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authorPatric Stout <truebrain@openttd.org>2021-02-28 15:41:03 +0100
committerCharles Pigott <charlespigott@googlemail.com>2021-02-28 18:04:51 +0000
commitc3dc27e37e177675c8a54ef507de48b61ed6da2c (patch)
treee42eb666cf8f22c17a0a4042bc62043ecda6c3b8 /src/video
parent73fd634209a9d54dd167a579e4bb3cced177b896 (diff)
downloadopenttd-c3dc27e37e177675c8a54ef507de48b61ed6da2c.tar.xz
Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
Diffstat (limited to 'src/video')
-rw-r--r--src/video/allegro_v.cpp10
-rw-r--r--src/video/cocoa/cocoa_v.mm9
-rw-r--r--src/video/dedicated_v.cpp2
-rw-r--r--src/video/sdl2_v.cpp10
-rw-r--r--src/video/sdl_v.cpp10
-rw-r--r--src/video/video_driver.cpp40
-rw-r--r--src/video/video_driver.hpp11
-rw-r--r--src/video/win32_v.cpp10
8 files changed, 43 insertions, 59 deletions
diff --git a/src/video/allegro_v.cpp b/src/video/allegro_v.cpp
index 208de06c4..a01a9a5e7 100644
--- a/src/video/allegro_v.cpp
+++ b/src/video/allegro_v.cpp
@@ -19,7 +19,6 @@
#include "../gfx_func.h"
#include "../rev.h"
#include "../blitter/factory.hpp"
-#include "../network/network.h"
#include "../core/random_func.hpp"
#include "../core/math_func.hpp"
#include "../framerate_type.h"
@@ -457,17 +456,12 @@ void VideoDriver_Allegro::InputLoop()
_shift_pressed = !!(key_shifts & KB_SHIFT_FLAG);
#if defined(_DEBUG)
- if (_shift_pressed)
+ this->fast_forward_key_pressed = _shift_pressed;
#else
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application. */
- if (key[KEY_TAB] && (key_shifts & KB_ALT_FLAG) == 0)
+ this->fast_forward_key_pressed = key[KEY_TAB] && (key_shifts & KB_ALT_FLAG) == 0;
#endif
- {
- if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
- } else if (_fast_forward & 2) {
- _fast_forward = 0;
- }
/* Determine which directional keys are down. */
_dirkeys =
diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm
index dd49cd211..523a408b1 100644
--- a/src/video/cocoa/cocoa_v.mm
+++ b/src/video/cocoa/cocoa_v.mm
@@ -33,7 +33,6 @@
#include "cocoa_wnd.h"
#include "../../blitter/factory.hpp"
#include "../../framerate_type.h"
-#include "../../network/network.h"
#include "../../gfx_func.h"
#include "../../thread.h"
#include "../../core/random_func.hpp"
@@ -420,14 +419,10 @@ void VideoDriver_Cocoa::InputLoop()
_shift_pressed = (cur_mods & NSShiftKeyMask) != 0;
#if defined(_DEBUG)
- if (_shift_pressed) {
+ this->fast_forward_key_pressed = _shift_pressed;
#else
- if (_tab_is_down) {
+ this->fast_forward_key_pressed = _tab_is_down;
#endif
- if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
- } else if (_fast_forward & 2) {
- _fast_forward = 0;
- }
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
}
diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp
index 81d634ce5..22b9dbb1a 100644
--- a/src/video/dedicated_v.cpp
+++ b/src/video/dedicated_v.cpp
@@ -277,7 +277,7 @@ void VideoDriver_Dedicated::MainLoop()
while (!_exit_game) {
if (!_dedicated_forks) DedicatedHandleKeyInput();
- _fast_forward = _ddc_fastforward;
+ ChangeGameSpeed(_ddc_fastforward);
this->Tick();
this->SleepTillNextTick();
}
diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp
index af20e8420..f122a2921 100644
--- a/src/video/sdl2_v.cpp
+++ b/src/video/sdl2_v.cpp
@@ -12,7 +12,6 @@
#include "../gfx_func.h"
#include "../rev.h"
#include "../blitter/factory.hpp"
-#include "../network/network.h"
#include "../thread.h"
#include "../progress.h"
#include "../core/random_func.hpp"
@@ -604,17 +603,12 @@ void VideoDriver_SDL_Base::InputLoop()
_shift_pressed = !!(mod & KMOD_SHIFT);
#if defined(_DEBUG)
- if (_shift_pressed)
+ this->fast_forward_key_pressed = _shift_pressed;
#else
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application. */
- if (keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0)
+ this->fast_forward_key_pressed = keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0;
#endif /* defined(_DEBUG) */
- {
- if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
- } else if (_fast_forward & 2) {
- _fast_forward = 0;
- }
/* Determine which directional keys are down. */
_dirkeys =
diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp
index 51327be16..f9ec2a86c 100644
--- a/src/video/sdl_v.cpp
+++ b/src/video/sdl_v.cpp
@@ -14,7 +14,6 @@
#include "../gfx_func.h"
#include "../rev.h"
#include "../blitter/factory.hpp"
-#include "../network/network.h"
#include "../thread.h"
#include "../progress.h"
#include "../core/random_func.hpp"
@@ -662,17 +661,12 @@ void VideoDriver_SDL::InputLoop()
_shift_pressed = !!(mod & KMOD_SHIFT);
#if defined(_DEBUG)
- if (_shift_pressed)
+ this->fast_forward_key_pressed = _shift_pressed;
#else
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application. */
- if (keys[SDLK_TAB] && (mod & KMOD_ALT) == 0)
+ this->fast_forward_key_pressed = keys[SDLK_TAB] && (mod & KMOD_ALT) == 0;
#endif /* defined(_DEBUG) */
- {
- if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
- } else if (_fast_forward & 2) {
- _fast_forward = 0;
- }
/* Determine which directional keys are down. */
_dirkeys =
diff --git a/src/video/video_driver.cpp b/src/video/video_driver.cpp
index d528bbec7..bcd646abd 100644
--- a/src/video/video_driver.cpp
+++ b/src/video/video_driver.cpp
@@ -10,6 +10,7 @@
#include "../stdafx.h"
#include "../debug.h"
#include "../core/random_func.hpp"
+#include "../network/network.h"
#include "../gfx_func.h"
#include "../progress.h"
#include "../thread.h"
@@ -20,14 +21,10 @@ bool VideoDriver::Tick()
{
auto cur_ticks = std::chrono::steady_clock::now();
- if (cur_ticks >= this->next_game_tick || (_fast_forward && !_pause_mode)) {
- if (_fast_forward && !_pause_mode) {
- this->next_game_tick = cur_ticks + this->GetGameInterval();
- } else {
- this->next_game_tick += this->GetGameInterval();
- /* Avoid next_game_tick getting behind more and more if it cannot keep up. */
- if (this->next_game_tick < cur_ticks - ALLOWED_DRIFT * this->GetGameInterval()) this->next_game_tick = cur_ticks;
- }
+ if (cur_ticks >= this->next_game_tick) {
+ this->next_game_tick += this->GetGameInterval();
+ /* Avoid next_game_tick getting behind more and more if it cannot keep up. */
+ if (this->next_game_tick < cur_ticks - ALLOWED_DRIFT * this->GetGameInterval()) this->next_game_tick = cur_ticks;
/* The game loop is the part that can run asynchronously.
