diff options
author | rubidium42 <rubidium@openttd.org> | 2021-06-12 09:10:17 +0200 |
---|---|---|
committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-06-13 12:45:45 +0200 |
commit | 55a11710a6c0f7942f3947711f2050c34782c39d (patch) | |
tree | 491b3009324e623236977614e91371a0ea4abac7 /src/video | |
parent | a99ac62c1ab816ee48cac85fdf834f9fdc599cb1 (diff) | |
download | openttd-55a11710a6c0f7942f3947711f2050c34782c39d.tar.xz |
Codechange: convert printf DEBUG statements to fmt Debug statements
Diffstat (limited to 'src/video')
-rw-r--r-- | src/video/allegro_v.cpp | 8 | ||||
-rw-r--r-- | src/video/cocoa/cocoa_v.mm | 6 | ||||
-rw-r--r-- | src/video/cocoa/cocoa_wnd.mm | 6 | ||||
-rw-r--r-- | src/video/dedicated_v.cpp | 8 | ||||
-rw-r--r-- | src/video/null_v.cpp | 2 | ||||
-rw-r--r-- | src/video/opengl.cpp | 14 | ||||
-rw-r--r-- | src/video/sdl2_v.cpp | 16 | ||||
-rw-r--r-- | src/video/sdl_v.cpp | 14 | ||||
-rw-r--r-- | src/video/video_driver.cpp | 2 | ||||
-rw-r--r-- | src/video/win32_v.cpp | 8 |
10 files changed, 42 insertions, 42 deletions
diff --git a/src/video/allegro_v.cpp b/src/video/allegro_v.cpp index 3d8ca65aa..6693932c7 100644 --- a/src/video/allegro_v.cpp +++ b/src/video/allegro_v.cpp @@ -191,7 +191,7 @@ static bool CreateMainSurface(uint w, uint h) GetAvailableVideoMode(&w, &h); if (set_gfx_mode(_fullscreen ? GFX_AUTODETECT_FULLSCREEN : GFX_AUTODETECT_WINDOWED, w, h, 0, 0) != 0) { - DEBUG(driver, 0, "Allegro: Couldn't allocate a window to draw on '%s'", allegro_error); + Debug(driver, 0, "Allegro: Couldn't allocate a window to draw on '{}'", allegro_error); return false; } @@ -327,8 +327,8 @@ static uint32 ConvertAllegroKeyIntoMy(WChar *character) if (key_shifts & KB_CTRL_FLAG) key |= WKC_CTRL; if (key_shifts & KB_ALT_FLAG) key |= WKC_ALT; #if 0 - DEBUG(driver, 0, "Scancode character pressed %u", scancode); - DEBUG(driver, 0, "Unicode character pressed %u", unicode); + Debug(driver, 0, "Scancode character pressed {}", scancode); + Debug(driver, 0, "Unicode character pressed {}", unicode); #endif *character = unicode; @@ -425,7 +425,7 @@ int _allegro_instance_count = 0; const char *VideoDriver_Allegro::Start(const StringList ¶m) { if (_allegro_instance_count == 0 && install_allegro(SYSTEM_AUTODETECT, &errno, nullptr)) { - DEBUG(driver, 0, "allegro: install_allegro failed '%s'", allegro_error); + Debug(driver, 0, "allegro: install_allegro failed '{}'", allegro_error); return "Failed to set up Allegro"; } _allegro_instance_count++; diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm index c16d19690..2a8737333 100644 --- a/src/video/cocoa/cocoa_v.mm +++ b/src/video/cocoa/cocoa_v.mm @@ -363,7 +363,7 @@ bool VideoDriver_Cocoa::MakeWindow(int width, int height) unsigned int style = NSTitledWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask | NSClosableWindowMask; this->window = [ [ OTTD_CocoaWindow alloc ] initWithContentRect:contentRect styleMask:style backing:NSBackingStoreBuffered defer:NO driver:this ]; if (this->window == nil) { - DEBUG(driver, 0, "Could not create the Cocoa window."); + Debug(driver, 0, "Could not create the Cocoa window."); this->setup = false; return false; } @@ -391,7 +391,7 @@ bool VideoDriver_Cocoa::MakeWindow(int width, int height) NSRect view_frame = [ this->window contentRectForFrameRect:[ this->window frame ] ]; this->cocoaview = [ [ OTTD_CocoaView alloc ] initWithFrame:view_frame ]; if (this->cocoaview == nil) { - DEBUG(driver, 0, "Could not create the event wrapper view."); + Debug(driver, 0, "Could not create the event wrapper view."); this->setup = false; return false; } @@ -400,7 +400,7 @@ bool VideoDriver_Cocoa::MakeWindow(int width, int height) /* Create content view. */ NSView *draw_view = this->AllocateDrawView(); if (draw_view == nil) { - DEBUG(driver, 0, "Could not create the drawing view."); + Debug(driver, 0, "Could not create the drawing view."); this->setup = false; return false; } diff --git a/src/video/cocoa/cocoa_wnd.mm b/src/video/cocoa/cocoa_wnd.mm index 825130006..c0a1bb694 100644 --- a/src/video/cocoa/cocoa_wnd.mm +++ b/src/video/cocoa/cocoa_wnd.mm @@ -273,7 +273,7 @@ bool CocoaSetupApplication() /* Tell the dock about us */ OSStatus returnCode = TransformProcessType(&psn, kProcessTransformToForegroundApplication); - if (returnCode != 0) DEBUG(driver, 0, "Could not change to foreground application. Error %d", (int)returnCode); + if (returnCode != 0) Debug(driver, 0, "Could not change to foreground application. Error {}", (int)returnCode); /* Disable the system-wide tab feature as we only have one window. */ if ([ NSWindow respondsToSelector:@selector(setAllowsAutomaticWindowTabbing:) ]) { @@ -700,9 +700,9 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel if (!EditBoxInGlobalFocus() || IsInsideMM(pressed_key & ~WKC_SPECIAL_KEYS, WKC_F1, WKC_PAUSE + 1)) { HandleKeypress(pressed_key, unicode); } - DEBUG(driver, 3, "cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, pressed_key); + Debug(driver, 3, "cocoa_v: QZ_KeyEvent: {:x} ({:x}), down, mapping: {:x}", keycode, (int)unicode, pressed_key); } else { - DEBUG(driver, 3, "cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode); + Debug(driver, 3, "cocoa_v: QZ_KeyEvent: {:x} ({:x}), up", keycode, (int)unicode); } return interpret_keys; diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp index 445ff19e4..75f173544 100644 --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -108,7 +108,7 @@ static void CreateWindowsConsoleThread() _hThread = CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, nullptr, 0, &dwThreadId); if (_hThread == nullptr) usererror("Cannot create console thread!"); - DEBUG(driver, 2, "Windows console thread started"); + Debug(driver, 2, "Windows console thread started"); } static void CloseWindowsConsoleThread() @@ -116,7 +116,7 @@ static void CloseWindowsConsoleThread() CloseHandle(_hThread); CloseHandle(_hInputReady); CloseHandle(_hWaitForInputHandling); - DEBUG(driver, 2, "Windows console thread shut down"); + Debug(driver, 2, "Windows console thread shut down"); } #endif @@ -164,7 +164,7 @@ const char *VideoDriver_Dedicated::Start(const StringList &parm) OS2_SwitchToConsoleMode(); #endif - DEBUG(driver, 1, "Loading dedicated server"); + Debug(driver, 1, "Loading dedicated server"); return nullptr; } @@ -256,7 +256,7 @@ void VideoDriver_Dedicated::MainLoop() * intro game... */ if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, BASE_DIR) == SL_ERROR) { /* Loading failed, pop out.. */ - DEBUG(net, 0, "Loading requested map failed; closing server."); + Debug(net, 0, "Loading requested map failed; closing server."); return; } else { /* We can load this game, so go ahead */ diff --git a/src/video/null_v.cpp b/src/video/null_v.cpp index e4f4ecf47..36947750a 100644 --- a/src/video/null_v.cpp +++ b/src/video/null_v.cpp @@ -35,7 +35,7 @@ const char *VideoDriver_Null::Start(const StringList &parm) ScreenSizeChanged(); /* Do not render, nor blit */ - DEBUG(misc, 1, "Forcing blitter 'null'..."); + Debug(misc, 1, "Forcing blitter 'null'..."); BlitterFactory::SelectBlitter("null"); return nullptr; } diff --git a/src/video/opengl.cpp b/src/video/opengl.cpp index df0d12d07..576bdd78b 100644 --- a/src/video/opengl.cpp +++ b/src/video/opengl.cpp @@ -428,7 +428,7 @@ void APIENTRY DebugOutputCallback(GLenum source, GLenum type, GLuint id, GLenum case GL_DEBUG_TYPE_PORTABILITY: type_str = "Portability"; break; } - DEBUG(driver, 6, "OpenGL: %s (%s) - %s", type_str, severity_str, message); + Debug(driver, 6, "OpenGL: {} ({}) - {}", type_str, severity_str, message); } /** Enable OpenGL debug messages if supported. */ @@ -536,7 +536,7 @@ const char *OpenGLBackend::Init(const Dimension &screen_res) if (ver == nullptr || vend == nullptr || renderer == nullptr) return "OpenGL not supported"; - DEBUG(driver, 1, "OpenGL driver: %s - %s (%s)", vend, renderer, ver); + Debug(driver, 1, "OpenGL driver: {} - {} ({})", vend, renderer, ver); #ifndef GL_ALLOW_SOFTWARE_RENDERER /* Don't use MESA software rendering backends as they are slower than @@ -584,10 +584,10 @@ const char *OpenGLBackend::Init(const Dimension &screen_res) #endif if (this->persistent_mapping_supported && !BindPersistentBufferExtensions()) { - DEBUG(driver, 1, "OpenGL claims to support persistent buffer mapping but doesn't export all functions, not using persistent mapping."); + Debug(driver, 1, "OpenGL claims to support persistent buffer mapping but doesn't export all functions, not using persistent mapping."); this->persistent_mapping_supported = false; } - if (this->persistent_mapping_supported) DEBUG(driver, 3, "OpenGL: Using persistent buffer mapping"); + if (this->persistent_mapping_supported) Debug(driver, 3, "OpenGL: Using persistent buffer mapping"); /* Check maximum texture size against screen resolution. */ GLint max_tex_size = 0; @@ -599,7 +599,7 @@ const char *OpenGLBackend::Init(const Dimension &screen_res) _glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_tex_units); if (max_tex_units < 4) return "Not enough simultaneous textures supported"; - DEBUG(driver, 2, "OpenGL shading language version: %s, texture units = %d", (const char *)_glGetString(GL_SHADING_LANGUAGE_VERSION), (int)max_tex_units); + Debug(driver, 2, "OpenGL shading language version: {}, texture units = {}", (const char *)_glGetString(GL_SHADING_LANGUAGE_VERSION), (int)max_tex_units); if (!this->InitShaders()) return "Failed to initialize shaders"; @@ -761,7 +761,7 @@ static bool VerifyShader(GLuint shader) _glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len); if (log_len > 0) { _glGetShaderInfoLog(shader, log_len, nullptr, log_buf.Allocate(log_len)); - DEBUG(driver, result != GL_TRUE ? 0 : 2, "%s", log_buf.GetBuffer()); // Always print on failure. + Debug(driver, result != GL_TRUE ? 0 : 2, "{}", log_buf.GetBuffer()); // Always print on failure. } return result == GL_TRUE; @@ -784,7 +784,7 @@ static bool VerifyProgram(GLuint program) _glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len); if (log_len > 0) { _glGetProgramInfoLog(program, log_len, nullptr, log_buf.Allocate(log_len)); - DEBUG(driver, result != GL_TRUE ? 0 : 2, "%s", log_buf.GetBuffer()); // Always print on failure. + Debug(driver, result != GL_TRUE ? 0 : 2, "{}", log_buf.GetBuffer()); // Always print on failure. } return result == GL_TRUE; diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp index 2d8558534..66bea5d8c 100644 --- a/src/video/sdl2_v.cpp +++ b/src/video/sdl2_v.cpp @@ -119,7 +119,7 @@ static uint FindStartupDisplay(uint startup_display) for (int display = 0; display < num_displays; ++display) { SDL_Rect r; if (SDL_GetDisplayBounds(display, &r) == 0 && IsInsideBS(mx, r.x, r.w) && IsInsideBS(my, r.y, r.h)) { - DEBUG(driver, 1, "SDL2: Mouse is at (%d, %d), use display %d (%d, %d, %d, %d)", mx, my, display, r.x, r.y, r.w, r.h); + Debug(driver, 1, "SDL2: Mouse is at ({}, {}), use display {} ({}, {}, {}, {})", mx, my, display, r.x, r.y, r.w, r.h); return display; } } @@ -168,7 +168,7 @@ bool VideoDriver_SDL_Base::CreateMainWindow(uint w, uint h, uint flags) flags); if (this->sdl_window == nullptr) { - DEBUG(driver, 0, "SDL2: Couldn't allocate a window to draw on: %s", SDL_GetError()); + Debug(driver, 0, "SDL2: Couldn't allocate a window to draw on: {}", SDL_GetError()); return false; } @@ -192,7 +192,7 @@ bool VideoDriver_SDL_Base::CreateMainWindow(uint w, uint h, uint flags) bool VideoDriver_SDL_Base::CreateMainSurface(uint w, uint h, bool resize) { GetAvailableVideoMode(&w, &h); - DEBUG(driver, 1, "SDL2: using mode %ux%u", w, h); + Debug(driver, 1, "SDL2: using mode {}x{}", w, h); if (!this->CreateMainWindow(w, h)) return false; if (resize) SDL_SetWindowSize(this->sdl_window, w, h); @@ -547,7 +547,7 @@ const char *VideoDriver_SDL_Base::Initialize() if (error != nullptr) return error; FindResolutions(); - DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height); + Debug(driver, 2, "Resolution for display: {}x{}", _cur_resolution.width, _cur_resolution.height); return nullptr; } @@ -566,7 +566,7 @@ const char *VideoDriver_SDL_Base::Start(const StringList ¶m) } const char *dname = SDL_GetCurrentVideoDriver(); - DEBUG(driver, 1, "SDL2: using driver '%s'", dname); + Debug(driver, 1, "SDL2: using driver '{}'", dname); MarkWholeScreenDirty(); @@ -680,20 +680,20 @@ bool VideoDriver_SDL_Base::ToggleFullscreen(bool fullscreen) /* Find fullscreen window size */ SDL_DisplayMode dm; if (SDL_GetCurrentDisplayMode(0, &dm) < 0) { - DEBUG(driver, 0, "SDL_GetCurrentDisplayMode() failed: %s", SDL_GetError()); + Debug(driver, 0, "SDL_GetCurrentDisplayMode() failed: {}", SDL_GetError()); } else { SDL_SetWindowSize(this->sdl_window, dm.w, dm.h); } } - DEBUG(driver, 1, "SDL2: Setting %s", fullscreen ? "fullscreen" : "windowed"); + Debug(driver, 1, "SDL2: Setting {}", fullscreen ? "fullscreen" : "windowed"); int ret = SDL_SetWindowFullscreen(this->sdl_window, fullscreen ? SDL_WINDOW_FULLSCREEN : 0); if (ret == 0) { /* Switching resolution succeeded, set fullscreen value of window. */ _fullscreen = fullscreen; if (!fullscreen) SDL_SetWindowSize(this->sdl_window, w, h); } else { - DEBUG(driver, 0, "SDL_SetWindowFullscreen() failed: %s", SDL_GetError()); + Debug(driver, 0, "SDL_SetWindowFullscreen() failed: {}", SDL_GetError()); } InvalidateWindowClassesData(WC_GAME_OPTIONS, 3); diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp index 03f174794..644978e1f 100644 --- a/src/video/sdl_v.cpp +++ b/src/video/sdl_v.cpp @@ -236,7 +236,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) GetAvailableVideoMode(&w, &h); - DEBUG(driver, 1, "SDL: using mode %ux%ux%d", w, h, bpp); + Debug(driver, 1, "SDL: using mode {}x{}x{}", w, h, bpp); if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals"); @@ -282,7 +282,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) want_hwpalette = _use_hwpalette; } - if (want_hwpalette) DEBUG(driver, 1, "SDL: requesting hardware palette"); + if (want_hwpalette) Debug(driver, 1, "SDL: requesting hardware palette"); /* Free any previously allocated shadow surface */ if (_sdl_surface != nullptr && _sdl_surface != _sdl_realscreen) SDL_FreeSurface(_sdl_surface); @@ -297,7 +297,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) * windowed), we restart the entire video * subsystem to force creating a new window. */ - DEBUG(driver, 0, "SDL: Restarting SDL video subsystem, to force hwpalette change"); + Debug(driver, 0, "SDL: Restarting SDL video subsystem, to force hwpalette