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authorPatric Stout <truebrain@openttd.org>2021-02-20 11:08:20 +0100
committerPatric Stout <github@truebrain.nl>2021-02-20 17:08:44 +0100
commit790fa7102ec934544b427dd5fa9fc4f7099fd4da (patch)
tree7eeb947fad5f31e517e23d0e9d44693f510889f7 /src/video/win32_v.cpp
parent761efbb4571397fe9e5f19049ca64663e12cbc1e (diff)
downloadopenttd-790fa7102ec934544b427dd5fa9fc4f7099fd4da.tar.xz
Codechange: be consistent in naming the paint function Paint()
Also move this function to be a class member. This to allow further deduplicating of code in a later commit.
Diffstat (limited to 'src/video/win32_v.cpp')
-rw-r--r--src/video/win32_v.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index cca12c40c..8e887f0aa 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -332,7 +332,7 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
}
/** Do palette animation and blit to the window. */
-static void PaintWindow()
+void VideoDriver_Win32::Paint()
{
PerformanceMeasurer framerate(PFE_VIDEO);
@@ -385,7 +385,7 @@ static void PaintWindow()
MemSetT(&_dirty_rect, 0);
}
-static void PaintWindowThread()
+void VideoDriver_Win32::PaintThread()
{
/* First tell the main thread we're started */
std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
@@ -395,7 +395,7 @@ static void PaintWindowThread()
_draw_signal->wait(*_draw_mutex);
while (_draw_continue) {
- PaintWindow();
+ this->Paint();
/* Flush GDI buffer to ensure drawing here doesn't conflict with any GDI usage in the main WndProc. */
GdiFlush();
@@ -404,6 +404,11 @@ static void PaintWindowThread()
}
}
+/* static */ void VideoDriver_Win32::PaintThreadThunk(VideoDriver_Win32 *drv)
+{
+ drv->PaintThread();
+}
+
/** Forward key presses to the window system. */
static LRESULT HandleCharMsg(uint keycode, WChar charcode)
{
@@ -1176,7 +1181,7 @@ void VideoDriver_Win32::MainLoop()
this->draw_lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
_draw_continue = true;
- _draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &PaintWindowThread);
+ _draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &VideoDriver_Win32::PaintThreadThunk, this);
/* Free the mutex if we won't be able to use it. */
if (!_draw_threaded) {
@@ -1254,7 +1259,7 @@ void VideoDriver_Win32::MainLoop()
if (_draw_mutex != nullptr && !HasModalProgress()) {
_draw_signal->notify_one();
} else {
- PaintWindow();
+ this->Paint();
}
}