* The rest except sleeping can't. */
@@ -55,6 +52,16 @@ bool VideoDriver::Tick()
while (this->PollEvent()) {}
this->InputLoop();
+
+ /* Check if the fast-forward button is still pressed. */
+ if (fast_forward_key_pressed && !_networking && _game_mode != GM_MENU) {
+ ChangeGameSpeed(true);
+ this->fast_forward_via_key = true;
+ } else if (this->fast_forward_via_key) {
+ ChangeGameSpeed(false);
+ this->fast_forward_via_key = false;
+ }
+
::InputLoop();
UpdateWindows();
this->CheckPaletteAnim();
@@ -67,16 +74,13 @@ bool VideoDriver::Tick()
void VideoDriver::SleepTillNextTick()
{
- /* If we are not in fast-forward, create some time between calls to ease up CPU usage. */
- if (!_fast_forward || _pause_mode) {
- /* See how much time there is till we have to process the next event, and try to hit that as close as possible. */
- auto next_tick = std::min(this->next_draw_tick, this->next_game_tick);
- auto now = std::chrono::steady_clock::now();
+ /* See how much time there is till we have to process the next event, and try to hit that as close as possible. */
+ auto next_tick = std::min(this->next_draw_tick, this->next_game_tick);
+ auto now = std::chrono::steady_clock::now();
- if (next_tick > now) {
- this->UnlockVideoBuffer();
- std::this_thread::sleep_for(next_tick - now);
- this->LockVideoBuffer();
- }
+ if (next_tick > now) {
+ this->UnlockVideoBuffer();
+ std::this_thread::sleep_for(next_tick - now);
+ this->LockVideoBuffer();
}
}
diff --git a/src/video/video_driver.hpp b/src/video/video_driver.hpp
index 2e478def9..938dd84bf 100644
--- a/src/video/video_driver.hpp
+++ b/src/video/video_driver.hpp
@@ -13,6 +13,7 @@
#include "../driver.h"
#include "../core/geometry_type.hpp"
#include "../core/math_func.hpp"
+#include "../gfx_func.h"
#include "../settings_type.h"
#include "../zoom_type.h"
#include <chrono>
@@ -268,7 +269,12 @@ protected:
std::chrono::steady_clock::duration GetGameInterval()
{
- return std::chrono::milliseconds(MILLISECONDS_PER_TICK);
+ /* If we are paused, run on normal speed. */
+ if (_pause_mode) return std::chrono::milliseconds(MILLISECONDS_PER_TICK);
+ /* Infinite speed, as quickly as you can. */
+ if (_game_speed == 0) return std::chrono::microseconds(0);
+
+ return std::chrono::microseconds(MILLISECONDS_PER_TICK * 1000 * 100 / _game_speed);
}
std::chrono::steady_clock::duration GetDrawInterval()
@@ -278,6 +284,9 @@ protected:
std::chrono::steady_clock::time_point next_game_tick;
std::chrono::steady_clock::time_point next_draw_tick;
+
+ bool fast_forward_key_pressed; ///< The fast-forward key is being pressed.
+ bool fast_forward_via_key; ///< The fast-forward was enabled by key press.
};
#endif /* VIDEO_VIDEO_DRIVER_HPP */
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index 131a991f3..d5f752be9 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -13,7 +13,6 @@
#include "../os/windows/win32.h"
#include "../rev.h"
#include "../blitter/factory.hpp"
-#include "../network/network.h"
#include "../core/geometry_func.hpp"
#include "../core/math_func.hpp"
#include "../core/random_func.hpp"
@@ -831,17 +830,12 @@ void VideoDriver_Win32Base::InputLoop()
_shift_pressed = this->has_focus && GetAsyncKeyState(VK_SHIFT) < 0;
#if defined(_DEBUG)
- if (_shift_pressed)
+ this->fast_forward_key_pressed = _shift_pressed;
#else
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application. */
- if (this->has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0)
+ this->fast_forward_key_pressed = this->has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0;
#endif
- {
- if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
- } else if (_fast_forward & 2) {
- _fast_forward = 0;
- }
/* Determine which directional keys are down. */
if (this->has_focus) {