, bool force = false);
+ void Paint();
+
+ /**
+ * Get a pointer to the memory for the video driver to draw to.
+ * @return Pointer to draw on.
+ */
+ void *GetVideoBuffer() { return this->vid_buffer; }
+};
+
+#endif /* VIDEO_OPENGL_H */
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index 7ebac069d..c97dccf44 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -1114,6 +1114,7 @@ float VideoDriver_Win32Base::GetDPIScale()
bool VideoDriver_Win32Base::LockVideoBuffer()
{
if (_draw_threaded) this->draw_lock.lock();
+ _screen.dst_ptr = _wnd.buffer_bits;
return true;
}
@@ -1319,3 +1320,155 @@ void VideoDriver_Win32GDI::PaintThread()
return _fooctr++;
}
#endif
+
+#ifdef WITH_OPENGL
+
+#include <GL/gl.h>
+#include "../3rdparty/opengl/glext.h"
+#include "opengl.h"
+
+#ifndef PFD_SUPPORT_COMPOSITION
+# define PFD_SUPPORT_COMPOSITION 0x00008000
+#endif
+
+static FVideoDriver_Win32OpenGL iFVideoDriver_Win32OpenGL;
+
+const char *VideoDriver_Win32OpenGL::Start(const StringList &param)
+{
+ if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return "Only 32bpp blitters supported";
+
+ Dimension old_res = _cur_resolution; // Save current screen resolution in case of errors, as MakeWindow invalidates it.
+
+ this->Initialize();
+ this->MakeWindow(_fullscreen);
+
+ /* Create and initialize OpenGL context. */
+ const char *err = this->AllocateContext();
+ if (err != nullptr) {
+ this->Stop();
+ _cur_resolution = old_res;
+ return err;
+ }
+
+ this->ClientSizeChanged(_wnd.width, _wnd.height);
+
+ _draw_threaded = false;
+ MarkWholeScreenDirty();
+
+ return nullptr;
+}
+
+void VideoDriver_Win32OpenGL::Stop()
+{
+ this->DestroyContext();
+ this->VideoDriver_Win32Base::Stop();
+}
+
+void VideoDriver_Win32OpenGL::DestroyContext()
+{
+ OpenGLBackend::Destroy();
+
+ wglMakeCurrent(nullptr, nullptr);
+ if (this->gl_rc != nullptr) {
+ wglDeleteContext(this->gl_rc);
+ this->gl_rc = nullptr;
+ }
+ if (this->dc != nullptr) {
+ ReleaseDC(this->main_wnd, this->dc);
+ this->dc = nullptr;
+ }
+}
+
+const char *VideoDriver_Win32OpenGL::AllocateContext()
+{
+ PIXELFORMATDESCRIPTOR pfd = {
+ sizeof(PIXELFORMATDESCRIPTOR), // Size of this struct.
+ 1, // Version of this struct.
+ PFD_DRAW_TO_WINDOW | // Require window support.
+ PFD_SUPPORT_OPENGL | // Require OpenGL support.
+ PFD_DOUBLEBUFFER | // Use double buffering.
+ PFD_DEPTH_DONTCARE,
+ PFD_TYPE_RGBA, // Request RGBA format.
+ 24, // 24 bpp (excluding alpha).
+ 0, 0, 0, 0, 0, 0, 0, 0, // Colour bits and shift ignored.
+ 0, 0, 0, 0, 0, // No accumulation buffer.
+ 0, 0, // No depth/stencil buffer.
+ 0, // No aux buffers.
+ PFD_MAIN_PLANE, // Main layer.
+ 0, 0, 0, 0 // Ignored/reserved.
+ };
+
+ if (IsWindowsVistaOrGreater()) pfd.dwFlags |= PFD_SUPPORT_COMPOSITION; // Make OpenTTD compatible with Aero.
