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authorPatric Stout <truebrain@openttd.org>2021-03-08 15:42:39 +0100
committerGitHub <noreply@github.com>2021-03-08 15:42:39 +0100
commitb93d7dd3cbd6dae2011e7863ba8a7aa19614771e (patch)
tree83d4630bfbcafc4875479fe8f796f3a3c8703691 /src/video/win32_v.h
parent6e2a96c1333a0d383c7a0191c75dabd837feeeb5 (diff)
downloadopenttd-b93d7dd3cbd6dae2011e7863ba8a7aa19614771e.tar.xz
Add: Option to (dis-)allow accelerated video drivers. (#8819)
The video drivers using the OpenGL backend are currently our only accelerated drivers. The options defaults to off for macOS builds and to on everywhere else. Co-authored-by: Michael Lutz <michi@icosahedron.de>
Diffstat (limited to 'src/video/win32_v.h')
-rw-r--r--src/video/win32_v.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video/win32_v.h b/src/video/win32_v.h
index 017467118..6dec59300 100644
--- a/src/video/win32_v.h
+++ b/src/video/win32_v.h
@@ -175,6 +175,9 @@ class FVideoDriver_Win32OpenGL : public DriverFactoryBase {
public:
FVideoDriver_Win32OpenGL() : DriverFactoryBase(Driver::DT_VIDEO, 10, "win32-opengl", "Win32 OpenGL Video Driver") {}
/* virtual */ Driver *CreateInstance() const override { return new VideoDriver_Win32OpenGL(); }
+
+protected:
+ bool UsesHardwareAcceleration() const override { return true; }
};
#endif /* WITH_OPENGL */