diff options
author | matthijs <matthijs@openttd.org> | 2013-02-15 11:01:45 +0000 |
---|---|---|
committer | matthijs <matthijs@openttd.org> | 2013-02-15 11:01:45 +0000 |
commit | 2752dd7bbe35326f5a44d2a6264e4e1ae2563144 (patch) | |
tree | 5b57fb8cdf11ea92e31bb828732c3b6908053ee4 /src/video | |
parent | afd1e492247c00dca536c4ea9afc7b1e76f0c639 (diff) | |
download | openttd-2752dd7bbe35326f5a44d2a6264e4e1ae2563144.tar.xz |
(svn r25003) -Fix (r24993): [SDL] Keep a flag to remember if a hardware palette was requested.
- Previously, the code would query the SDL_HWPALETTE flag, which doesn't always match the requested value.
- This would cause SDL to be restarted on every window resize event, effectively breaking resizing.
Diffstat (limited to 'src/video')
-rw-r--r-- | src/video/sdl_v.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp index 1750c98c6..ba2786dbe 100644 --- a/src/video/sdl_v.cpp +++ b/src/video/sdl_v.cpp @@ -46,6 +46,7 @@ static Palette _local_palette; static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS]; static int _num_dirty_rects; static int _use_hwpalette; +static int _requested_hwpalette; /* Did we request a HWPALETTE for the current video mode? */ void VideoDriver_SDL::MakeDirty(int left, int top, int width, int height) { @@ -326,8 +327,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) if (_sdl_screen != NULL && _sdl_screen != _sdl_realscreen) SDL_CALL SDL_FreeSurface(_sdl_screen); if (_sdl_realscreen != NULL) { - bool have_hwpalette = ((_sdl_realscreen->flags & SDL_HWPALETTE) == SDL_HWPALETTE); - if (have_hwpalette != want_hwpalette) { + if (_requested_hwpalette != want_hwpalette) { /* SDL (at least the X11 driver), reuses the * same window and palette settings when the bpp * (and a few flags) are the same. Since we need @@ -335,11 +335,6 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) * when switching between fullscreen and * windowed), we restart the entire video * subsystem to force creating a new window. - * - * Note that checking the SDL_HWPALETTE on the - * existing window might not be accurate when - * SDL is running with its own shadow surface, - * but this should not normally be a problem. */ DEBUG(driver, 0, "SDL: Restarting SDL video subsystem, to force hwpalette change"); SDL_CALL SDL_QuitSubSystem(SDL_INIT_VIDEO); @@ -347,6 +342,11 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) ClaimMousePointer(); } } + /* Remember if we wanted a hwpalette. We can't reliably query + * SDL for the SDL_HWPALETTE flag, since it might get set even + * though we didn't ask for it (when SDL creates a shadow + * surface, for example). */ + _requested_hwpalette = want_hwpalette; /* DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK */ newscreen = SDL_CALL SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | (want_hwpalette ? SDL_HWPALETTE : 0) | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE)); |