+
+ this->dc = GetDC(this->main_wnd);
+
+ /* Choose a suitable pixel format. */
+ int format = ChoosePixelFormat(this->dc, &pfd);
+ if (format == 0) return "No suitable pixel format found";
+ if (!SetPixelFormat(this->dc, format, &pfd)) return "Can't set pixel format";
+
+ /* Create OpenGL device context. */
+ this->gl_rc = wglCreateContext(this->dc);
+ if (this->gl_rc == 0) return "Can't create OpenGL context";
+ if (!wglMakeCurrent(this->dc, this->gl_rc)) return "Can't active GL context";
+
+ return OpenGLBackend::Create();
+}
+
+bool VideoDriver_Win32OpenGL::ToggleFullscreen(bool full_screen)
+{
+ this->DestroyContext();
+ bool res = this->VideoDriver_Win32Base::ToggleFullscreen(full_screen);
+ res &= this->AllocateContext() == nullptr;
+ this->ClientSizeChanged(_wnd.width, _wnd.height);
+ return res;
+}
+
+bool VideoDriver_Win32OpenGL::AfterBlitterChange()
+{
+ assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
+ this->ClientSizeChanged(_wnd.width, _wnd.height);
+ return true;
+}
+
+bool VideoDriver_Win32OpenGL::AllocateBackingStore(int w, int h, bool force)
+{
+ if (!force && w == _screen.width && h == _screen.height) return false;
+
+ _wnd.width = w = std::max(w, 64);
+ _wnd.height = h = std::max(h, 64);
+
+ if (this->gl_rc == nullptr) return false;
+
+ bool res = OpenGLBackend::Get()->Resize(w, h);
+ _wnd.buffer_bits = OpenGLBackend::Get()->GetVideoBuffer();
+ return res;
+}
+
+void VideoDriver_Win32OpenGL::Paint()
+{
+ PerformanceMeasurer framerate(PFE_VIDEO);
+
+ if (_cur_palette.count_dirty != 0) {
+ Blitter *blitter = BlitterFactory::GetCurrentBlitter();
+
+ switch (blitter->UsePaletteAnimation()) {
+ case Blitter::PALETTE_ANIMATION_BLITTER:
+ blitter->PaletteAnimate(_local_palette);
+ break;
+
+ case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
+ case Blitter::PALETTE_ANIMATION_NONE:
+ break;
+
+ default:
+ NOT_REACHED();
+ }
+ _cur_palette.count_dirty = 0;
+ }
+
+ OpenGLBackend::Get()->Paint();
+ SwapBuffers(this->dc);
+}
+
+#endif /* WITH_OPENGL */
diff --git a/src/video/win32_v.h b/src/video/win32_v.h
index b50f4e7a5..1840bbe86 100644
--- a/src/video/win32_v.h
+++ b/src/video/win32_v.h
@@ -48,8 +48,10 @@ protected:
void Initialize();
bool MakeWindow(bool full_screen);
- virtual uint8 GetFullscreenBpp();
+ void ClientSizeChanged(int w, int h);
+ /** Get screen depth to use for fullscreen mode. */
+ virtual uint8 GetFullscreenBpp();
/** (Re-)create the backing store. */
virtual bool AllocateBackingStore(int w, int h, bool force = false) = 0;
/** Palette of the window has changed. */
@@ -58,8 +60,6 @@ protected:
private:
std::unique_lock<std::recursive_mutex> draw_lock;
- void ClientSizeChanged(int w, int h);
-
static void PaintThreadThunk(VideoDriver_Win32Base *drv);
friend LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
@@ -102,4 +102,46 @@ public:
Driver *CreateInstance() const override { return new VideoDriver_Win32GDI(); }
};
+#ifdef WITH_OPENGL
+
+/** The OpenGL video driver for windows. */
+class VideoDriver_Win32OpenGL : public VideoDriver_Win32Base {
+public:
+ VideoDriver_Win32OpenGL() : dc(nullptr), gl_rc(nullptr) {}
+
+ const char *Start(const StringList &param) override;
+
+ void Stop() override;
+
+ bool ToggleFullscreen(bool fullscreen) override;
+
+ bool AfterBlitterChange() override;
+
+ const char *GetName() const override { return "win32-opengl"; }
+
+protected:
+ HDC dc; ///< Window device context.
+ HGLRC gl_rc; ///< OpenGL context.
+
+ uint8 GetFullscreenBpp() override { return 32; } // OpenGL is always 32 bpp.
+
+ void Paint() override;
+ void PaintThread() override {}
+
+ bool AllocateBackingStore(int w, int h, bool force = false) override;
+ void PaletteChanged(HWND hWnd) override {}
+
+ const char *AllocateContext();
+ void DestroyContext();
+};
+
+/** The factory for Windows' OpenGL video driver. */
+class FVideoDriver_Win32OpenGL : public DriverFactoryBase {
+public:
+ FVideoDriver_Win32OpenGL() : DriverFactoryBase(Driver::DT_VIDEO, 9, "win32-opengl", "Win32 OpenGL Video Driver") {}
+ /* virtual */ Driver *CreateInstance() const override { return new VideoDriver_Win32OpenGL(); }
+};
+
+#endif /* WITH_OPENGL */
+
#endif /* VIDEO_WIN32_H */