change"); SDL_QuitSubSystem(SDL_INIT_VIDEO); SDL_InitSubSystem(SDL_INIT_VIDEO); ClaimMousePointer(); @@ -313,7 +313,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) /* DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK */ newscreen = SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | (want_hwpalette ? SDL_HWPALETTE : 0) | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE)); if (newscreen == nullptr) { - DEBUG(driver, 0, "SDL: Couldn't allocate a window to draw on"); + Debug(driver, 0, "SDL: Couldn't allocate a window to draw on"); return false; } _sdl_realscreen = newscreen; @@ -337,10 +337,10 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) * This shadow surface will have SDL_HWPALLETE set, so * we won't create a second shadow surface in this case. */ - DEBUG(driver, 1, "SDL: using shadow surface"); + Debug(driver, 1, "SDL: using shadow surface"); newscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, bpp, 0, 0, 0, 0); if (newscreen == nullptr) { - DEBUG(driver, 0, "SDL: Couldn't allocate a shadow surface to draw on"); + Debug(driver, 0, "SDL: Couldn't allocate a shadow surface to draw on"); return false; } } @@ -594,7 +594,7 @@ const char *VideoDriver_SDL::Start(const StringList ¶m) } SDL_VideoDriverName(buf, sizeof buf); - DEBUG(driver, 1, "SDL: using driver '%s'", buf); + Debug(driver, 1, "SDL: using driver '{}'", buf); MarkWholeScreenDirty(); SetupKeyboard(); diff --git a/src/video/video_driver.cpp b/src/video/video_driver.cpp index 0af716f05..27824674a 100644 --- a/src/video/video_driver.cpp +++ b/src/video/video_driver.cpp @@ -87,7 +87,7 @@ void VideoDriver::StartGameThread() this->is_game_threaded = StartNewThread(&this->game_thread, "ottd:game", &VideoDriver::GameThreadThunk, this); } - DEBUG(driver, 1, "using %sthread for game-loop", this->is_game_threaded ? "" : "no "); + Debug(driver, 1, "using {}thread for game-loop", this->is_game_threaded ? "" : "no "); } void VideoDriver::StopGameThread() diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp index 4afc751af..df0917ffa 100644 --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -234,7 +234,7 @@ static LRESULT HandleCharMsg(uint keycode, WChar charcode) /* Did we get a lead surrogate? If yes, store and exit. */ if (Utf16IsLeadSurrogate(charcode)) { - if (prev_char != 0) DEBUG(driver, 1, "Got two UTF-16 lead surrogates, dropping the first one"); + if (prev_char != 0) Debug(driver, 1, "Got two UTF-16 lead surrogates, dropping the first one"); prev_char = charcode; return 0; } @@ -244,7 +244,7 @@ static LRESULT HandleCharMsg(uint keycode, WChar charcode) if (Utf16IsTrailSurrogate(charcode)) { charcode = Utf16DecodeSurrogate(prev_char, charcode); } else { - DEBUG(driver, 1, "Got an UTF-16 lead surrogate without a trail surrogate, dropping the lead surrogate"); + Debug(driver, 1, "Got an UTF-16 lead surrogate without a trail surrogate, dropping the lead surrogate"); } } prev_char = 0; @@ -794,7 +794,7 @@ void VideoDriver_Win32Base::Initialize() this->width = this->width_org = _cur_resolution.width; this->height = this->height_org = _cur_resolution.height; - DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height); + Debug(driver, 2, "Resolution for display: {}x{}", _cur_resolution.width, _cur_resolution.height); } void VideoDriver_Win32Base::Stop() @@ -1361,7 +1361,7 @@ void VideoDriver_Win32OpenGL::ToggleVsync(bool vsync) if (_wglSwapIntervalEXT != nullptr) { _wglSwapIntervalEXT(vsync); } else if (vsync) { - DEBUG(driver, 0, "OpenGL: Vsync requested, but not supported by driver"); + Debug(driver, 0, "OpenGL: Vsync requested, but not supported by driver"); } } |