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authorbelugas <belugas@openttd.org>2008-01-01 14:20:48 +0000
committerbelugas <belugas@openttd.org>2008-01-01 14:20:48 +0000
commit3dd61f423ad6c79f319388625f2223d0e46a2f16 (patch)
tree4649001ed8ff619fb2275a558ad17a1e8a942a9c /src/video/win32_v.cpp
parenta8611311ac842618f0be9e20b8339e7adbf86738 (diff)
downloadopenttd-3dd61f423ad6c79f319388625f2223d0e46a2f16.tar.xz
(svn r11734) -Change: Allow ToggleFullScreen to return the result of the operation' attempt. Previously, only visual clues were available.
-Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed. As for the reason it did not work, each computer/OS has its reason.
Diffstat (limited to 'src/video/win32_v.cpp')
-rw-r--r--src/video/win32_v.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index 5fb4a4c60..ceac2b3b6 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -210,7 +210,7 @@ static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD
}
}
-static void MakeWindow(bool full_screen)
+static bool MakeWindow(bool full_screen)
{
_fullscreen = full_screen;
@@ -242,8 +242,8 @@ static void MakeWindow(bool full_screen)
settings.dmDisplayFrequency = _display_hz;
if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
- MakeWindow(false);
- return;
+ MakeWindow(false); // don't care about the result
+ return false; // the request failed
}
} else if (_wnd.fullscreen) {
// restore display?
@@ -291,6 +291,7 @@ static void MakeWindow(bool full_screen)
}
}
GameSizeChanged(); // invalidate all windows, force redraw
+ return true; // the request succedded
}
static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
@@ -895,12 +896,10 @@ bool VideoDriver_Win32::ChangeResolution(int w, int h)
_wnd.width = _wnd.width_org = w;
_wnd.height = _wnd.height_org = h;
- MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
-
- return true;
+ return MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
}
-void VideoDriver_Win32::ToggleFullscreen(bool full_screen)
+bool VideoDriver_Win32::ToggleFullscreen(bool full_screen)
{
- MakeWindow(full_screen);
+ return MakeWindow(full_screen);
}