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authorPatric Stout <truebrain@openttd.org>2021-02-19 11:01:49 +0100
committerPatric Stout <github@truebrain.nl>2021-02-20 17:08:44 +0100
commit661eb39ecc3a128c24dbbc4f53d1c075fe89bc93 (patch)
treec579f44c8186f43169138cafce3ed02d38baf2ef /src/video/win32_v.cpp
parent38b4ae1c0ea05944cda66a499454a5b08a7a4462 (diff)
downloadopenttd-661eb39ecc3a128c24dbbc4f53d1c075fe89bc93.tar.xz
Codechange: move all input-handling of video-drivers into InputLoop
Diffstat (limited to 'src/video/win32_v.cpp')
-rw-r--r--src/video/win32_v.cpp67
1 files changed, 36 insertions, 31 deletions
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index 3f230e621..f55a9c372 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -1118,6 +1118,40 @@ void VideoDriver_Win32::CheckPaletteAnim()
this->MakeDirty(0, 0, _screen.width, _screen.height);
}
+void VideoDriver_Win32::InputLoop()
+{
+ bool old_ctrl_pressed = _ctrl_pressed;
+
+ _ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL) < 0;
+ _shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0;
+
+#if defined(_DEBUG)
+ if (_shift_pressed)
+#else
+ /* Speedup when pressing tab, except when using ALT+TAB
+ * to switch to another application. */
+ if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0)
+#endif
+ {
+ if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
+ } else if (_fast_forward & 2) {
+ _fast_forward = 0;
+ }
+
+ /* Determine which directional keys are down. */
+ if (_wnd.has_focus) {
+ _dirkeys =
+ (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
+ (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
+ (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
+ (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
+ } else {
+ _dirkeys = 0;
+ }
+
+ if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
+}
+
void VideoDriver_Win32::MainLoop()
{
MSG mesg;
@@ -1174,18 +1208,6 @@ void VideoDriver_Win32::MainLoop()
}
if (_exit_game) break;
-#if defined(_DEBUG)
- if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0)
-#else
- /* Speed up using TAB, but disable for ALT+TAB of course */
- if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0)
-#endif
- {
- if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
- } else if (_fast_forward & 2) {
- _fast_forward = 0;
- }
-
cur_ticks = std::chrono::steady_clock::now();
/* If more than a millisecond has passed, increase the _realtime_tick. */
@@ -1220,30 +1242,13 @@ void VideoDriver_Win32::MainLoop()
/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks;
- bool old_ctrl_pressed = _ctrl_pressed;
-
- _ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
- _shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
-
- /* determine which directional keys are down */
- if (_wnd.has_focus) {
- _dirkeys =
- (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
- (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
- (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
- (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
- } else {
- _dirkeys = 0;
- }
-
- if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
-
if (_force_full_redraw) MarkWholeScreenDirty();
/* Flush GDI buffer to ensure we don't conflict with the drawing thread. */
GdiFlush();
- InputLoop();
+ this->InputLoop();
+ ::InputLoop();
UpdateWindows();
CheckPaletteAnim();